Whichever SimGuru comes upon this thread and just "moves" it to the shadows of the forum, please just read it first. Pass it along to the head honchos at EA. This stuff matters to the players including myself. My future Sim game purchases hang in the balance here. I can't take these issues any longer.
My game is getting increasingly frustrating as I encounter ridiculous bugs that break the immersion of this game and are just plain sloppy. The festivals from City Living are overlapping to no end. The Seasons holiday decorations linger long past the respective holiday. The towel outfit at spas and gyms have ridiculous accessories (ex. beekeeper hat), the excessive gameplay lags and time weirdness, and many more. I'm really at my wits end here. This is a PURCHASED game, I have all the packs and have tried numerous times to correct the issues. Why are unfinished products (which take centuries to come out) being released only to cause more problems that the developers are not addressing? Our last game patch was a month ago and fixed nothing. That is an eternity when you have severe issues like this. I want to play this game the way it was ADVERTISED. Currently its just a hot mess. I've been playing the sims games since 2002, but there has never been more issues than now. I'm discouraged and embarassed. I hope other people feel the same.
End rant.
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ts4 is unplayable for me without mods, which is pretty embarrassing on behalf of EA and Maxis. Like, mods should enhance gameplay, not try to make it playable.
Every sims game suffers the faith of needing mods to fix bugs, it's just part of the deal at this point. I'm not happy with it, but I'm just used to it at this point. If the Sims had a competition with another life simulator, things would have been different.
Then when things go wrong the first thing they say, it's the mods fault. Well if it were a better designed game we wouldn't need so many mods.
Maybe they can’t fix these glitches. In which case, the6 should say so and apologies. Not just ignore the issue.
At this point, it’s probably more accurate to say that there’s a game in the bugs than that there’s bugs in the game
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
I don’t pay attention to festivals anymore. After going a few times, I was over it. I wish we could disable the notifications tbh. So I can’t say if the overlap is still occurring in my game or not.
I mean, they're doing livestreams now.
does that count as 'playtesting'?
Not sure if a live stream should be considered 'play testing', because it is more like an engagement platform, but in the other way, it could be. At some point, I just ignore the bugs, stop playing with it...and start building instead. It is frustrating, to be honest..
The action queue bug will probably never get any attention. Its just unbearable for me to grasp that the same people that made this game are not just unable but unwilling to change the way player input is being handled when a sim is doing something. So many times I lost something because the sim didnt cancel its current action like talking to a stone instead of going to work or talking to another sim who is about to leave... and then gets to leave because the other sim kept doing what he wanted.
Or try to play a household with 8 sims and then the locked doors settings disappear all the time!
After playing for over 100 hours I get a basic idea whats wrong. Yet when the patch notes come out its like its been written by someone who never played this game because it never adresses the big issues. Just some small non-issues.
Its all just a band-aid. They dont care. Enough people dont criticise, enough buy it. So why should they care about problems?
Vlad The Dad: A 100 Baby Challenge, Vlad as ‘matriarch’ *COMPLETE*
Breed Out The Weird *COMPLETE*
I don't manually put up any decorations, the other lots automatically decorate for the holidays but then they are stuck. The only fix I can live with right now is turning off decorations for all the holidays on the calendar.
I just wish they were open when it comes to the BIG issues they havent adress with a patch for years.
The developers of this game have such weird priorities it seems. One example that comes to mind is the amount of time spent on a pointless (and frankly, kind of ugly) ceiling fan that does absolutely nothing. It can't be turned on or off, has no light, and doesn't even affect the interior temperature if the disaster known as 'Seasons' is installed. Another priority they seem to have is maintaining some kind of hype and mystery around this game, but not making the game's quality or depth speak for itself. An example of this is saying there are four new sliding doors, when really there are only two, just in two different heights. That is completely lame.
I do appreciate any time new content is included in a patch, but the implication is always that the developers are doing us some big favor. Many, many people have quite a bit of money invested in this newest version, not to mention the entire franchise. I would argue it is players who are doing them a favor by ensuring they continue to have a job.
I don't like saying these things, but at some point I have to just realize that this game was broken from the start.
The game has a slew of problems and the game needs constant tweaking especially after each pack. Yes the action queue is only one of the problems and if EA/Maxis does not tweak the game problems do tend to creep up. SimCity 2013 had the same problems EA/Maxis never tweaked the game as it should have been.
I usually dont look at it that much but in the last session it was kinda extreme. The AI needs a proximity path routine. I mean having two bathrooms, one for each floor, and the sims walking to the one on the other floor is more than just a time waste. And then is the problem with sims not canceling their action while on the way to another floor. Its extremely annoying with kids that dont stop until they are up/down the stairs even when they are still not on the stairs.
I can barely have a conversation between two sims because the game constantly interrupts it with actions in a far away room. Kids dont run or jog either but they jump up and leave as soon as the allmighty AI gives them a command while they walk like slugs on their way back when I want to continue my plans.
And what do we get? SILENCE!
I tested my game without script. It doesnt reduce the response time, it increases the problems that are being solved by MCCC and it reduces gameplay enjoyment.
So dont blame mods for the problems that remain even without them.
The most fun I had the last days was yesterday when I outfitted two teens with new clothes with a friend over skype (with share screen) and building a new home and the sim including a pet. Took about 1 1/2 hours for each. Its mind blowing that the construction before the gameplay is more enjoyable because it has the least problems.
Which reminds me, CAS was either designed to be bad or by someone who had no intention of using it. Seriously. Overhaul this plum.
By now of course, nearly an hour in-game has passed because the time clock is running fine, regardless of sims standing there. Also, why do sims cross over to another room JUST to do a certain action from the same conversation...uh, okay then? Perhaps they aren't play testing as thoroughly as your average simmer would, perhaps they are and only have so much time to devote to the game itself before a deadline nor fix the lingering bugs. If this is indeed the case, than why not confirm it. I mean, at the end of the day it's almost typical of them at this point. Not saying it's right or that we stand by and say nothing, but typical. I understand the frustration.
I'm no expert in what goes on behind the scenes, but I often wonder how something that seems to effect many players goes virtually without a fix for so long. Not degrading anyone, I appreciate what they do fix and the added content they provide via updates, it simply makes me wonder at times. It also makes me question if whether to dump money into any further games they decide to add to the franchise is worth it. Do they actually appreciate the fact we're still supporting them nonstop? Hard to say. Those patch notes can be... taken certain ways, depending on one's perspective. But that's a story for another time.
One thing I've noticed is that the less sims you have in a household, the more responsive the AI is. Not sure what's going on there, could be a storage issue with my PC, but just throwing that out in case anyone has ideas. I wouldn't mind if they got rid of the festivals, it's pretty boring when you've tried everything and the actions specific to NPC's (Ex. Love Guru) would be better suited if they brought back the matchmaking service or did away with the timed event altogether. I love the franchise too much to leave it entirely, but I do play it significantly less than other games.
Simply remove the problem - which is apparently the bedroom chair. Problem solved - the tot will use the closer chair. Or maybe lock the cat out of her bedroom - attraction gone.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....