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How to make money without cheats, mods, or a job

So I'm currently writing a sims story where my sims are crashed on an island.
That island is Duneoog
Now because they're trapped on an island they can't get a job.
Also, I really don't want to take the easy route and just use money cheats or mods to give them money.
So, what are some ways to make money that don't involve mods, cheats, or a job?
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Comments

  • SimplyJenSimplyJen Posts: 14,828 Member
    Painting, sculpting, writing, and gardening to name a few.
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  • cocococo Posts: 2,726 Member
    If there's spawners on the island your sim can go searching for collectables such as gems and metals that can be smelted down. Fishing is another good idea that fits in with the survival theme.
  • TreyNutzTreyNutz Posts: 5,780 Member
    Finding stars can be lucrative once sims find 25+ of them. On an island I'd think fishing would be the obvious choice. Can your sims travel? Tomb exploring can make lots of money from relics, gems, and metals. Day jobs at university can be worth a bundle. If there are dive lots in the world and you have IP, deepwater fishing and looting chests can make lots of money, especially if you consign everything. My current household owns a resort which is pulling in about 13k a day. Might not make sense on a crashed island though.
  • igazorigazor Posts: 19,330 Member
    edited September 2017
    I see that it's up to igazor to ask the Obvious Question once again. What do your sims need money for if they are trapped on a deserted island? >:)

    I mean besides the property tax bills and the Repo sim, but I would probably cheat them the No Bills Ever LTR to stop those since they wouldn't make any sense in that context. I don't recall the Howells being any more successful on Gilligan's Island than the rest of the castaways, they only thought that their money was helping them. :p
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  • wolfkomoki1wolfkomoki1 Posts: 5,053 Member
    igazor wrote: »
    I see that it's up to igazor to ask the Obvious Question once again. What do your sims need money for if they are trapped on a deserted island? >:)

    I mean besides the property tax bills and the Repo sim, but I would probably cheat them the No Bills Ever LTR to stop those since they wouldn't make any sense in that context. I don't recall the Howells being any more successful on Gilligan's Island than the reset of the castaways, they only thought that their money was helping them. :p
    Well story wise they're "building" a time machine so the money acts as the parts they'd need for it story wise.
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  • igazorigazor Posts: 19,330 Member
    Figured there was a reasonable explanation for the need of currency. But it sounds like what they really need is an Inventors Table and a source of scrap. Or is that the wrong kind of time machine? ;)
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  • wolfkomoki1wolfkomoki1 Posts: 5,053 Member
    edited September 2017
    igazor wrote: »
    Figured there was a reasonable explanation for the need of currency. But it sounds like what they really need is an Inventors Table and a source of scrap. Or is that the wrong kind of time machine? ;)
    Well now, I like that. Which pack did that come with?
    Edit: Never mind it came with Ambitions.
    Post edited by wolfkomoki1 on
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  • WaterdragonWaterdragon Posts: 780 Member
    Picking wildflowers is astonishingly lucrative. Of course, there have to be spawners.
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  • KristaErykahKristaErykah Posts: 15 Member
    You can have yard sales, write books, get your skill up with one of the musical instruments and perform at different venues. If you’re good at this then your sim will get change from persons but not much. You can also sell stuff in San Myshuno like paintings, etc.
  • SimplyJenSimplyJen Posts: 14,828 Member
    You can have yard sales, write books, get your skill up with one of the musical instruments and perform at different venues. If you’re good at this then your sim will get change from persons but not much. You can also sell stuff in San Myshuno like paintings, etc.
    Hello :)

    This is a thread from last year in the Sims 3 section of the forum... Sims 3 does not have yard sales or San Myshuno.
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  • cwaddellcwaddell Posts: 4,960 Member
    And there wouldn't be any venues where they could perform.
  • Gamer12Gamer12 Posts: 126 Member
    Ok, so this is kind of cheating I guess, but wouldn't disable trophies. If you move a sim out of a household they get 20,000 to start. Well move them back in your household and they keep that money. Repeat.
  • igazorigazor Posts: 19,330 Member
    Gamer12 wrote: »
    Ok, so this is kind of cheating I guess, but wouldn't disable trophies. If you move a sim out of a household they get 20,000 to start. Well move them back in your household and they keep that money. Repeat.
    Trophies? Could be missing something, but that doesn't sound like a TS3 thing unless there's a sports stadium on that deserted island and then we would have to ask where the opposing team and the spectators would be coming from. We have Badges but I don't think those translate into anything tangible for the sims to have as those are really for the player. Maybe the kind of Trophies meant are a TS4 concept?

    The OP could have used cheat commands or mods to grant their household more cash in much the same way as gaming the move-in and move-out system. But sometimes we want our sims to earn something by working for it, as that becomes part of the fun of playing. :)
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