Has anyone collected all the golden versions of the relics? My sims only have 3, and none of them are the ones I would have preferred to have. I really want a golden version of the skeletal transmogrification relic and a golden version of the relic which gives you a skeletal assistant. A golden “mark for death” relic would have been nice, too.
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As for rare gems, I have a scientist in my family so I’ve used the cloning machine to clone rare refined gems. Some may call it cheating, I call it utilising my resources
I have soooo many of the ordinary relics at this point. Is there any particular knack to getting the golden ones?
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I think I’m a bit sick of temples now so I might give it a rest for a bit haha.
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...then my next household came in without using that trick and got their first golden relic in a random chest before they even got to the temple. so...yay rng?
(also, on the rare gem thing, one of my tester sims for this was a scientist with the cloning machine. you can clone either the rare gem or the cut form of the rare gem, which makes things soooo much easier for making the relics. you just can't clone the relics themselves, top, bottom, or complete)
Would you mind telling me what the cheaty trick is to open the same chest multiple times? It would kind of fit my story if my sims had found all of the golden relics, but now one has died of old age and the other has only 5 days left!
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I have 2 of both of the relics you want, The marked for death relic with a rare crystal is useless, if used on unplayed Sims. First Sim i tried it on had the rash for around 5 weeks, every other Sim since is cured within a day or 2. Using an uncommon crystal however will result in a fairly speedy meeting with the Grim reaper, so be prepared to extinguish fire or have a death flower ready, if you wasn't really tyring to kill that Sim.
The skeleton one, word of warning, game seems to generate family's with them and there all in hidden households. I have only used it once and avoid temples overnight.
and yeah, the skeletons with families thing is weird...it's not just on skeletons created with the relics, though. two of my original temple guardians had whole familes, all with the bone-pun names, but regular sims otherwise. it was a pain to gather and delete them all. the game seems to create these families if it decides you don't have enough recently-seen children or teens in your game (i've got 30+ of each, yet it likes to decide 'hey, i've only seen 4 townie kids lately, you need more')
also, the rare form of marked for death is 'poison', which is...really a crapshoot of a death. there are three stages of poisoning, most stages last 3 days (and, for unplayed sims, this is 'three days on the active lot' which is why you were seeing multiple weeks on the one sim), and the first stage is a 50% chance that they'll shrug off the effects instead of move to stage 2 (also, note, it has recently been discovered that poison ghosts can occasionally poison nearby sims, instead of just knocking them all unconscious. could be good, could be bad, depending on your playstyle)
@kalaksed bwahahaha you have to use the “set as head” cheat? How did you figure that one out? I’m going to have so much fun with this
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My sim got a MASSIVE version of the chest as his head
When I reset my sim, the chest disappeared entirely.
When, I tried resetting the chest on his head, it dropped to the ground, but my sim could not open it because it was too large.
I am not sure if they have patched out this cheat or if I did something wrong.
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i'll have to check it out myself and see what i can find out
edit:
so, i sent my plantsim adventurer out to the temple to test this and, sure enough, the exact same thing happened. giant treasure chest (i did it with a regular chest right before the final room) that, when dropped, he couldn't path to
...now the question is, was this change done on purpose or is it a bug that needs reporting?
the rare marked for death curse does work, it just takes a while to kick in if placed on unplayed sims. i often curse paparazzi with this or annoying old pears harassing my females and i have seen them dying of the poison the fire one is more fun i grant you haha though most of the times other sims will extinguish the burning sims -.- the poison however is an inevitable date with my boii grim nothing the game can do to save his precious ugly random filth from their doom.
yeah, i noticed this as well... except for the paparazzi ofcourse since they just follow wherever i go anyways so they get plenty of screentime...and then they die good riddance i say! nobody likes paparazzi anyways so the world is better of without them.
and hey at least the golden relic is permanent so if they shrug it of just curse them again at least they suffer, and i take it you'd only mark sims for death if you dislike them right? i hate paparazzi so to see them suffer is sheer Delight for me.
I have still never seen an inactive die from the rare crystal but after a few dozen fails, i gave up. I will give it another try. I have noticed Sims are more likely now to extinguish other Sims on fire, they never used to bother when i wrote that original post. The uncommon crystal, is still what i am using to summon Grim.
I saw it happen three times so far: 2 paparazzi and an extremely ugly elder random townie who was stalking my sims like crazy. he showed up everywhere my sims go and keeps on hounding them hoping to rush a flirty greeting on my YA female...old creep. it takes a while tho but eventually both the paparazzi and that old creepazoid died of the poison. i have no idea if the debuff keeps decreasing if they are not present but then again...paps and the ugliest randoms are almost Always there so yeah… ;p i also favor the uncommon crystal totem tho seeing them catch fire over and over brings a warm feeling to me ^_^ that'll teach them not to make me annoyed with them (not hard for random pears since i severely dislike random generated townies atm because the game favors them too much over the premades and sims i housed myself)
How long in game before you noticed they where dieing?, all i am seeing is a rash for a couple of days and then its gone the option to re curse them then appears. Only played through a couple off weeks and cursed 30 Sims so far.
Sims are not dieing from the uncommon crystal in my game now, they catch fire burn for a while then end up singed and complaining about they smell. It still worked after Strangerville, so something has changed since then.
The above used to be whern Grim would come but instead getting
Seems the inactive Sims are immortal in my game. Do you use any mods? I do not but could be why we are seeing different outcomes.
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I see something on AHQ about Sims not drowning in pools, I can not seem to get a Sim to die via fire, I wonder if Elders can still die from overexertion, guess i should give it a test.
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Judith is not on a lot in this particular case.. i have seen this happen often: seems sims cannot die if they are not on the current lot you are at, perhaps it has something to do with the tombstone or something? the poisoning takes a few sim days, think in total a week or so. if they start walking around like they are low on energy they have the deadly moodlet and they will die soon.
i did notice it takes a darn lot of effort to kill non-played sims atm. i haven't seen a non-played elder die from overexertion yet. it does work on active elders tho.
Overexertion worked as well after 3 rocket woohoos elder was doing tired animations wasn't until i Que up a 4Th rocket woohoo that they died.
I keep getting duplicates (and triplicates)
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