(Okay for my first real discussion (woo!)...)
I was replying to someone's question of what we'd want if we got werewolves, as a pack. And ended up writing out a thesis, pretty much, on my ideas for a Supernatural Pack. The ideas that have been festering in my brain. So I wanted to post them here. Get people's responses. And see what other people had in the back of their minds the whole time.
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You'd need the option of building a Pack (wolf pack), turning wolves, like the vamp family. Having your sim family in your pack. And also having nonfamily pack members and their families be in the Pack . We need Alpha, Beta, Omega, Dominant/Submissive Wolves. They'd have to update/add to the family tree to make it work. But they should do that anyway bc it already has issues. I can't even get sims to acknowledge their great-grandparents on both side. You can go far back from one parent but not the other? 🐸🐸🐸🐸?
That would help the vamps too. Family Tree-Vampire Coven Tree>Bond Tree-ish thing. I want HYBRIDS too. No half-sies with a chance of being one or the other, only. Vamps and Aliens sometimes give you human babies. That's a super-recessive trait, so how even? Make it so we can have hybrids, in addition to one or the other. A vamp/ wolf couple could have a wolf, vamp, or hybrid child. I'd love for hybrids to have more options too. Like 50/50% or 60/40% leaning to whichever side. And have that affect what powers they get.
Like Alien-human hybrids get the skin, and some cool powers, but not the full alien powers. That's ok. A 50/50 wamp/volf could be out in the day, but turn on the full moon. And can only eat raw meat/raw dishes. As appossed to plasma only, or regular food and a steak when you get wolfy (like in TS3). A 60/40 leaning to vamp could drink plasma and all other beverages to fill hunger but no solid foods. Maybe icecream though. A 60/40 leaning pup could eat all foods, but the only drink they can have, could be plasma. Stuff like that.
And have the ability to turn other supes into wolves/vamps and have that add on to their original powers in kooky ways. Like the previous hybrids are all born hybrids. And their kids would be hybrids on differing percentages depending on who they mate with. Like a 60/40 who mates with a full blood would have a full blooded kid, of whichever supe the mate is. But a 60/40 who mates with a human, would have a kid who looses one of the supe traits, and has restrictions on their powers bc of their human side. Like they have super vamp speed, but only half as much as a reg vamp, or vamp leaning hybrid. Or they love steak, but don't eat it raw, and just have fast growing hair. And need to shave a lot post puberty. Or you know, just have really pale skin, or get loopy in the moon, as the supe nature dilutes. Like if that kid married another human. And then the line would turn human, and randomly have a full blooded supe pop out.
(Honestly I'm writing my ideas out so much in this I might post it elsewhere to save it. Lol)
And now for the made hybrids. We already know what happens with sims who get turned, that are human. Look at the vamp pack. They get all the powers, and just have a larger learning curve than born vamps/supes. But those who were already supes, would get like a 40% upgrade to their O.G. powers. Like a fairy who already gets moon drunk, and has magic. Gets turned into a (made) wolf (we'll go back to hierarchy in a bit), they already are more powerful on the full moon. But now they turn into a were-fairy. Maybe there's spells they can only cast in that form/after being turned. Maybe whoever they bite (human/alien) gets turned into a wolf. But has the added "moon-addled" buff from the fairy throwback.
A made vamp/wolf hybrid would get to go out in the sun now. But their vamp form now has a bunch more hair to it. And anyone they turn has a 50/50% chance of being a vamp or a wolf. But if they gave birth to a child the kid would be either, wolf, vamp, or 50/50 born hybrid. A made wolf/vamp hybrid would now have to drink plasma daily (along with reg food) like a vitamin. But now their wolf form has wings. And they can turn into a tiny puppy with wings and fly around. Like the bats have. And their baby chances would be the same.
Any MADE hybrid would have equal chances of their O.G. supe form, their turned supe designation, or their hybrid state, for their child.
Same for aliens. You keep your cool alien powers, but now you have a 3rd form. Vamp/Wolf/Reg new Supe+fairy buff. All the added powers, plus whatever you gotta do with your regular stuff. And then your kids. You'd still be a hybrid baby, with purple/blue skin. But if your mom was a vamp, you could come out with a pearlescent white color. Or if they were a wolf, brown or black, fairies get pink and robin's egg speckled blue (who knows). You get your cool hybrid powers, and then the powers of a 50/50 BORN hybrid. So you're chilling. Late for school, turn into a bat, or a wolf, or sprout your fairy wings, and get there as fast as you can. Use your telepathy to talk to all other hybrids, no matter what type they are. Use your fairy magic for pranks, and send strangers back to the mothership. Hide out in your fairy-house, or the pack den/coffin when you get in trouble as a rowdy teenager.
As for plant-sims and mermaids. They'd be the only ones who could make hybrids together. OR if they decide to add in other elementals too, that'd be cool. Like it'd be difficult to be a mermaid vamp, 'only preying on swimmers dun dun duhhh'. But if you were a plant-sim who turns into a mermaid, you could be a seaweed or algae mermaid. With added properties. Plant sims could be broken into tree, flower, or fruit/veggie sims. And have additional powers over that. Mermaids could be fresh water or saltwater. And a part of the mermaid family could be Sirens, the bird-women of ancient Greek myth (yes they were birds not fish, they just lived on the rocks in the sea, and had nests). Sirens would be water/air elementals. And have powers of both, with their power over song. They'd be great in karaoke. Mermaids could go on the "siren song quest" to get power like the Sirens. And Sirens could go on "mermaid breath quest" to get the power to breathe under water. The could have feathery hair and wings on their back (much like a harpy but no talons. Bc bottom half bird looks weird, even if that's how they were).
Plant sim mermaid hybrids that don't turn into a (seaweed/algae) mermaid could get stronger powers over growing things. With their new water (mermaid) powers. They could even call the rains for their plants. Mermaids would have powers over storms. Sirens would be at one with the lightning. (Can you tell I've spent a lot of time studying mythology and fantasy. yeahhh... -.-)
Mermaids who don't change into S/A could have additional powers from the plant-sim. Like the power to call the ocean's bounty to them. Oysters, seaweed, undersea fruits. Maybe it'd help them tame dolphins (idk.) Sirens with plant-sim powers, could seek shelter in the inside of trees. Build homes in there. (Ooh Treehouses!). Stuff like that.
And you could introduce basic elementals. Water elementals like sprites, or nymphs. Playful creatures with complete power over their elements. They'd be able to heal. To drown you in small amounts of water. Never get thirsty. The water sprites would be close friends with fairies. Able to do joint spells with them. The nymphs would be alluring, drawing in every sim they go by. Great at keeping fish. Able to talk to them even. The earth elementals could be dryads, and wood sprites. The dryads can travel through the trees. Great at recycling wood, and woodworking. Best darn house/treehouse builders in the worlds. Wood/earth sprites would be great with animals. Having a special bond with all mammals. Able to talk to squirrels, mice, hamsters etc. Dryads would also be enticing, but more for wife-ing up. Very family-centered. They'd have a very large family tree (including some actual trees). Plant-sims would be like the mermaids of the Earth Elementals.
Fire elementals would be Dragons, and sprites/imps. Yes I said dragons, I could never get mine to work in TS3. And If you can turn into a hot humanoid Dragon, no one would ever stop playing the sims. Add Lamias (ancient Greek Snake women. Check out Monster Musume -Everyday life with Monster Girls for a good example.) The lamia's would be great at finding and guarding Dragon treasure. The dragons could be the sages you go to for quests, or to try to steal their gold (Bad idea but still. Use your knight costume for something other than Halloween.) Lamia's are cold but beautiful. Queen/King bees. (fyi dryads and nymphs also come in male forms same for everyone else. And you could have trans ones too.) So Lamias are the mermaid/siren/plant-sims of fire. Dragons are the dryads/nymphs/etc. And fire imps/sprites are great with the hearth. Best buddies to all chefs, patron saints of firemen. They work best with witches, and hearth witches.
Air elementals would be idk, I'm running outta steam. Lemme think, air creatures, other than dragons, bc then you can have dragons of all elements and we can save that for a patch. Look at me thinking my idea with actually come to fruit. EA if you want to use my stuff use it all. Just give me a nod in the production notes, and free sims stuff for life. (maybe an internship) and we're cool. Use my real name please lol.
Ok back to air. I KNOW! GRIFFONS! Boom, There Ya Go. We've got your griffons, try to tame them (please don't). Use their feathers in potions. OOh add Gargoyles. Maybe not as a life state (unless they're just super sexy with grey skin, and power over stone, but they'd be an earth air hybrid then whateva.) Anyway Griffons are you cool higher upper echelon big daddy elementals, like the dryads, the dragons, the nymphs (land locked and otherwise.) Sirens would be the main life state. (But the big daddies except maybe Dragon and Griffons are still possible life-states and mega powerful.) You can never lie in front of a griffon, or a part of them, like a feather. So politicians would hate them. But the police would have them as their mascot. Sorry llamas. (You could have the winged llama as a distant cousin lol). Sirens have their song, and affluence with lightning. They'd be best with wizards and scientists. Air sprites/sylphs would flow on the changing winds. Inspiring creative processes. Muses would be a subset.
Maybe your sim is a Sylph and unlocks the power of the Muse, and gets a job inspiring people. Starting out at a call center, working their way to youth programs, and then to celebrities. The waay too upbeat friend. Maybe air sprites (non sylphs) are mischievous and love spreading gossip on the wind, talking to "erratic sims", and playing with the penny pixies and the ones who break stuff in apartments. Patrons of Thievery.
And the big elemental life-states can mix with each other to varying degrees. A water nymph who mates with a mermaid would just be a really strong mermaid with more powers, or a nymph with permanent scales. Same idea for a lamia with and imp. Dryad and plant-sim. Sylph and Siren. But mix them with each other, and you'd get a seaweed/algae mermaid situation. Plus the rules for born hybrids. A fire/water nymph would has no fear of drowning or burning to death. Will never catch a cold from the rain, or die of heatstroke or get sunburn. But can still die in a mud/rockslide or if they think they can fly.
Big life-state +medium (like mermaid) (of another element) gives you some interesting stuff. A fire-proof Plant-sim. And anything they grow is safe from fire. And so are their children until you get to great-grands. A mermaid who has fin-like wings on her tail and can fly. Or gossips across the seas without moving from her kelp bed. Their children would follow the same rules are other born hybrid-get.
These life-states can't be made. Unless you do a super weird spell.
There is technically (depending on your belief system) a 5th+(etc) element of life, or magic or however you want to see it. The big kahoona could be The Watcher (sims medieval throw-back) aka US. And the main life-state of mega power could be Fairies. And the lesser state Genies. (yeah let's bring all the old ones back and add some new ones). View the stars themsevles as the sprites I guess. Same deal as the others (all elementals can cross breed. Witches and Wizards are the only ones who can be turned as well. But you're not gonna have a Witch-Mermaid (SeaWitch) who is also a Vampire. But you can have a Witch-Vamp with stronger powers over the Night.) The twinkling of magic flows throughout all life all Simdom. Fairies are elementals and supes. So technically they can be turned too. But they are the only elementals who can. (witches and wizards are subservient to the elements, but are supes in their own right, and can breed with the mermaid-like elementals.)
To reiterate my crazy. Supes aka, wolves, vamps, witches, wizards, fairies(*), (Plant-sims (**).
Godlike elementals watching over everything: The Watcher, Dragons, Griffins,
Mega elementals (ones who can breed with Mega and Minor elementals): Dryads, Nymphs, Lamia, Sylphs, Fairies (*)
Minor elementals (can breed with other minor elementals and major elementals, humans): Mermaids, Sirens, Plant-sims, Genies, Imps (fiya powah).
Lesser elementals (more like pets/familiars law unto themselves, power boosters): Fire sprites, wood sprites (brownies gnomes etc.) water spites, air sprites, stars that are just magic no sentience. (chill and do whatever they want.)
Mega and Minor elementals can be life-states. They can breed with themselves. But no genie vamps. No vamp-mermaids, or wolf-dryads. You're gonna get one or the other if you try to mix them. And your family will just have to accommodate that. The only elemental, that can bond with any supe is a fairy. Witches Wizards and Plant-sims can bond to varying degrees. You can have a witch or wizard that has a certain elemtal power. A Sea-witch would be a mermaid-witch that leans anywhere from 50%+ for mermaid. Anything less is a water witch no tail. Same for wizard in reverse. A water (or whatever element) wizard would be 50%+ water element would be humanoid. You get the tail or scales only if you are 40% or less wizard. (If that makes sense.) If the element is magic, that you're a hybrid with (so a witch/wizard did a fairy or a genie (FYI Witches and Wizards would go about magically differently. Different spells. It's not by gender, it's by power type.) Would be Wizard Sage Supreme. Or Grand Master Witch.
Wizards have conclaves. Witches have covens. Same with the family tree from Wolf Pack. Can be family, and non-family. Like groups only not taking up your group spot. And you can tell family, from normal coven member. And trace coven member families. You'll have the added benefits of fairy magic, with no downsides. But no wings. IF you're half genie, you could be able to free all genies from lamps, or be the only one who can work the spell to imprison someoen as a genie. Turning someone into a genie on the other hand could be done by anyone with sufficient magic power, or the right potion. Natural born genies would have mre powers though, and be less supsectible to imprisonment. A fairy-genie hybrid would be redunant, like a nymph-mermaid hybrid. Same rules apply.
No genie vamp/wolves. Plant-sims who have a kid with a genie, would just have increased magical powers. A plant sim-fairy would have the green-leafy body (not like the all green, with bark-like skin of a dryad. Or the red-skin of an imp. Scales and red-orange skin of lamia. Blue-green skin of a nymph. mermaid whatever color. Sylph white/pale pale blue. Etc.) of a plant-sim plus fairy wings.
Ok I think that's all my thoughts. Everything that has been building up inside me. Let's do this thing!
Comments
(Yup this is about to be my thought-pad. Look out Ideas Corner, you have been colonized by my imagination. ((Or at least my threads are)) )
Pretty much the same as all I've said before. I want covens for witches, And Conclaves for Wizards. OOOOOH Mages would be wonderful. Ok I'm officially inspired. Let's go to work. Mages Association. By the time I'm done with my ideas, all the magical sims could be a game in it of itself. Or could be in the Sims 4 first and then made into The Sims Medieval 3: Embrace the Supernatural. And added in as a similar system. With a patch on the old game that allows both the questing structure, and freeplay option. Myb freeplay option is $5 more, if you didn't already have medieval. (My concentraion of Medieval Studies for my major could really come in handy, lol.) Back to present times. Let's get witchy.
3 (Humanoid) Spell Casting Species
Witch
Wizard
Mage
(Let's add one more Druids)
Druids
Witches are the Creations of the Dragons- their element is fire
Wizards are the Creations of the Griffons- their element is air
Mages are the Creations of the Nymphs- their element is water
Druids are the Creations of the Dryads- their element is earth
Sorcerors are the Guardians of All Magic Created by the Fairies- their element is Ether/Magic/Life
(Had to add a 5th for symmetry with the previous Post. They can be mostly NPCs maybe. I'll think more on that later.)
Gonna do a breakdown of their powers next. (And just because you're aligned with one element, doesn't mean you can't gain profieciencies in others. Or that your offspring will be stuck. Remeber SeaWitches.)
I wanted a rivalry between Witches and Wizards. But now that I've gone and added more spellcasters, it'd probably be best to leave any in-game rivalries to the simmers. (Again, I'm acting like this will happen. But I'm a dreamer. And I can't help but want to tell my stories.)
Anyway.
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Witches are aligned with Fire, the hearth, chefs. Their spells are made over cauldrons. Exceptional at curses, love spells,etcs. Anything to do with the human body, and controlling it. Most powerful during the Summer Solstice.
Enchanting objects, rulers of passion.
Matriarchal in society. Male witches are warlocks. Equal in Power. Equally likely to pass down the magic to their children.
Their covens are hierarchical. The leader is the High Mother/Father. The Grand Master is the highest of the high for coven leaders.
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Wizards, aligned with Air. The mad (and not-so-mad) scientists of magic. The alchemists, innovators, broomstick makers (and the rest of the broom too). You want a fitch(finch) for Quidditch? You go to them.
Rather than a hearth, they distill their potions. All about the intellectual advance of magic. They view the more "earthy" and "emotional" ways of the witches as below them. Patriarchal in nature. Sometimes a lil stodgy. Very fond of their beards.
They group in a conclave. Leadership is more of a political chess-game. The conclave leader is the Librarian. The highest leader is The Great Sage.
Winter Solstice is their strongest day.
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Mages are of the Water. The Great Healers of magics. Nothing is beyond their power to heal. Death himself is wary of a mage with a loved one in his grip. (Rumor has it the Grim Reaper and the Lune Mage had a thing once, and he never really got over it.) Their medicine is highly set after. As are their fertility rights.
Strongest on the Spring Equinox.
Great at yoga.
Lune Mage is the highest high. Delphine is the leader of the smaller grouping.
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Druids are the Protectors of Nature. Regulators of the Harvest and the Hunt. Flora and Fauna fall under their purvey.
Druid's have the fall Equinox. The high druid is The Horned One. The highest high is the Hand of Herne.
And I'm officially out of steam.
But they need multiple forms too. I actually think that it would be really easy. They already made the option for occult sims. Alien, Vampire, normal form/supe form. It could apply to all the normal life state sims. Probably not a good thing for the Elemental Supes, they are what they are by nature. It's not another form to turn into. Dryad and the like would stay the same. Genies are genies in the bottle or not.
(Oh that just have me an idea for genie bottle houses and like the treehouses I mentioned. I'll get back to that later.)
But wolves would have 3 forms. Their human form. A wolf-man form, and their full wolf form. four legged awesomeness. Honestly I'm chill without the wolf-man form. But it could be useful, pull a teen wolf to win the football game and impress your crush. You know?
Fairies should maybe have a 'disguise' form. Normal form has wings. But maybe when they want to move around the mortals unnoticed, they can hide the ears and wings. (I think I said elves would be awesome too. I think I'm gonna go into that next. I forgot about them in the elemental post.) Elves could just use a spell to hide their ears, or you know, have two forms like the fairies.
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Okay time to talk about pocket dimension houses. I think that, like we have those hidden coves, there should be the option to create pocket dimension homes, that aren't entire new worlds, nor do they mess with the already made hidden worlds.
Like for dryads who live in the trees, there'd be an option to create a home in a tree. Either they make a few new worlds. Like Newcrest but with more options. So maybe 3 free-build worlds, and then two natural supernatural worlds, two or 3. Here me out, bc this will take a while.
*******************************(And maybe Elves can be added under Magic Elementals, I know they're typically more in tune with Earth. But they could exist in other elements. The respect for nature could be a trait of all elementals. They could be under/same power level as genies. And live in like biodomes. Like not a domed enclosure. But able to build homes out of the elements. And blend in with them. Work with the Sorcerers to watch over the balance, but not just of magic, of nature. Yess this, good idea. Naturally great with archery and fighting. They are The Custodians. The Enforcers. Elemental by nature, but able to cross breed with humans. And the basic supes. But not other major/medium elementals.)**************************************
Okay back to the pocket dimensions. I mean sure genies could live in a regular house like any normal old sim. But that'd be kinda boring, especially if they have bottles anyway. So they should be able to decorate their bottles and invite people in. If they live in one of the 3 free-build worlds, we could plop a bottle on, a plot. So normies could visit. But they could also travel. We could have something like that 🐸🐸🐸🐸 wagon from sims 3 as like a mobile caravan. Maybe we could have gypsies as a human subset of the supernatural. Not like withes, etc. Just humans tapped in the Powers. Giving them someone to run to, to learn from. And an even footing, in this magical world. It'd also create the option of travelling, instead of living in one place all the time.
Dryads could place a Magic Tree, that you can build in. It could look like a beautiful tree on the outside. Knock 3 times to be let in. Inside the walls would be all wood, with the swirls. The older and stronger the tree, the stronger the dryad, and vice versa. You could even have the dryads nurture the trees for the next generation to buy/live in. Plant sims could have a sacred duty to nurture these Mother Trees.
The sirens would have their Aires (Aviaries? I think it's Aires for the supernatural bird creatures.) Their roots. Nests built in the clouds. There could be a vine, or giant rock, linking them to the plot, and the earth itself. Time for that rock climbing skill to get some use. They could have hammocks made of stars, and clouds. Glass reflecting fractals of sunlight, cold be their light. No electric bills. Full solar power. And plants grown by Moonlight.
The nymphs would have their grottos, and ponds. Jump in, or go the dry route, through a cave, and get there. Living in Calms or bubbles. With cool underwater themed furniture. And bioluminescent algae.
Mermaids would have similar homes. They could live in pods. Seawater maids could have dolphins as neighbors. Have homes in the pools of inactive volcanoes. Or in the lakes, if they're freshwater. Rest on beds of sand, or coral. And you'd need their kiss to survive in their homes. Unlike nymphs, who are powerful enough to support anyone visiting their homes. The minor/medium elementals would need to make it work.
Like how I said the wood sprites would make the best Treehouses. That could be an option for any sim. A way to live it up. Needing only Father Trees, strong trees that could support their weight. But aren't necessary to the survival of the dryads and the like.
The Elves could live in the what's it called in the rainforest, all the leaves, the upper layer? Balcony? Something something.
Whatever the tops of the trees. Their whole world/neighborhood could be reached, CANOPY that's what it's called. Through walkways in the canopy. Climbing and swinging on vines like George of the Jungle.
Fire Eleves could live in Caverns of an active volcano. With the lamias and dragons as their company. The lamias could live in the lavaflows. Alongside the sharp black glass (? I forget the name.)
The Water Elves can live in an underwater city. Walking alongside the mermaid coves. Like Atlantis.
And the Air Elves can live near the Sirens, and sylphs. Slyphs living in the clouds, not a nest. All puffy. And wonderful. The Elves would live in between them. Connecting them, but maybe living separately.
Elves would have the duty of supporting whatever element they live in. The High Elves would live on the Magical Plane, where Fairies, and Genies originate.
Before I get into that. The sprite types could live in mini fairy house types, in their element. Like the fairy house in TS3, they wouldn't be large, and easy to upkeep. Other sims can't get in. But they'd all be NPCs anyway. We could have Gnome Homes and Penny Pixie Parlors too. So maybe Sprite Skylights (idk I'm out of rhymes.)
Ok back to the worlds. They could make things more simple. You know how they have the separate vacation menu (that should really be available at all times to edit), they can do it like this. In the world menu, up top, there should be small tabs, right. Not large enough to be obtrusive, but not too small to notice.
The "normal" worlds are available first up. Then next tab is "Supe" worlds. The worlds with enough room for each type of supe to roam. The vamp one would stay for Vamps, it's small and we don't have wolves yet. Then there'd be a wolf world, with a bunch of forests that are playable. And rustic/rustic chic homes for the packs. Then a Witch world, full of differing designs, for witches, wizards, mages, and druids. Next, a world of Fairies and genies. And Then 2-3 free worlds, so that we can expand.
Next are the Elemental Worlds. One for each element. The mermaids in water world, but connected to all bodies of water in Sim worlds. So a nymph or mermaid might pop up in your homemade fishing pond, as a portal. (lol). A Fire world. Earth world, that is mostly trees. An Air world. You get the idea. It's not stopping you from turning a plot in Magical Newcrest into a home for a Siren. But now there's a place full of them. The Magic World would just look like Pink/Purple Stars and Space. And 2-3 free worlds again.
Finally the vacation worlds. We should be able to get vacation homes in any world. But we should also get vacations that the different types of sims could enjoy. Like a "Lodge" world for Wolves. Atlantis, so and meet your water folk.
A Magic Academy, too get your Harry Potter on.
Honestly, magical school should be an option anyway. Esp with supe kids. And it should have 2 versions, playable and nonplayable. Like university. It should be an option for every level. You could go and train to learn more about your powers, and level up. Learn how to work with your powers and puberty.
Anyway back to vacation spots. Maybe a Magic Kingdom, like Disney world or something. Something that lets you, you know, go visit a resort with options. Someone posted a really cool thread about amusement parks. An amusement world would be epic.
You could really see what you get. And you don't have to kick sims out all the time, if your world gets too big. You can have multiple Newcrest like worlds. Worlds made for the magic system.
And this way it's not just, oh my sims a werewolf, and an accountant. It's my sim is a werewolf, and teaches basic spell casting 101.
Like having an actual alien world, to go to however you want. So you know where the mpreg babies get sent back to. Maybe have 2-3 alien worlds. In a whole 'nother "Interstellar" worlds tab. This way things can grow. Honestly, we could have more room to grow. So much easier. They could release the supernatural in two packs. And an alien travels expansion as a game pack. This way, they can't say that it's too much to do.
And we could have a really awesome game.
And hopefully zombies are optional, and can be configured just like full moon effects/moon phases. I'm not a fan of zombies in my garden, destroying everything, if I don't have a fence. Or of being attacked. Not my fav.
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