So random amounts of money anywhere between 100-20,000 simoleons keep being added to my family funds and I am not sure why. I looked around and found that it might be related to a vehicle value glitch but I didn't find any ways to fix it. I do not own any property or anything like that.
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For those using mods, NRaas StoryProgression has an Accounting report that can be run on the household to see where income and expenses are coming from over time in case there is any doubt. MasterController can be used to reset the family funds to where they should be (i.e., add a negative amount to take the sudden windfall away).
I don't know how to fix the end result without mods, buy your neighbors a car or some hot tubs maybe? And I don't think there is a fix to stop it from happening entirely. This happens in your game quite often?
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If you have Showtime EP there is a portable music player that when bought and put in inventory can autonomously be used by sims, and the music is audible only when zooming in on them - as well as the colourful musical notes visibly streaming from their ears.
Same problem, without the music player but also from Showtime, an issue with the magician career:
https://answers.ea.com/t5/The-Sims-3/Strange-Music-coming-from-my-sim/td-p/2302001
Problems to invite over discussed:
https://forums.thesims.com/en_uS/discussion/242812/cant-invite-sims-over-anymore-they-agree-to-come-and-then-something-suddenly-comes-up
The 'Phone' XML talks about the level of long term relation as criteria for the possibility of a successful invitation; the Invite Romantic Interest Over DMTR (that I don't know how to understand, yet?) about traits.
If anyone is interested, these are the ways I have found to balance the household account in vanilla/unmodded game (never noticed that bug though, that was a treat!):
good/evil trait gives option of charity on mailbox - if the patience is enough, highest sum is 1000 simoleans; but a moodlet comes with it. Base game.
Generations have a social interaction to 'give present' to anyone who is a 'friend', otherwise declined; anything from personal/family inventory goes and an apple is as much worth as gift as a car - your friend's happiness.
Into The Future gives option to hand over money at Town Hall, reward: future renown.
Cheating of course:
testingcheatsenabled true
familyfunds [last name] [sum]
testingcheatsenabled false
The specified sum is what the household will have.