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I can't tell what my last exception means.

«13
I got a last exception file, and can't tell what it means. The start of it reads as follows:
"<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>1234a05ab902063c5b739812</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-08-14 20:06:20</createtime><buildsignature>Local.Unknown.Unknown.1.45.62.1020-1.200.000.360.Release</buildsignature><categoryid>tunable.py:2171</categoryid><desyncid>1234a05ab902063c5b739812</desyncid><systemconfig/><screenshot/><desyncdata>[cjiang] Caught exception loading reference. RefName: 74769 Manager: InstanceManager_interaction. TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 150, in c_api_server_init_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen File "C:\Users\test\Documents\Electronic Arts\The Sims 4\Mods\mtsfoodgroup_foods_custom.ts4script\injector.py", line 11, in _inject return new_function(target_function, *args, **kwargs) File "C:\Users\test\Documents\Electronic Arts\The Sims 4\Mods\mtsfoodgroup_foods_custom.ts4script\mtsfoodgroup_foods_custom.py", line 81, in mtsfoodgroup_inject_all_interactions original(self) File ".\mc_utils.py", line 119, in _wrapper_function File ".\mc_injections.py", line 253, in inject_load_data_into_class_instances File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 433, in load_data_into_class_instances File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 658, in load_from_xml File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 703, in feed File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 747, in _load_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 796, in _load_tunable File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 820, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 412, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 820, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2184, in load_etree_node File ".\mc_utils.py", line 119, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2171, in load_etree_node ValueError: TunableReference is set to a value that is not allowed by its class restriction. </desyncdata></report>
<report><version>2</version><sessionid>1234a05ab902063c5b739812</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-08-14 20:06:20</createtime><buildsignature>Local.Unknown.Unknown.1.45.62.1020-1.200.000.360.Release</buildsignature><categoryid>tunable.py:2171</categoryid><desyncid>1234a05ab902063c5b739812</desyncid><systemconfig/><screenshot/><desyncdata>[cjiang] Caught exception loading reference. RefName: 74769 Manager: InstanceManager_interaction. TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 150, in c_api_server_init_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen File "C:\Users\test\Documents\Electronic Arts\The Sims 4\Mods\mtsfoodgroup_foods_custom.ts4script\injector.py", line 11, in _inject return new_function(target_function, *args, **kwargs) File "C:\Users\test\Documents\Electronic Arts\The Sims 4\Mods\mtsfoodgroup_foods_custom.ts4script\mtsfoodgroup_foods_custom.py", line 81, in mtsfoodgroup_inject_all_interactions original(self) File ".\mc_utils.py", line 119, in _wrapper_function File ".\mc_injections.py", line 253, in inject_load_data_into_class_instances File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 433, in load_data_into_class_instances File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 658, in load_from_xml File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 703, in feed File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 747, in _load_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 796, in _load_tunable File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 820, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 412, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 820, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2184, in load_etree_node File ".\mc_utils.py", line 119, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2171, in load_etree_node ValueError: TunableReference is set to a value that is not allowed by its class restriction. </desyncdata></report>
<report><version>2</version><sessionid>1234a05ab902063c5b739812</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-08-14 20:06:20</createtime><buildsignature>Local.Unknown.Unknown.1.45.62.1020-1.200.000.360.Release</buildsignature><categoryid>tunable.py:2171</categoryid><desyncid>1234a05ab902063c5b739812</desyncid><systemconfig/><screenshot/><desyncdata>[cjiang] Caught exception loading reference. RefName: 35996 Manager: InstanceManager_interaction. TunableReference is set to a value that is not allowed by its class restriction. (ValueError: TunableReference is set to a value that is not allowed by its class restriction.) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 150, in c_api_server_init_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\core_services.py", line 164, in start_service_tick File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 335, in start_single_service File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 104, in update_incremental_start File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 144, in _execute_gen File "C:\Users\test\Documents\Electronic Arts\The Sims 4\Mods\mtsfoodgroup_foods_custom.ts4script\injector.py", line 11, in _inject return new_function(target_function, *args, **kwargs) File "C:\Users\test\Documents\Electronic Arts\The Sims 4\Mods\mtsfoodgroup_foods_custom.ts4script\mtsfoodgroup_foods_custom.py", line 81, in mtsfoodgroup_inject_all_interactions original(self) File ".\mc_utils.py", line 119, in _wrapper_function File ".\mc_injections.py", line 253, in inject_load_data_into_class_instances File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\instance_manager.py", line 433, in load_data_into_class_instances File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 658, in load_from_xml File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 703, in feed File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 747, in _load_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\serialization.py", line 796, in _load_tunable File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 820, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 412, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1188, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 820, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 371, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 1429, in load_etree_node File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2184, in load_etree_node File ".\mc_utils.py", line 119, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Core\sims4\tuning\tunable.py", line 2171, in load_etree_node ValueError: TunableReference is set to a value that is not allowed by its class restriction. </desyncdata></report>"
FlawlessFirstBernesemountaindog-max-1mb.gif

Comments

  • Options
    Bananas_45Bananas_45 Posts: 6,778 Member
    Hi! Are you playing with a custom food Mod? You may want to check back with the site you downloaded it from to see if it is installed correctly or has been updated. I know there is a custom food mod that requires a 2nd mod to work properly.
  • Options
    TeeyaTeeya Posts: 4 New Member
    hey everyone :) im having a bit of trouble with my game too. Everytime i install the mc commander mod it detects a last exception mod. but all my cc is up to date and i currently have no script mods installed. can anyone understand this or help me? it's so frustrating because i just started a new game deleted my cc and the same thing happens. i don't get it.




    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>d9c5cb33532320325b79f473</sessionid><type>desync</type><sku>ea.maxis.sims4.13.pc</sku><createtime>2018-08-19 20:55:15</createtime><buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature><categoryid>resolver.py:613</categoryid><desyncid>d9c5cb33532320325b79f473</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Wall clock Timeline: Exception running Element (ValueError: Trying to use DoubleSimResolver with unsupported participant: ParticipantType.All)
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
    File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
    File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
    File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
    File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 238, in _add_and_remove_buffs_for_sim
    File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 384, in run_tests
    File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 122, in __call__
    File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 654, in get_participants
    File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 613, in get_participants
    ValueError: Trying to use DoubleSimResolver with unsupported participant: ParticipantType.All
    </desyncdata></report>
    </root>
  • Options
    rosemowrosemow Posts: 163,596 Member
    Teeya wrote: »
    hey everyone :) im having a bit of trouble with my game too. Everytime i install the mc commander mod it detects a last exception mod. but all my cc is up to date and i currently have no script mods installed. can anyone understand this or help me? it's so frustrating because i just started a new game deleted my cc and the same thing happens. i don't get it.




    <?xml version="1.0" ?>
    2d9c5cb33532320325b79f473desyncea.maxis.sims4.13.pc2018-08-19 20:55:15Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Releaseresolver.py:613d9c5cb33532320325b79f473Exception in Wall clock Timeline: Exception running Element (ValueError: Trying to use DoubleSimResolver with unsupported participant: ParticipantType.All)
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
    File "T:\InGame\Gameplay\Scripts\Server\alarms.py", line 260, in _run
    File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 131, in _initial_update_callback
    File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 160, in _pulse
    File "T:\InGame\Gameplay\Scripts\Server\objects\components\proximity_component.py", line 238, in _add_and_remove_buffs_for_sim
    File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 384, in run_tests
    File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 122, in __call__
    File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 654, in get_participants
    File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 613, in get_participants
    ValueError: Trying to use DoubleSimResolver with unsupported participant: ParticipantType.All

    Hello @Teeya
    If you have any custom traits, remove them.
    Then delete the cache files
    https://sims4.crinrict.com/en/2014/09/delete-cache-files/
    Then test to see if that helps. They may be causing this issue.

    If the issues remain, you may like to post your last exception file in the general support section of MCCC ‘s discord channel.
    https://discord.gg/WhhjZSp
  • Options
    TeeyaTeeya Posts: 4 New Member
    ok thank you :) i'll try it out to see if it works
  • Options
    TeeyaTeeya Posts: 4 New Member
    thank you so much! it turns out it was the custom traits causing my game to have a last exception error. it's all fixed now :blush:
  • Options
    rosemowrosemow Posts: 163,596 Member
    Teeya wrote: »
    thank you so much! it turns out it was the custom traits causing my game to have a last exception error. it's all fixed now :blush:

    It is good that it is now fixed :)
  • Options
    TeeyaTeeya Posts: 4 New Member
    hey guys. im sorry to be bothering you about this again but the last exception error came back. there was so many that i had to cut it short. :/ this is it.

    <?xml version="1.0"?>
    <root>
    <report>
    <version>2</version>
    <sessionid>378441ee73222cc95b801834</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.13.pc</sku>
    <createtime>2018-08-24 11:18:07</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
    <desyncid>378441ee73222cc95b801834</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)



    </desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>378441ee73222cc95b801834</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.13.pc</sku>
    <createtime>2018-08-24 11:18:08</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
    <desyncid>378441ee73222cc95b801834</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)



    </desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>378441ee73222cc95b801834</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.13.pc</sku>
    <createtime>2018-08-24 11:18:08</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
    <desyncid>378441ee73222cc95b801834</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)



    </desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>378441ee73222cc95b801834</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.13.pc</sku>
    <createtime>2018-08-24 11:18:08</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
    <desyncid>378441ee73222cc95b801834</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)



    </desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>378441ee73222cc95b801834</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.13.pc</sku>
    <createtime>2018-08-24 11:18:09</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
    <desyncid>378441ee73222cc95b801834</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)



    </desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>378441ee73222cc95b801834</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.13.pc</sku>
    <createtime>2018-08-24 11:18:09</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
    <desyncid>378441ee73222cc95b801834</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)



    </desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>378441ee73222cc95b801834</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.13.pc</sku>
    <createtime>2018-08-24 11:18:09</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
    <desyncid>378441ee73222cc95b801834</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)



    </desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>378441ee73222cc95b801834</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.13.pc</sku>
    <createtime>2018-08-24 11:18:09</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
    <desyncid>378441ee73222cc95b801834</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)



    </desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>378441ee73222cc95b801834</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.13.pc</sku>
    <createtime>2018-08-24 11:18:10</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
    <desyncid>378441ee73222cc95b801834</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)



    </desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>378441ee73222cc95b801834</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.13.pc</sku>
    <createtime>2018-08-24 11:18:10</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
    <desyncid>378441ee73222cc95b801834</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)



    </desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>378441ee73222cc95b801834</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.13.pc</sku>
    <createtime>2018-08-24 11:18:10</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
    <desyncid>378441ee73222cc95b801834</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)



    </desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>378441ee73222cc95b801834</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.13.pc</sku>
    <createtime>2018-08-24 11:18:11</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
    <desyncid>378441ee73222cc95b801834</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)



    </desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>378441ee73222cc95b801834</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.13.pc</sku>
    <createtime>2018-08-24 11:18:11</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
    <desyncid>378441ee73222cc95b801834</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)



    </desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>378441ee73222cc95b801834</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.13.pc</sku>
    <createtime>2018-08-24 11:18:11</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
    <desyncid>378441ee73222cc95b801834</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata>Exception in Sim Timeline: Exception resuming Element (RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)

    )

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate

    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume

    File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 706, in do_begin

    RuntimeError: ASM Stand_Idle is being called repeatedly with a zero-length duration.

    Interaction: <class 'sims4.tuning.instances.stand_Passive'>

    Posture: <class 'sims4.tuning.instances.posture_Stand'>

    States: ('Stand_Idle',) -> ('exit',)



    </desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>378441ee73222cc95b801834</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4.13.pc</sku>
    <createtime>2018-08-24 11:18:12</createtime>
    <buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature>
    <categoryid>animation_element.py:706</categoryid>
  • Options
    MrsSewardxMrsSewardx Posts: 6 New Member
    I'm sorry to bother you, but I just recently got my laptop back after two weeks and have started getting last exception errors although I can't understand what is the issue. Can you help me at all? Is it a particular thing, traits (like above) or a script error? I have a lot of CC and a few mods and I'd love to be able to narrow down the culprit. I have a few different games on my laptop and I've noticed this in only one of the games so far. The errors would pop up about 9/10 at a time.

    This is the Last Exception I have dated today (It says lastUIexception which makes me think it's something with the UI but I'm not sure):

    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>8f9705abf18f0d615b8137fc</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-08-25 11:17:53</createtime><buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature><categoryid>(AS)get gamedata.Gameplay.shared::CareerInfo</categoryid><desyncid>8f9705abf18f0d615b8137fc</desyncid><systemconfig/><screenshot/><desyncdata>TypeError: Error #1009: Cannot access a property or method of a null object reference.
    at get gamedata.Gameplay.shared::CareerInfo/career_category()
    at widgets.Gameplay.SimInfoHUD.SimInfoTray.controllers::CareerPanelButton/UpdateWorkStatus()
    at olympus.io::CommunicationObject/Dispatch()
    at olympus.io::CommunicationManager/SendUIMessage()
    </desyncdata></report>
    <report><version>2</version><sessionid>8f9705abf18f0d615b8137fc</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-08-25 11:18:14</createtime><buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature><categoryid>(AS)olympus.gui.progressbars::ProgressBar</categoryid><desyncid>8f9705abf18f0d615b8137fc</desyncid><systemconfig/><screenshot/><desyncdata>Error: ProgressBar: Maximum cannot be equal to minimum
    at olympus.gui.progressbars::ProgressBar/SetRange()
    at olympus.views::CellView/Draw()
    at olympus.layout::GridLayout/OnFeedAdd()
    at olympus.data::ArrayDataFeed/AddItemsFromIterableConditional()
    at olympus.data::ArrayDataFeed/AddItemsFromIterable()
    at widgets.Gameplay.SimInfoHUD.CareerPanel::SimInfoCareerPanelMain/PopulateDataFeed()
    at widgets.shared.controls::SimInfoPanel/HandleSimActivated()
    at olympus.core.widget::WidgetBase/Show()
    at olympus.io::CommunicationObject/Dispatch()
    at olympus.io::CommunicationManager/SendUIMessage()
    at olympus.io::CommunicationManager/SendUIMessage()
    at widgets.Gameplay.SimInfoHUD.SimInfoTray::SimInfoTrayMain/OnButtonSelected()
    at widgets.Gameplay.SimInfoHUD.SimInfoTray::SimInfoTrayMain/SelectSimInfoPanelButton()
    at widgets.Gameplay.SimInfoHUD.SimInfoTray::SimInfoTrayMain/OnPanelButtonSelected()
    at olympus.controllers::SelectableGroup/SetSelectionAs()
    at olympus.controllers::SelectableGroup/OnButtonClick()
    at olympus.gui.buttons::Button/OnMouseRelease()
    </desyncdata></report>
    </root>
  • Options
    rosemowrosemow Posts: 163,596 Member
    Hello @MrsSewardx
    If you have custom careers mods , try removing them and see if the issues remain. Many custom careers were broken by a recent patch. Try going back to the site where you downloaded the mod from and see if an updated version of the mod has been released.
  • Options
    MrsSewardxMrsSewardx Posts: 6 New Member
    @rosemow - I removed all my custom careers when the newest patch broke them all and have only been putting them back in when new fixes were released. Recently I have been using a custom-built cop shop during my sim's police officer career. The lot includes everything required for that career but do you think that could be what is causing the issue?
  • Options
    rosemowrosemow Posts: 163,596 Member
    MrsSewardx wrote: »
    @rosemow - I removed all my custom careers when the newest patch broke them all and have only been putting them back in when new fixes were released. Recently I have been using a custom-built cop shop during my sim's police officer career. The lot includes everything required for that career but do you think that could be what is causing the issue?

    If cc was used in the police station, it could be causing the issues. Try removing any cc files that you downloaded to use with the police station, delete the cache files
    https://sims4.crinrict.com/en/2014/09/delete-cache-files/
    Then test to see if the issues remain,
  • Options
    MrsSewardxMrsSewardx Posts: 6 New Member
    I have deleted my cache files using the link you provided. I didn't have to delete any CC from the police station as it was made with Sims 4 packs only. However I don't seem to be getting any lastexception errors at the moment in the game. When I would boot it up before, 9 errors popped open at once but it has not happened this time. If I get any more would it be okay to return here with my any new errors that appear?
  • Options
    MrsSewardxMrsSewardx Posts: 6 New Member
    It would appear as though I spoke too soon. 9 errors popped up like a second after I posted this response. I'm sorry for all this trouble.

    my last exception report reads as follows; (I had to trim it down due to character limits)

    "<?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>6196869b790d108a5b81922a</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-08-25 18:50:27</createtime><buildsignature>Local.Unknown.Unknown.1.46.18.1020-1.200.000.364.Release</buildsignature><categoryid>__init__.py:239</categoryid><desyncid>6196869b790d108a5b81922a</desyncid><systemconfig/><screenshot/><desyncdata>[rez] Posture graph threw an exception while being queried by autonomy: (KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a65bbd541c89c1b3.8eaf13de]. JointNameHash [0x1976a45d]().')
    Traceback (most recent call last):
    Caught and logged:
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick
    File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 464, in update
    File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
    File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
    File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
    File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 496, in _process_gen
    File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py", line 433, in _update_gen
    File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 251, in run_gen
    File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1386, in _run_gen
    File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1827, in _score_object_interactions_gen
    File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1918, in _create_and_score_interaction
    File ".\mc_utils.py", line 119, in _wrapper_function
    File ".\mc_injections.py", line 791, in inject_last_exception_log
    File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 144, in wrapper
    KeyError: (ConstraintSet(...), _TunableAffordanceFilterWrapper._filter, False, <sim '' 0x4d40736ac991345>, frozenset({<sim '' 0x4d40736ac991345>}), frozenset({(<SI sim-stand id:966 sim:>, <bound method sim-stand.is_guaranteed of <SI sim-stand id:966 sim:>>), (<SI petSocial_PetToSim_Hug_LargePet id:932 sim:>, <bound method petSocial_PetToSim_Hug_LargePet.is_guaranteed of <SI petSocial_PetToSim_Hug_LargePet id:932 sim:>>)}))

    During handling of the above exception, another exception occurred:

    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1915, in _create_and_score_interaction
    File "T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py", line 1028, in _calculate_route_time_and_opportunity
    File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 156, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2438, in estimate_distance
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2478, in _estimate_distance
    File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2357, in _generate_connectivity
    File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1457, in compute_transition_connectivity
    File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1504, in run_transitions
    File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3348, in _build_transitions
    File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3139, in _build_and_log_transitions_for_sim
    File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3201, in _build_transitions_for_sim
    File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2679, in get_transitions_for_sim
    File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2857, in _get_transitions_for_sim
    File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5682, in generate_connectivity_handles
    File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5546, in _get_segmented_path_connectivity_handles
    File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 5288, in _generate_middle_handles
    File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6578, in find_entry_posture_spec
    File "T:\InGame\Gameplay\Scripts\Server\postures\posture_graph.py", line 6567, in _find_first_constrained_edge
    File "T:\InGame\Gameplay\Scripts\Server\postures\posture_specs.py", line 1774, in get_constraint
    File "T:\InGame\Gameplay\Scripts\Server\carry\carry_postures.py", line 254, in get_constraint
    File "T:\InGame\Gameplay\Scripts\Server\carry\carry_postures.py", line 200, in get_constraint
    File "T:\InGame\Gameplay\Scripts\Server\carry\carry_postures.py", line 69, in get_constraint
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 291, in position
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 284, in transform
    File "T:\InGame\Gameplay\Scripts\Server\objects\slots.py", line 276, in location
    File "T:\InGame\Gameplay\Scripts\Core\native\animation\__init__.py", line 239, in get_joint_transform_from_rig
    KeyError: 'get_joint_transform_from_rig: Joint name [(null)] was not found in the specified rig [a65bbd541c89c1b3.8eaf13de]. JointNameHash [0x1976a45d]().'
    </desyncdata></report>
    <report><version>2</version><sessionid>6196869b790d108a5b81922a</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-08-25 18:50:27</createtime>
  • Options
    rosemowrosemow Posts: 163,596 Member
    edited August 2018
    Hello @MrsSewardx
    Try moving your whole mods folder to the desktop. Then start the game and test to see if that helps the issues. If it does help, then put your mods/CC back into the newly generated mods folder in the sims 4 folder one by one or in batches and testing the game after each one to see which is the cause of the problem.

    If you have a lot of mods/cc, you could use the 50/50 method. Put half of your mods/cc into the mods folder then start the game and see if the issue is still there. If the issue is not there, then you know that those items work okay with the game. Then you can test the other half of your cc/mods.
    If the issue is still there with the first half, you will need to keep testing them to see what is causing the problem. Then you will need to test the second half of your cc/mods too.
  • Options
    MrsSewardxMrsSewardx Posts: 6 New Member
    Thank you for getting back to me. I'll certainly try that method (although it'll take some time. I have 5,000 cc items). But I am just wondering one final thing. It is clear I have to run my game for a few minutes to get these last exception errors. If I run the game without my CC for, say, 15 minutes or so to see if the errors still come up the game will be basically naked as I use a lot of CC. If I close the game without saving and repeat the process until I find the buggy CC will it effect my game at all? For example, if it is as simple as one light causing the issue, and it takes me until my final batch to discover this, will I be able to play my game as normal once the lamp is removed? I hope that makes sense.
  • Options
    rosemowrosemow Posts: 163,596 Member
    MrsSewardx wrote: »
    Thank you for getting back to me. I'll certainly try that method (although it'll take some time. I have 5,000 cc items). But I am just wondering one final thing. It is clear I have to run my game for a few minutes to get these last exception errors. If I run the game without my CC for, say, 15 minutes or so to see if the errors still come up the game will be basically naked as I use a lot of CC. If I close the game without saving and repeat the process until I find the buggy CC will it effect my game at all? For example, if it is as simple as one light causing the issue, and it takes me until my final batch to discover this, will I be able to play my game as normal once the lamp is removed? I hope that makes sense.

    Hello
    If you don’t save your game before exiting, then it won’t effect your game at all . The cc will still remain on the Sims and your game won’t be affected. You just can’t save the game when testing. You will lose though any gameplay that you do when testing, as it won’t be saved.
  • Options
    HaileyNDHaileyND Posts: 14 New Member
    Hey, I just updated all my mods in my game but every time I try and load a family the loading screen goes straight to the worlds page.
    This is what the last extraction while says:

    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>b276b585bb1ecab05bf021d0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-17 09:38:10</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>Triplis_School_NoAutoEnroll.py:14</categoryid><desyncid>b276b585bb1ecab05bf021d0</desyncid><systemconfig/><screenshot/><desyncdata>[manus] sim_info_manager failed to handle on_all_households_and_sim_infos_loaded due to exception (AttributeError: 'NoneType' object has no attribute 'guid64')
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in wrapped
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 109, in finally_wrap
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\injector_util.py", line 21, in _wrapped_function
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\events\core.py", line 92, in _turbolib_on_late_zone_load
    File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 547, in do_zone_spin_up
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1299, in update
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 252, in on_enter
    File "T:\InGame\Gameplay\Scripts\Server\game_services.py", line 39, in on_all_households_and_sim_infos_loaded
    File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 443, in on_all_households_and_sim_infos_loaded
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\injector_util.py", line 21, in _wrapped_function
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log
    File "D:\Users\mhrug\Documents\Electronic Arts\The Sims 4\Python WIP Mods\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function
    File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 440, in on_all_households_and_sim_infos_loaded
    File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_manager.py", line 200, in on_all_households_and_sim_infos_loaded
    File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 3445, in on_all_households_and_sim_infos_loaded
    File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 3454, in update_school_data
    File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data
    File "C:\Users\Robert\Documents\SimsModding\Sims 4 Python Script Workspace\My Script Mods\ChildTeenQuitRejoinSchool\Scripts\Triplis_School_Push_Injector.py", line 11, in _inject
    File "C:\Users\Robert\Documents\SimsModding\Sims 4 Python Script Workspace\My Script Mods\ChildTeenQuitRejoinSchool\Scripts\Triplis_School_NoAutoEnroll.py", line 14, in my_apply_school_career
    AttributeError: 'NoneType' object has no attribute 'guid64'
    rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>b276b585bb1ecab05bf021d0</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-17 09:38:12</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>Triplis_School_NoAutoEnroll.py:14</categoryid><desyncid>b276b585bb1ecab05bf021d0</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while processing zone spin up sequence: 'NoneType' object has no attribute 'guid64' (AttributeError: 'NoneType' object has no attribute 'guid64')
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in wrapped
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 109, in finally_wrap
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\injector_util.py", line 21, in _wrapped_function
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\events\core.py", line 92, in _turbolib_on_late_zone_load
    File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 547, in do_zone_spin_up
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1315, in update
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\injector_util.py", line 21, in _wrapped_function
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log
    File "D:\Users\mhrug\Documents\Electronic Arts\The Sims 4\Python WIP Mods\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1299, in update
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 287, in on_enter
    File "T:\InGame\Gameplay\Scripts\Server\world\premade_sim_fixup_helper.py", line 48, in fix_up_premade_sims
    File "T:\InGame\Gameplay\Scripts\Server\world\premade_sim_fixup_helper.py", line 108, in _apply_careers
    File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 3454, in update_school_data
    File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data
    File "C:\Users\Robert\Documents\SimsModding\Sims 4 Python Script Workspace\My Script Mods\ChildTeenQuitRejoinSchool\Scripts\Triplis_School_Push_Injector.py", line 11, in _inject
    File "C:\Users\Robert\Documents\SimsModding\Sims 4 Python Script Workspace\My Script Mods\ChildTeenQuitRejoinSchool\Scripts\Triplis_School_NoAutoEnroll.py", line 14, in my_apply_school_career
    AttributeError: 'NoneType' object has no attribute 'guid64'
    rtim=0</desyncdata></report>
    </root>
  • Options
    HaileyNDHaileyND Posts: 14 New Member
    @rosemow, I took them out and my game still loaded straight to the world maps when I tried to lode a family.

    Here is the new extraction file :

    <?xml version="1.0" ?><root>
    <report><version>2</version><sessionid>159899dac3cd208d5bf09604</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-17 17:48:19</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>159899dac3cd208d5bf09604</desyncid><systemconfig/><screenshot/><desyncdata>[manus] sim_info_manager failed to handle on_all_households_and_sim_infos_loaded due to exception (AttributeError: 'NoneType' object has no attribute 'guid64')
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in wrapped
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 109, in finally_wrap
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\injector_util.py", line 21, in _wrapped_function
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\events\core.py", line 92, in _turbolib_on_late_zone_load
    File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 547, in do_zone_spin_up
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1299, in update
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 252, in on_enter
    File "T:\InGame\Gameplay\Scripts\Server\game_services.py", line 39, in on_all_households_and_sim_infos_loaded
    File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 443, in on_all_households_and_sim_infos_loaded
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\injector_util.py", line 21, in _wrapped_function
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log
    File "D:\Users\mhrug\Documents\Electronic Arts\The Sims 4\Python WIP Mods\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function
    File "T:\InGame\Gameplay\Scripts\Core\sims4\service_manager.py", line 440, in on_all_households_and_sim_infos_loaded
    File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_manager.py", line 200, in on_all_households_and_sim_infos_loaded
    File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 3445, in on_all_households_and_sim_infos_loaded
    File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 3454, in update_school_data
    File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data
    File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career
    AttributeError: 'NoneType' object has no attribute 'guid64'
    rtim=0</desyncdata></report>
    <report><version>2</version><sessionid>159899dac3cd208d5bf09604</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-11-17 17:48:21</createtime><buildsignature>Local.Unknown.Unknown.1.47.49.1020-1.200.000.373.Release</buildsignature><categoryid>school_tuning.py:75</categoryid><desyncid>159899dac3cd208d5bf09604</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while processing zone spin up sequence: 'NoneType' object has no attribute 'guid64' (AttributeError: 'NoneType' object has no attribute 'guid64')
    Traceback (most recent call last):
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 113, in wrapped
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 109, in finally_wrap
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 157, in wrapper
    File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 175, in wrapper
    File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 356, in c_api_client_connect
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\injector_util.py", line 21, in _wrapped_function
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\events\core.py", line 92, in _turbolib_on_late_zone_load
    File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 547, in do_zone_spin_up
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1315, in update
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\injector_util.py", line 21, in _wrapped_function
    File ".\🐸🐸🐸🐸 4.3.5.137b\turbolib\special\exception_watcher.py", line 16, in _turbolib_on_exception_log
    File "D:\Users\mhrug\Documents\Electronic Arts\The Sims 4\Python WIP Mods\S4_Modules\mc_cmd_center\mc_utils.py", line 124, in _wrapper_function
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 1299, in update
    File "T:\InGame\Gameplay\Scripts\Server\zone_spin_up_service.py", line 287, in on_enter
    File "T:\InGame\Gameplay\Scripts\Server\world\premade_sim_fixup_helper.py", line 48, in fix_up_premade_sims
    File "T:\InGame\Gameplay\Scripts\Server\world\premade_sim_fixup_helper.py", line 108, in _apply_careers
    File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info.py", line 3454, in update_school_data
    File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 60, in update_school_data
    File "T:\InGame\Gameplay\Scripts\Server\careers\school\school_tuning.py", line 75, in _apply_school_career
    AttributeError: 'NoneType' object has no attribute 'guid64'
    rtim=0</desyncdata></report>
    </root>
  • Options
    rosemowrosemow Posts: 163,596 Member
    edited November 2018
    Hello @HaileyND
    If you haven’t already done this, try moving your whole mods folder to the desktop. Delete the cache files
    https://sims4.crinrict.com/en/2014/09/delete-cache-files/
    Then start the game and test to see if that helps the issues. If it does help, then put your mods/CC back into the newly generated mods folder in the sims 4 folder one by one or in batches and testing the game after each one to see which is the cause of the problem.

    It looks like it may be related to career or schooling mods.
  • Options
    HaileyNDHaileyND Posts: 14 New Member
    thanks for all the help @rosemow I've just decided to delete my whole mods folder and restart with everything. New update new cc right?
  • Options
    rosemowrosemow Posts: 163,596 Member
    HaileyND wrote: »
    thanks for all the help @rosemow I've just decided to delete my whole mods folder and restart with everything. New update new cc right?

    You’re welcome @HaileyND :) Many cc items though are still broken due to the patch, and some mods may not have been updated yet so could still cause issues.
    This is a link to a thread that lists some of the broken /updated mods /cc
    https://forums.thesims.com/en_US/discussion/950909/broken-updated-mods-python-terrain-update-get-famous-nov-18/p1
  • Options
    Pinkdiva001Pinkdiva001 Posts: 2 New Member
    hi can someone help me please ?xml version="1.0"?>
    <root>
    <report>
    <version>2</version>
    <sessionid>fed9d9fa64fe06bd5bf49ea0</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4_64.15.pc</sku>
    <createtime>2018-11-20 18:54:57</createtime>
    <buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature>
    <categoryid>utils.py:116</categoryid>
    <desyncid>fed9d9fa64fe06bd5bf49ea0</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata> Failure: 'JustGoAway' (JustGoAway) (ModuleNotFoundError: No module named 'JustGoAway')

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 119, in import_modules_by_path

    File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 116, in import_modules_by_path

    ModuleNotFoundError: No module named 'JustGoAway'

    rtim=0</desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>fed9d9fa64fe06bd5bf49ea0</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4_64.15.pc</sku>
    <createtime>2018-11-20 18:54:57</createtime>
    <buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature>
    <categoryid>utils.py:116</categoryid>
    <desyncid>fed9d9fa64fe06bd5bf49ea0</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata> Failure: 'JustGoAway_Injector' (JustGoAway_Injector) (ModuleNotFoundError: No module named 'JustGoAway_Injector')

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 119, in import_modules_by_path

    File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 116, in import_modules_by_path

    ModuleNotFoundError: No module named 'JustGoAway_Injector'

    rtim=0</desyncdata>
    </report>
    <report>
    <version>2</version>
    <sessionid>fed9d9fa64fe06bd5bf49ea0</sessionid>
    <type>desync</type>
    <sku>ea.maxis.sims4_64.15.pc</sku>
    <createtime>2018-11-20 18:54:57</createtime>
    <buildsignature>Local.Unknown.Unknown.1.47.51.1020-1.200.000.375.Release</buildsignature>
    <categoryid>utils.py:116</categoryid>
    <desyncid>fed9d9fa64fe06bd5bf49ea0</desyncid>
    <systemconfig/>
    <screenshot/>
    <desyncdata> Failure: 'SimTeleporter' (SimTeleporter) (ModuleNotFoundError: No module named 'SimTeleporter')

    Traceback (most recent call last):

    File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 119, in import_modules_by_path

    File "T:\InGame\Gameplay\Scripts\Core\sims4\importer\utils.py", line 116, in import_modules_by_path

    ModuleNotFoundError: No module named 'SimTeleporter'

    rtim=0</desyncdata>
    </report>
    </root>
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