p1nkghostiie wrote: »
A wedding expansion (or just a big update). There would be options for a wedding party such as
-maid/matron of honor
-flower girl (it would be SO cute!)
-bride and groom's parents
-option for an officiant (it could be any sim, and if you don't want one you don't need one)
other ideas were to have an "in-laws" relationship the same way "parent" or "boyfriend/girlfriend" shows up. Maybe an option for a bachelor party? Ability to choose dress code for wedding. More wedding dresses and suits/tuxes.
Erja888 wrote: »
(introduction of private schools like in TS2 (they give you a plus on your apptitude test or a special scholarship), grungy clothing, apptitude test or scholarship, lots of different majors, new jobs ONLY available if you graduated from university (e.g. dentist, architect, teacher, lawyer), new items like bunk beds, murphy beds, keg stands, juice-pong-table, laptops, comic books, kicky bag, flying disk, soccer ball, vending machines, mini fridge, pool table, photo both, drums, backpack; new traits (e.g. nerd, socially awkward, irresistable, daredevil, night owl, rebellious, workaholic, easily impressed, great kisser, loser, lucky, never nude, shy, absolutely neccessary (when your Sims' learning bar is at grade "D" they won't go to class on their own, their study progression will slow down drastically but their want to host parties will increase, they are able to use cheat sheets at tests, later in their life they will get to level 9 of every career with less effort than other Sims, but level 10 is nearly impossible to reach for them), new aspirations; new occults: plantsims like we had in TS2; sorority/frat and secret society, new social interactions: hang out, study together, take romantic picture, dance on counter, pillow fight, form a band --> new way to make money or at least recieve tips)Farming
(a tractor you can use to harvest your lot; new harvestables like corncobs, wheat, barley, rye; you can bring it to a mill and recieve flour, flour can be used to bake bread; animals like cows, chicken, sheep, pigs; cows give milk and you can make butter and cheese from it; chicken give eggs; sheep give wool and you can spin it with a spinning wheel, use a sewing maching to make clothes; pigs and cows give meat; pottery table; canning station; you can sell these items at the local market with an object working like the saletables we have in game already; clothing for ALL ages that looks rural and matching b/b styles for all rooms, new traits: eco-friendly, frugal, born salesperson, coward, technophobe, handy; new aspirations)GPWinter Vacation
(new world inspired by Scandinavia, more winter clothing for ALL ages, cross-country skiing (off screen with tasks and different outcomes like in Jungle Adventures and maybe - rumor has it - you can find a yeti), new objects like a snowboarding halfpipe with a contest, souvenir rack, hot spring, ax throwing, snow slide, bear rug; new social interaction: put snow in another Sims' collar (mischief), new party type: après-ski; new traits: tea lover, nectar lover; hates tea, hates nectar)European Adventures
(new world inspired by Paris and London, high fashion clothing, lots of new hairstyles, new party type: tea party (e.g. with a tea set like from the TS3 store), nectar-making skill, new party type: nectar tasting, a model career tied to the new world --> lot is in the world like the studio is in Del Sol Valley, new traits: diva. dramatic, proper)SPBed- & Bathroom
(new pajamas and bathrobe for ALL ages, lingerie, out of bed hairstyles and some normal styles as well, loft beds, new showers, bathtub, lots of clutter, premium object: in ground whirlpool)Teen Stuff
(clothes and hairstlyes exclusively for teens to make them more unique; furniture to give teens more individuality, new addition for ages teens and up: piercings; premium "content": prom: an event only your teen Sims can attend at a special lot at the end of the teenager life stage - maybe with chance cards for different outcomes)PatchesNPC update: Burglar and PoliceStairs update: Spiral, ladder, L-shaped, U-shapedPool update: slide, pool bar, diving board, play Marco Polo
awlchick wrote: »
I've always wanted sims to have spiral stairs. I've been playing sims since I was like 12 and i'm almost 26 now.Cars/Mechanic
I'd also love to see cars back and be able to buy cars. I think it was the sims bustin outt that let you do that? we could have a mechanic career or salesman and have your own shop. You could learn how to spray cars and repair cars. Make a custom paint job even. Have car shows in the city!!
There's so much we could do with cars, it could definitely be a pack.
TS1299 wrote: »
The only last things that I want to be in The Sims 4 was Witches and CAW. After that I would be one happy simmer!😁
LSM36 wrote: »
But also horses. Like can I have a working Zoo/ Wildlife preserve. Oh we could go on safari for vacations. Like more exotic animals that aren't necessarily pets
Or that only supernatural sims (and their family by extension) could tame. A werewolf could have a pet wolf or mountain lion. Different shapeshifters could work with this.
Dragon shifters could have pet drakes or wvyrns.
Mermaids could have pet sharks. And cousins who are dolphins.
I've gotta add these to my want lists. 🤔
TheGreatGorlon wrote: »
I want FOR SURE:
Better differentiation visually between Teens and Young Adults
The Military Career. Where is it? I miss it. It's been in the game since the Sims 1, so it's odd it was skipped.
FEAR - Fear is a valid emotional state, so why is this one not in the game? Ghost should make Sims scared, not irritated.
Different Ghosts based on Death like from TS3
What I would be happy with, but isn't a priority:
Death by Boredom
Louise_G0325 wrote: »
- Island Paradise EP
- A major update that adds depth to sims' personalities, like favourites, likes/dislikes, fears etc
- A major update (can be via a pack) that fleshes out more detailed relationships (friendships, romantic, enemies etc); turn-ons/offs in a romantic GP
- Funerals and graveyards. Come on.
Most of the things I want for the game have to do with the sims themselves and can thus be patched in. The only pack I am thirsting for, is Island Paradise. Pleeease
LSM36 wrote: »
I'd like to be able to work in our retirement stores. Like when a sim owns a business, the whole family can manage it. But that doesn't make sense. Literal 5 year olds can hire and fire. Why can't a kid work part time at their family's restaurant, and earn some cash?
Or their neighbors own a clothing shop, and are hiring clerks.
Like #1 employees need to start ACTUALLY Doing the job we hire them for.
2. The whole family shouldn't have access to the business unless you toggle that.
3. You should be able to make one sim, and have another work for them. Not just randomized hiring of townies and unplayed sims.
We should also be able to truly take control of our so called "active careers". I can be a doctor, but only if I work at the hospital? And I can't build a hospital. Or police station, or science lab and have it function as one.
Maybe my genius sim already made all the discovery they wanted to make, and now want to foster that chance in other sims. And make money off them by owning, and running, a lab subsidized by the government. While they sail the world on their houseboat and flirt with mermaids in the ocean.
Babysitting was great accept it was at your house. Can I own a daycare building, and only run one in my home if I want to? Can it be next door. Or give me a multipurpose lot, and I can build one on the side of my house, that only works as one when I open it in the morning. And I could have trained workers, and teen assistants. We could be the hub that the teens get part-time work from. A veritable care.dom.
You know? Functionality that improves what we do have b4 we get more. But that keeps rabbit holes as options for when we don't want to put in the effort.
ListentoToppDogg wrote: »
Improved babies needs to happen on way or another. Either they need to do a massive overhaul of the current babies or add a new version of babies that aren't aren't tied to the bassinet and can allow for all of the improvements that fans who want the upgrade wish for. (I put this mainly because I know some people prefer the current babies that don't do much. I like to satisfy all sides if possible.)
I must start by saying that I'm not a fan of the babies being newborns because it seems to give the developers an excuse to not do anything with them. They can justify keeping them locked to one area as a literal object since "newborns don't do much". I personally wish for babies that would around 7-8 months old. In that stage they can't walk yet, but aren't stationary either. I'd like it if babies had a movement skill and could learn to crawl upon maximizing it. I think it would be very fitting since toddlers don't crawl in TS4 and just walk automatically. (If I'm being completely honest, I'd like babies to be able to waddle around as well, but that would probably be too similar to toddlers so I'll sacrifice that). Moving on, I want babies to be alive. I want them able to play with toys, sit in a high chair and eat, be taken out in a stroller, and I want them to play with their older siblings especially. It feels like babies aren't part of the family in TS4 to me. If you don't have a sims take the initiative and go to them, the baby will never know them since they're stuck and can't go to them themselves. I want them to be customizable. I want to create them in CAS, give them hair, give them clothes, set their skin tone, give them accessories, etc. I want them to have traits and be fussy or angelic like toddlers. I want them to be able to start babbling which would lead to the toddler's babbling and eventual speech. I want them to start out having to be bottle fed (or breastfed) before being able to feed themselves from a bottle and maybe eat baby food.
Babies need to be a life stage, not an object. It's sad that they could make cats and dogs actual sims that count as sims in your household, but human babies are just an object. That's just wrong imo and I desperately wish they either update babies or create a new older baby life stage that can allow for new interactions.
Sadly, none of this is likely to happen and babies will remain objects for the next 3 years of TS4. It's sad, but oh well.