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What are the new gameplay elements of seasons?

I've tried looking for some and honestly I didn't find much.

- we already had gardening. The improved gardening system seems to only force me to rotate the plants out and make them produce fruit a lot faster.
- I've seen some sparse new interactions like "play in the rain"
- I've most definitely encountereed the annoying forced calendar events.

I feel like The Sims 2 and 3 provided better and less forced seasonal activities. Gardening made sence for The Sims 2 because we never seen it before. And festivals were the thing of The Sims 3's seasons, so is the thing for The Sims 4 seasons just forced events?

Also, god they're annoying! I don't want to cancel Christmas, but maybe not every year my sim will be in the mood to do literally everything on the list, including buying a fireplace to summon the Santa Claus!
The new thang that I do now is 100 baby challenge in The Sims 3 (it's my first time!)!


Comments

  • EgonVMEgonVM Posts: 3,316 Member
    mirta000 wrote: »
    I've tried looking for some and honestly I didn't find much.

    - we already had gardening. The improved gardening system seems to only force me to rotate the plants out and make them produce fruit a lot faster.
    - I've seen some sparse new interactions like "play in the rain"
    - I've most definitely encountereed the annoying forced calendar events.

    I feel like The Sims 2 and 3 provided better and less forced seasonal activities. Gardening made sence for The Sims 2 because we never seen it before. And festivals were the thing of The Sims 3's seasons, so is the thing for The Sims 4 seasons just forced events?

    Also, god they're annoying! I don't want to cancel Christmas, but maybe not every year my sim will be in the mood to do literally everything on the list, including buying a fireplace to summon the Santa Claus!

    Sorry to annoy you with a question, but...
    Please explain how better and less forced the seasonsal activities were? Hopefully after you do that I can understand you better.
    Sorry to make a correction, but...
    The Sims 2 wasn't the first game to bring the gardening. The Sims Unleashed was. But it was first to bring some short of skill progression in gardening and fishing (which was first seen in The Sims Vacation).
    You can never discover The Sims games 100%. Even when you think you know everything, the game manages to surprise you.
    That's why I do experiments in the game from time to time and tutorial videos on YouTube.
  • TiarellaTiarella Posts: 660 Member
    Mirta, have you tried changing the traditions for the various holidays to better suit you? I revamped the entire calendar. Inventing my own holidays was satisfying, and I only have the traditions I enjoy.

    You can also cancel the hidden holiday, at least for the HH you're currently playing.
  • MidnightAuraMidnightAura Posts: 5,712 Member
    If you don’t like checklists traditions I recommend you don’t set any traditions. That’s what I do as I find it annoying say to make every sim give a romantic gift on Love day and if they don’t do all their traditions or most of them they get sad. Least with traditions off you have a lot more freedom.

    As for new game play elements if you mean new to the series there’s not much. There’s a thermostat but I don’t see that as gameplay. Just a way to make your bills higher.
  • mirta000mirta000 Posts: 2,963 Member
    EgonVM wrote: »

    Sorry to annoy you with a question, but...
    Please explain how better and less forced the seasonsal activities were?

    Nothing was forced in The Sims 2 or 3. You had the option to participate in festivals in The Sims 3, but you didn't get punished for not doing so. In The Sims 2 there wasn't really any seasonal festivities, but all weather interactions were new and it added a full on gardening skill. That included new things such as juicers and new effects on existing food.

    Not to mention in both you could tune weather per world as you seen fit.

    In The Sims 4 it seems that there are less weather interactions overall and that the only new thing is the calendar holidays, which your sim gets upset over if they don't participate.

    If you don’t like checklists traditions I recommend you don’t set any traditions. That’s what I do as I find it annoying say to make every sim give a romantic gift on Love day and if they don’t do all their traditions or most of them they get sad. Least with traditions off you have a lot more freedom.

    As for new game play elements if you mean new to the series there’s not much. There’s a thermostat but I don’t see that as gameplay. Just a way to make your bills higher.

    I thought of doing that, but then wouldn't that be majority of this pack cancelled? :/
    It's especially awkward when a holiday comes on while you're in Granite Falls or Selvadorada and you can't even access the items that you need to complete it.
    The new thang that I do now is 100 baby challenge in The Sims 3 (it's my first time!)!


  • BlkBarbiegalBlkBarbiegal Posts: 7,539 Member
    edited November 2018
    Calendar events are NOT forced. (I don't think) :p

    I think you can just delete the holiday off the calendar, or change what you want your sims to do that day or whatever day. Customize it as you like. Have a blank calendar if you want or create your own holidays. It's fun. If my sim does not buy something of rebate day, I don't care if they get a bad moodlet about because first off I don't notice it. lol Besides, they'll get over it. In sims 2 and 3 you have a few traditional Holidays but with sims 4 you can create, or not have any at all. That's better to me. But that's my opinion. I know we all like different things.

    I do like to set events on the calendar. you get to choose what time of day/night when it starts.
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  • DianesimsDianesims Posts: 2,119 Member
    mirta000 wrote: »
    I've tried looking for some and honestly I didn't find much.

    - we already had gardening. The improved gardening system seems to only force me to rotate the plants out and make them produce fruit a lot faster.
    - I've seen some sparse new interactions like "play in the rain"
    - I've most definitely encountereed the annoying forced calendar events.

    I feel like The Sims 2 and 3 provided better and less forced seasonal activities. Gardening made sence for The Sims 2 because we never seen it before. And festivals were the thing of The Sims 3's seasons, so is the thing for The Sims 4 seasons just forced events?

    Also, god they're annoying! I don't want to cancel Christmas, but maybe not every year my sim will be in the mood to do literally everything on the list, including buying a fireplace to summon the Santa Claus!

    Well there's the beekeeping, ice skating, grand meals, Santa or should I say Father Winter, (you don't need a fireplace, he comes anyway), Holidays and Traditions etc, quite a lot of Gameplay.
  • AmiutzaAmiutza Posts: 1,796 Member
    My sims have holidays with checklists I set, doing events I enjoy seeing. Grand meal with the extended family on Harvestfest, opening presents and decorating the tree on Christmas, Easter egg hunt on Easter, I added a Midsummer fire holiday when they go to the pool.

    I just enjoy the weather. Staying inside during a storm, enjoying the first snow, building snow pals together, raking leaves in the fall, bathing toddlers in the summer, even going to the pool for a bbq is more fun because it makes sense, there’s a heatwave.

    I like the swing set for the kids, I like their seasonal crafts and the scouts, i love the flower arranging skill and use them to decorate the house.

    All in all, to me, it adds a lot of immersion. I am really enjoying the holidays as something to do in the weekends as a family and I love that I can plan events on the calendar.

    To each their own, but for me Seasons added so much to the game, it feels at least twice the size of any previous expansion.
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  • mirta000mirta000 Posts: 2,963 Member
    Dianesims wrote: »
    Well there's the beekeeping, ice skating, grand meals, Santa or should I say Father Winter, (you don't need a fireplace, he comes anyway), Holidays and Traditions etc, quite a lot of Gameplay.

    Ice skating and roller skating was also in The Sims 2 and as always it's just a bit of an animation.
    Also are you sure about Santa? The game specifically told me "appears around fireplaces" and got me quite peeved as tried to fit a fireplace to my tiny home not needing a fireplace.
    Beekeeping felt like The Sims 3 store item - very bare. You can "play" with your bees or just harvest honey. That's all.

    I feel like it could have focused less on existing farming and more on maybe adding cows, pigs, besides bees?
    Ooor, could have given us a world with a park specifically packed with seasons related objects, maybe a place to hold flower arrangement or cooking competitions?

    It just felt the most... Passive of all the Seasons expansions so far for me I guess. And the most unflexible.

    Maybe I'll try to literally spam holidays on my calendar, to see if it spices up the months a bit, but so far to me it felt like it was 95% just looks.
    The new thang that I do now is 100 baby challenge in The Sims 3 (it's my first time!)!


  • TiarellaTiarella Posts: 660 Member
    @mirta000 - Dunno if this will work for you. I play a 28-day season, and wanted at least one holiday per week to spice things up. Couldn't fit in every kind of holiday I wanted, so I have 5 holidays per season.

    It's spiced up my game. I packed three holidays together in summer, one right after the other: Midsummer Eve, Midsummer, and Summerfest. The first is a mischief-making holiday, the second more an equinox/nature celebration, and the last a July 4/summer party festival. Having them back-to-back was really enjoyable for me. It also gave me longer gaps in between holidays for the rest of the season, which is also how summer feels as an adult! :lol:

    I only have one vacation-day holiday per season; everything else, sims have to squeeze in their fun before or after work/school.

    I agree with you that Seasons, like almost everything else we've received in this version of Sims, is less flexible, less sandbox-y than the previous ones have been. I can still make it work for me, and hope some of what I and others have suggested helps it work for you, too. :smile:
  • MidnightAuraMidnightAura Posts: 5,712 Member
    Well if you cancel say winterville or whatever it’s called and take the traditions off you can still do the things but there’s no penalty if you don’t do them. I hate checklists of any kind. Also after a while you find you re use the same traditions too so it can feel like a case of same holiday, different season,

    Santa or whatever his name in game is can come without a fire place. He will continue to show up as a townie there after which is just a little distracting.

    I do think though it could have added more game play items. Things like snowball fight takes forever and looks really bad and nothing like the trailer, kiss in the rain is the same animation as kiss just outside. The weather itself adds a lot but I think game play items it’s still a little off.
  • EgonVMEgonVM Posts: 3,316 Member
    mirta000 wrote: »
    EgonVM wrote: »

    Sorry to annoy you with a question, but...
    Please explain how better and less forced the seasonsal activities were?

    Nothing was forced in The Sims 2 or 3. You had the option to participate in festivals in The Sims 3, but you didn't get punished for not doing so. In The Sims 2 there wasn't really any seasonal festivities, but all weather interactions were new and it added a full on gardening skill. That included new things such as juicers and new effects on existing food.

    Not to mention in both you could tune weather per world as you seen fit.

    In The Sims 4 it seems that there are less weather interactions overall and that the only new thing is the calendar holidays, which your sim gets upset over if they don't participate.

    If you don’t like checklists traditions I recommend you don’t set any traditions. That’s what I do as I find it annoying say to make every sim give a romantic gift on Love day and if they don’t do all their traditions or most of them they get sad. Least with traditions off you have a lot more freedom.

    As for new game play elements if you mean new to the series there’s not much. There’s a thermostat but I don’t see that as gameplay. Just a way to make your bills higher.

    I thought of doing that, but then wouldn't that be majority of this pack cancelled? :/
    It's especially awkward when a holiday comes on while you're in Granite Falls or Selvadorada and you can't even access the items that you need to complete it.

    The Sims 2 didn't include an option to turn off the weather. If you wanted to do that, you'll have to get a weather machine, make it rain/snow/hail, then make it clear skies and don't turn it off. You have a weather machine that you need to get no weather.
    At least The Sims 2 let you set the order of the seasons. Each season lasted for 5 days, but the order can be customized. The order is applied to the neigborhood it was applied in, so if you change the order in the downtown, the order of the main neighborhood won't change.
    The Sims 3 allowed players to turn off the weather effects and seasons and change the season lenght. These settings are only applied to one save, not the entire game. I have to admit, the festivals was an awesome feature just because it used a hidden marker that changes the lot with seasons. Holidays were also in The Sims 3, but players couldn't create them and sims only got wishes.
    The Sims 4 only allows to set the season lenght to 1 week, 2 weeks, or 4 weeks (why not 3?). But it allows the player to turn off blizzards and thunderstorms and only allow the rain and snow (which can also be turned off). Temperature effects on sims can also be turned off so sims won't freeze to death. Seasons cannot be turned off, but it's easy to get a weather machine. The seasons settings only apply to the save. The new features I can see there is the climate (Oasis Springs and Selvadorada rarely have snow and it rains a lot in Brindleton Bay), that sims and pets react to blizzards and thunderstorma and run indoors, and customizable holidays. If the holidays become annoying, these can be deleted or have their traditions removed. As holidays can be edited during that holiday, traditions can be removed before it ends.
    I think the main idea of the holiday is that sims want to do the traditions and gain satisfaction points if it was good (good for money tree).
    They also made it so the temperature effects also affect sims indoors if it's extreme. +Sims have hot weather and cold weather outfits, which they never take off when they go indoors (players should be able to set if sims put on the everyday outfit when indoors or not on the lot).

    While The Sims 4 didn't add any really new objects (except that kiddie pool, but it's so small), they did change a weather system a little bit.
    So yes, I understand you.
    You can never discover The Sims games 100%. Even when you think you know everything, the game manages to surprise you.
    That's why I do experiments in the game from time to time and tutorial videos on YouTube.
  • SimmerUnikornSimmerUnikorn Posts: 80 Member
    Now i think about it there isn't that much to the sims 4 seasons i just think it adds more storytelling attributes or helps make the sims 4 more realistic, but if you are finding it a bit boring I suggest making your sims do more activities or searching up seasons related challenges. I think by itself seasons doesn't have much to it but if you combine it with other packs and play more broad games rather than focusing on seasons i think it is a great addition to the sims, but maybe maxis should have worked on it a bit more to make more enjoyable rather than kind of 'rushing it out'.
    -Simmer Unikorn
  • simgirl1010simgirl1010 Posts: 18,784 Member
    edited November 2018
    Check out @luthienrising's Seasons thread.
    https://forums.thesims.com/en_US/discussion/940199/seasons-simguru-maxis-sourced-info/p1


    Why not take a peek at Carl's seasons guide?

    Beekeeping & Honey
    Beekeeping (Bee Box/Honey) Video
    Scouts (Child/Teen "Career")
    Scouting Video
    Gardening Updated for Seasons
    Rewards Updated
    Careers Updated
    Skills Updated
    Gardening Career-Botanist and Floral Designer
    Flower Arranging Skill
    Weather in Seasons
    Weather Machine - Change Seasons and Weather Forecasts
    Patchy the Straw Man (Scarecrow)
    Holidays

    http://www.carls-sims-4-guide.com/expansionpacks/seasons/

    SimsVip
    https://simsvip.com/sims-4-seasons-guide/

    LGR


    IGN
    https://www.ign.com/wikis/the-sims-4/Seasons_Guide

    And a few more.

    https://www.everybodyplays.co.uk/guide/The-Sims-4-Seasons-Expansion-Pack-Guide-Weather-Gardening-Ice-Skating-and-so-much-more/2759

    https://guides.gamepressure.com/thesims4/guide.asp?ID=45350

    https://sims.fandom.com/wiki/The_Sims_4:_Seasons

    https://forums.thesims.com/en_US/discussion/942252/seasons-picture-thread/p1

    https://forums.thesims.com/en_US/discussion/942308/things-you-ve-discovered-in-seasons/p1
    Always believe that something wonderful is about to happen. 😊
  • EA_CianEA_Cian Posts: 1,359 EA Staff (retired)
    I've moved this to Expansion Pack section since we're talking specifically about features from Seasons. :smile:
    ~my hair color is frequently changing, so my Sim reflects that~

    Have questions about necroposting? Check out our Necroposting thread.

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