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  • itsugitsug Posts: 1,613 Member
    Had a bit of a strange LE just now. When I tried to save I got an LE and an error message popped up. This happened a few times, but I did eventually manage to save.

    I tried putting the LE text file into the LE tool, but it said there had been an "unknown" error.

    Would appreciate if anyone could have a look at this. Thanks!
    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>386c42bb2a3565aa5c06555d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-04 19:44:58</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>fan_situation_manager.py:115</categoryid><desyncid>386c42bb2a3565aa5c06555d</desyncid><systemconfig/><screenshot/><desyncdata>[manus] Save failed due to Exception (TypeError: argument must be int, not None) Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 202, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 395, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 429, in save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 476, in _save_game_gen File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function File "D:\SVN\S4_Modules\mc_cmd_center\mc_injections.py", line 805, in inject_last_exception_log File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 472, in _save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 531, in _fill_and_send_save_game_protobufs_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 512, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\zone_manager.py", line 118, in save File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1489, in save_zone File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 512, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\venues\venue_service.py", line 513, in save File "T:\InGame\Gameplay\Scripts\Server\zone_director.py", line 817, in save File "T:\InGame\Gameplay\Scripts\Server\celebrity_fans\fan_zone_director_mixin.py", line 68, in _save_custom_zone_director File "T:\InGame\Gameplay\Scripts\Server\celebrity_fans\fan_situation_manager.py", line 115, in save_fan_situations TypeError: argument must be int, not None rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>386c42bb2a3565aa5c06555d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-04 19:45:25</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>fan_situation_manager.py:115</categoryid><desyncid>386c42bb2a3565aa5c06555d</desyncid><systemconfig/><screenshot/><desyncdata>[manus] Save failed due to Exception (TypeError: argument must be int, not None) Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 202, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 395, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 429, in save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 476, in _save_game_gen File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function File "D:\SVN\S4_Modules\mc_cmd_center\mc_injections.py", line 805, in inject_last_exception_log File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 472, in _save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 531, in _fill_and_send_save_game_protobufs_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 512, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\zone_manager.py", line 118, in save File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1489, in save_zone File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 512, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\venues\venue_service.py", line 513, in save File "T:\InGame\Gameplay\Scripts\Server\zone_director.py", line 817, in save File "T:\InGame\Gameplay\Scripts\Server\celebrity_fans\fan_zone_director_mixin.py", line 68, in _save_custom_zone_director File "T:\InGame\Gameplay\Scripts\Server\celebrity_fans\fan_situation_manager.py", line 115, in save_fan_situations TypeError: argument must be int, not None rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>386c42bb2a3565aa5c06555d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-04 19:46:01</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>fan_situation_manager.py:115</categoryid><desyncid>386c42bb2a3565aa5c06555d</desyncid><systemconfig/><screenshot/><desyncdata>[manus] Save failed due to Exception (TypeError: argument must be int, not None) Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 202, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 395, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 429, in save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 476, in _save_game_gen File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function File "D:\SVN\S4_Modules\mc_cmd_center\mc_injections.py", line 805, in inject_last_exception_log File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 472, in _save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 531, in _fill_and_send_save_game_protobufs_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 512, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\zone_manager.py", line 118, in save File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1489, in save_zone File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 512, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\venues\venue_service.py", line 513, in save File "T:\InGame\Gameplay\Scripts\Server\zone_director.py", line 817, in save File "T:\InGame\Gameplay\Scripts\Server\celebrity_fans\fan_zone_director_mixin.py", line 68, in _save_custom_zone_director File "T:\InGame\Gameplay\Scripts\Server\celebrity_fans\fan_situation_manager.py", line 115, in save_fan_situations TypeError: argument must be int, not None rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>386c42bb2a3565aa5c06555d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-04 19:56:21</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>fan_situation_manager.py:115</categoryid><desyncid>386c42bb2a3565aa5c06555d</desyncid><systemconfig/><screenshot/><desyncdata>[manus] Save failed due to Exception (TypeError: argument must be int, not None) Traceback (most recent call last): Caught and logged: File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 202, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 395, in call_save_game_gen File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 409, in request_client_disconnect_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 411, in save_to_scratch_slot_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 429, in save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 476, in _save_game_gen File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function File "D:\SVN\S4_Modules\mc_cmd_center\mc_injections.py", line 805, in inject_last_exception_log File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 472, in _save_game_gen File "T:\InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 531, in _fill_and_send_save_game_protobufs_gen File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 512, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\zone_manager.py", line 118, in save File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 1489, in save_zone File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 512, in save_all_services File "T:\InGame\Gameplay\Scripts\Server\venues\venue_service.py", line 513, in save File "T:\InGame\Gameplay\Scripts\Server\zone_director.py", line 817, in save File "T:\InGame\Gameplay\Scripts\Server\celebrity_fans\fan_zone_director_mixin.py", line 68, in _save_custom_zone_director File "T:\InGame\Gameplay\Scripts\Server\celebrity_fans\fan_situation_manager.py", line 115, in save_fan_situations TypeError: argument must be int, not None rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>386c42bb2a3565aa5c06555d</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-04 19:56:23</createtime><buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature><categoryid>route_event_type_exit_carry.py:135</categoryid><desyncid>386c42bb2a3565aa5c06555d</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception hard-stopping element (AttributeError: 'NoneType' object has no attribute 'remove_route_event_by_data') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1087, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 1096, in _call_finally File "T:\InGame\Gameplay\Scripts\Server\routing\route_events\route_event_type_exit_carry.py", line 135, in event_finished AttributeError: 'NoneType' object has no attribute 'remove_route_event_by_data' rtim=0</desyncdata></report>
    </root>

    Im going to recommend you visit DPs Discord where there are alot of people who can help you with LastException issues.
    https://discord.gg/Jcc8uRW
    Admin and on Support team of MC CmD @ Discord - https://discord.gg/Jcc8uRW
    MC CmD is available at https://deaderpool-mccc.com/
  • MaggieMarleyMaggieMarley Posts: 5,299 Member
    Thanks @itsug I’ll do that :) it’s just that I’ve asked on there a few times before (about different LEs), and I know they get so many LE help requests so I feel bad about bothering them again!
  • itsugitsug Posts: 1,613 Member
    Thanks @itsug I’ll do that :) it’s just that I’ve asked on there a few times before (about different LEs), and I know they get so many LE help requests so I feel bad about bothering them again!

    Its not a bother at all. :)
    Admin and on Support team of MC CmD @ Discord - https://discord.gg/Jcc8uRW
    MC CmD is available at https://deaderpool-mccc.com/
  • MaggieMarleyMaggieMarley Posts: 5,299 Member
    itsug wrote: »
    Thanks @itsug I’ll do that :) it’s just that I’ve asked on there a few times before (about different LEs), and I know they get so many LE help requests so I feel bad about bothering them again!

    Its not a bother at all. :)
    Thank you itsug. I’ll pop over there when I am next on my laptop :)
  • BonxieBonxie Posts: 5,694 Member
    Thanks @itsug I’ll do that :) it’s just that I’ve asked on there a few times before (about different LEs), and I know they get so many LE help requests so I feel bad about bothering them again!


    Shoot, @itsug was faster... :D

    Yeah, come over to our MCCC discord. It's way easier than here to look into LE. And don't be shy, we're there to support you. No need to feel bad. You're very welcome there.

    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • TiarellaTiarella Posts: 661 Member
    edited December 2018
    I'm new to MCCC, and am using version 5.2.5. The sim-menu careers cheat shows up for my other played & employed sims, but it is not showing up for my played ghost sim. I'm wanting to increase his vacation days. Some time ago, when I had his ghost move back in (from the netherworld, basically), I cheated him back up to the career/level he'd been at prior to his death. Dunno if that's why his career-cheats menu isn't showing up. Anyone know how I can get it to show?

    I'm not ready to update to the 6.0 version of MCCC; not currently interested in the new features it adds, and it doesn't appear to have any bugfixes, so I am thinking I don't have to update.

    Thanks in advance!

    eta: doublechecked, and all menus are set to be shown.
  • GalacticGalGalacticGal Posts: 28,284 Member
    @Tiarella I just thought you should know that by not updating the mod you run the risk of it not working. It's not so much a matter of liking or wanting the newer features, but that the mod is tuned to work with the updated game version.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • TiarellaTiarella Posts: 661 Member
    edited December 2018
    @GalacticGal - thanks; maybe that's the issue? Do I have to do anything in particular to update it/save my configurations? I did not notice that in the FAQs, but it's been a couple weeks? since I read it. Lemme go poke around...

    eta: yup, found the FAQ, and the statement about the cfg file. Still weirdly nervous about updating, but will do so after I close the game. :smile:

    Dec. 16, 2018 edit: updating to the latest version did not change anything; even though my playable ghost sim has a career, the MCCC career cheats don't show up in his cheat menu, though they do for other (non-ghost) members of the household. That's the only household where I have playable ghosts, so I can't check to see if the problem is limited to that household. /shrug :smile:
    Post edited by Tiarella on
  • GalacticGalGalacticGal Posts: 28,284 Member
    Tiarella wrote: »
    @GalacticGal - thanks; maybe that's the issue? Do I have to do anything in particular to update it/save my configurations? I did not notice that in the FAQs, but it's been a couple weeks? since I read it. Lemme go poke around...

    Delete everything but your mc_settings.cfg. Then installed the newest version of the mod.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • TiarellaTiarella Posts: 661 Member
    @GalacticGal --thank you! :smiley::blush::relieved:
  • Simlena528Simlena528 Posts: 199 Member
    edited December 2018
    Nevermind, I found my answer.
    Post edited by Simlena528 on
  • ImSandsImSands Posts: 329 Member
    I feel a bit silly asking, but in the new version of MCCC (6.0.0) what exactly is the Tray that is referred to for importing Sims? Is it the Sims that are in the Manage Households section or is it Sims I've saved into my Library when I click the Open the Gallery button? :blush:
  • loubyloulouloubyloulou Posts: 4,466 Member
    ImSands wrote: »
    I feel a bit silly asking, but in the new version of MCCC (6.0.0) what exactly is the Tray that is referred to for importing Sims? Is it the Sims that are in the Manage Households section or is it Sims I've saved into my Library when I click the Open the Gallery button? :blush:

    The latter I think - your Sims that you've created or downloaded from the Gallery and saved to your library. I've activated it but not seen any evidence of it in action yet so I don't know if I've done it correctly...
  • GalacticGalGalacticGal Posts: 28,284 Member
    ImSands wrote: »
    I feel a bit silly asking, but in the new version of MCCC (6.0.0) what exactly is the Tray that is referred to for importing Sims? Is it the Sims that are in the Manage Households section or is it Sims I've saved into my Library when I click the Open the Gallery button? :blush:

    My best guess would be the Tray in your Sims4 documents folder. I recall having to import the Sims I created from the Tray in the Demo after the Sims4 was released.
    You can download (free) all three volumes of my Night Whispers Star Trek Fanfiction here: http://galacticgal.deviantart.com/gallery/ You'll need to have a pdf reader. New websites: http://www.trekkiefanfiction.com/st-tos.php
    http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
  • BonxieBonxie Posts: 5,694 Member
    edited December 2018
    ImSands wrote: »
    I feel a bit silly asking, but in the new version of MCCC (6.0.0) what exactly is the Tray that is referred to for importing Sims? Is it the Sims that are in the Manage Households section or is it Sims I've saved into my Library when I click the Open the Gallery button? :blush:

    It's the sims from 'My Library'.
    Just check it out by yourself.

    Select from a sim MCCC menu
    Sim:MCCC > MC CAS > Copy/Paste > Paste Tray Sims > Any Saved Sim
    and you will see the same households with the same sims within you can also see in your library.

    That's really a great new option in MCCC!
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • ImSandsImSands Posts: 329 Member
    Thanks everyone. I get it now :-)
  • SimTresaSimTresa Posts: 3,210 Member
    How is Witness Death supposed to work? Because when I set it to keep sims from dropping everything to rush to watch a dying sim, the only member of the household who got a sad moodlet was the dying sim's wife even though their children were in the same room and should have witnessed it. That struk me as odd so I went back and changed the setting.
    image.png
  • shanls96shanls96 Posts: 321 Member
    I’m new to MCCC so sorry if I seem a pain but I’ve basically been messing around with features of the mod to try and generate numerous households into my world gradually, I downloaded a lot of households from the gallery to add to my library so I could turn the import from tray option on

    waited a sim week and checked in my 'manage households' to see what households have been generated and it seems they have taken the names from the tray etc but generated a load of single household ghosts?

    I want it to generate families, groups of friends etc just like I had downloaded from the gallery :(

    im so confused :(
  • BonxieBonxie Posts: 5,694 Member
    edited December 2018
    SimTresa wrote: »
    How is Witness Death supposed to work? Because when I set it to keep sims from dropping everything to rush to watch a dying sim, the only member of the household who got a sad moodlet was the dying sim's wife even though their children were in the same room and should have witnessed it. That struk me as odd so I went back and changed the setting.

    Quote from MCCC documentation:
    "If enabled, the 'witness death' interaction that is pushed on Sims nearby when a Sim dies will not happen. This does not disable the sadness moodlet that Sims get when someone they know dies. It just disables the interruption to whatever they were doing to run over and watch the death happen."

    I play with "aging off", so no deaths in my game and therefore no experience with this option.
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • BonxieBonxie Posts: 5,694 Member
    edited December 2018
    shanls96 wrote: »
    I’m new to MCCC so sorry if I seem a pain but I’ve basically been messing around with features of the mod to try and generate numerous households into my world gradually, I downloaded a lot of households from the gallery to add to my library so I could turn the import from tray option on

    waited a sim week and checked in my 'manage households' to see what households have been generated and it seems they have taken the names from the tray etc but generated a load of single household ghosts?

    I want it to generate families, groups of friends etc just like I had downloaded from the gallery :(

    im so confused :(

    I'm afraid I don't understand. Could you please rephrase your question?

    If you have already dl'ed households from the gallery, just place them in your game. No need for the tray import function.

    But as I said, I don't understand what you want to achieve.

    These are the MCCC tray import functions available and the explanations for them:

    Computer:MCCC > MC Population > Populating Settings > Import Tray Settings > Import Tray Sim Percent
    Determines the chance that a Sim randomly generated by the Sims 4 will import the name and appearance of a Sim from the library of the player instead. 100% means only tray Sims will be used. 0% means no tray Sims will be used.
    This is the base function. Check what value you've set for it.

    Computer:MCCC > MC Population > Populating Settings > Import Tray Settings > Import Tray Sim Type
    When importing a Sim from the library, this setting will limit the households used for import to only player, only others (from online) or any saved Sims. The default is 'Any Saved Sims'.

    Computer:MCCC > MC Population > Populating Settings > Import Tray Settings > Include Gender Options
    When importing a Sim from the libary, include any gender options saved on the imported Sim.

    Computer:MCCC > MC Population > Populating Settings > Import Tray Settings > Include Clothing
    If enabled, when the Sim being imported the clothing from the imported Sim will also be included.

    There is also a function in the Sim MCCC menu to instantly copy the attributes from a sim in the tray to a target sim in game:
    Sim:MCCC > MC CAS > Copy/Paste > Paste Tray Sims
    This menu will list all households in the player's tray folder in their Sims 4 directory with at least one Sim of the same gender as the selected Sim. Selecting a household from the list will then show the Sims in the household that are the same gender as the selected Sim. Clicking any Sim name from this list will choose that Sim as the template to be copied over the selected Sim. A new menu will be displayed at that point allowing the player to choose what attributes to copy from the template Sim other than appearance, which always copies over. The choices include Name, Personality Traits, Gender Options and Clothing. Note that Personality Traits may cause an NPC Sim that is filling a specific role to no longer be valid for that role if it requires a specific personality Trait. Also note that pasting clothing is only an option if the Sims are in the same age group so they share clothing options. If any CC exists on the template Sim, the import process will attempt to use the existing Sim's clothing instead of the CC article. All accessories from the selected Sim are erased before the template Sim's clothing is copied so all accessories that remain will be from the template Sim.
    This my favorite function, because I can control which sim from the tray will be the template for the target sim.
    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • ariss101ariss101 Posts: 23 Member
    I saw that Scumbumbo's Working Alarm Clock mod has a conflict with Deaderpool's MC Command Center, is there a way to bypass the conflict?
  • BonxieBonxie Posts: 5,694 Member
    ariss101 wrote: »
    I saw that Scumbumbo's Working Alarm Clock mod has a conflict with Deaderpool's MC Command Center, is there a way to bypass the conflict?

    That's new to me. How did you find out?

    Bonxie: Great Skua, stercorarius skua. Meet me on Fair Isle.
  • harvestmeadowharvestmeadow Posts: 18 Member
    I have been having issues with MCCC. I am not able to delete unwanted objects or even make food spoiled. I have the latest MCCC and the most current update. I do have other mods but none that affect these actions. I have 🐸🐸🐸🐸 and some LittleMsSam's better sitter, maid, buttler and away. None should confict. Not to mention, I can't delete emotions (example, when I am trying to find a decent sitter and kill the one that shows up and lets my baby starve. MCCC has an option to remove them but it's not working. Any help is appreciated. Don't ask how many CC I have....though I will say that I have removed all my custom content and all mods except MCCC and it still doesn't work.

    Thanks in advance.
  • chicken_cakechicken_cake Posts: 6 New Member
    I can’t get my teen to quit school! It’s enabled, but when I tried, a script error occurred! I have version 6.0.0, is there any reason why it wouldn’t work?
  • harvestmeadowharvestmeadow Posts: 18 Member
    edited December 2018
    @chicken_cake did you restart your game after you enabled it? does the teen have a part time job? If they have a part time job you will have to take the mod out, have them quick the job and then put it back in and have them quit school. BUT they will not be able to hold full time job if they quit school (in case that was what you were hoping). Just deactivating doesn't always work with the mod and some times you will have to take the folder out, do something and put it back. I know it's annoying but it's what we do. Also, you have to have your game completely updated to the .51 update for that version of MCCC to work. Good luck.

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