Last year, in the november patch (may have been the october patch instead though) the new culling system was implemented and the way I understand it would preserve the family tree even though Sims would be culled. BOTH alive and dead (ghosts). Now, I removed No Culling mod by Neia (love her mods btw) and I have been quite satisfied with the ingame culling system.
But now, I want to release a few deads to the netherlands (or nether regions) which means they will eventually be deleted from the game. I don't mind that. But have you guys have any problems with the family trees being pruned as well or do they stay intact after culling?
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@Nikoa, how do you use MCCC to maintain the family trees? Just by turning of culling, or...?
Also, has anyone else had a problem with the "culled" sims ending up back in household management, as weird single sim house with no name? I have, like...so many of those now, and it kinda makes household management a pain, since I like to keep an eye on my non-playable sims. I wish we could at least set them into a separate place, instead of them getting dumped into the "not in world" space.
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There is an option in MC Command center to keep the gaming from deleting/culling ghosts. That's my main problem, if I don't use that option my sim's dead parents, grandparents, great grandparents, etc either get deleted or their relationships with my living sims get severed, which leads to blank portraits on my sim's family trees.
For me personally they still don't stay intact without mods.
yeah, I agree :-( I'd like to turn off culling to keep the trees intact, but that would slow down my game waaaaay too much.
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This is so dumb! You'd think after a whole year of the game, EA would have set it so that the Sims stay in the family tree after they've died... What's the point of the family tree otherwise!? They kept them in Sims 3 so why not in 4 too?
I have an Elder sim - now I'm wondering what's going to happen when she dies Will she stay in the tree or not!? And where do I even put the grave when she dies