Frankly, I just click them away asap. More than anything they are annoyance to my game play. I always click the first option, without reading the text. Hoping the affect is minor, LOL
What would my sim do? (Roleplay it as your sim would respond and whatever happens, happens.)
Thank you everyone for participating.
I started out going for the most favorable outcome, but I switch to answering as I believed my sim would do, and it just seemed more fun and less tedious.
Guess the best answer for a positive outcome. (Who cares what my sim would actually do? I don't.)
If they had consequences like the ones in sims 2 had then I would care more. The ones in this game don't have as big an impact. I don't find them as fun unfortunately.
What would my sim do? (Roleplay it as your sim would respond and whatever happens, happens.)
I used to pick what I'd consider the best option but now I rolyplay just to keep them interesting.
*:.。."It's great being ((Queen Bee))!".。.:*
★・・・・・・★・・・・・・★・・・・・・★
✧ :-"As long as I continue to believe then one day my ((dreams)) really will come true."✧ :-
Another click on whatever & swear & wish they'd add a disable option to those stupid things, or at least come up with some new ones because I'm sick of seeing the same plum ones over & over again vote.
What would my sim do? (Roleplay it as your sim would respond and whatever happens, happens.)
Why aren't there a lot more chance cards (variety, not frequency)? They seem like easy things to crank out. I think if there were a greater variety they'd be a lot more interesting. And I agree with @ierolovrr31 - let's have more impactful consequences involved.
On his way home from work, Mr. Smith notices Mr. Jones broken down on the side of the road. Does Mr. Smith pull over and lend a hand or simply ignore Mr. Jones?
If you choose to ignore Mr. Jones, he should automatically become an enemy. That's the kind of thing I wish we had more of.
Why aren't there a lot more chance cards (variety, not frequency)? They seem like easy things to crank out. I think if there were a greater variety they'd be a lot more interesting. And I agree with @ierolovrr31 - let's have more impactful consequences involved.
On his way home from work, Mr. Smith notices Mr. Jones broken down on the side of the road. Does Mr. Smith pull over and lend a hand or simply ignore Mr. Jones?
If you choose to ignore Mr. Jones, he should automatically become an enemy. That's the kind of thing I wish we had more of.
Hee, hee... quoted for D&D suppport.
#DramaAndDanger
Comments
I started out going for the most favorable outcome, but I switch to answering as I believed my sim would do, and it just seemed more fun and less tedious.
*:.。."It's great being ((Queen Bee))!".。.:*
★・・・・・・★・・・・・・★・・・・・・★
✧ :-"As long as I continue to believe then one day my ((dreams)) really will come true."✧ :-
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
On his way home from work, Mr. Smith notices Mr. Jones broken down on the side of the road. Does Mr. Smith pull over and lend a hand or simply ignore Mr. Jones?
If you choose to ignore Mr. Jones, he should automatically become an enemy. That's the kind of thing I wish we had more of.
Hee, hee... quoted for D&D suppport.
#DramaAndDanger