Since the devs are talking about updating the CAS lately, i wanted to say some things and share an idea that could help us correct the most hated townies and add more customization to the game.
In said update they would add an option for us to create our own Styled Looks. We would dress our sims, add accesories, put make up on them and then save the Look. Then we are prompted to give the look a new, to associate a trait to the Styled Look (i will explain that later) and then ask if we want to share the Styled Look in the gallery.
The game then would only generate townies dressign them in the Styled Looks that we already have in the game, or the ones we created (unless we have selected to not allow townies to dress some of the styled looks when we created them, this option would show up when giving the look a name and a trait).
But, why did we have to associate a trait to the Styled Look? It is simple. Why we are just going to solve the ugly townies when we can even make them better?!
When you created a Styled Look, and you associated the Evil trait to that look, all the townies that have the Evil trait will prefer to dress in that Styled Look instead of other look that wouldnt match their personalities.
In future Packs, if they added a "asian" world they could add a hidden trait that would associate asian style looks to that trait. Or if they added witches, a hidden witch trait would be associated to the magic styled looks. If they added tratis like "Heavy Metal Lover", then they would dress up as a heavy metal lover would dress up in real life.
Guys, i am not talking about the premade families... I am talking about that game generated sims that wear the most weird combinations of clothes. I dont know why, but every thread i see someone complaining about them, and i always agree that they could look less weird and more realsitic. I am not talking about "looking perfect", i am talking about looking realistic. Thats why i suggested the trait system to the styled looks, to make the gam generated sims look like what their traits are... I am also in the groupo of people that dont like how sims 4 tends to mimic the "perfect world" where everyone is "beautiful and fashionable", but those game generated sims are too wonky. I want them to look like poor people, rich and tacky people, fashionable people, boho people, rock and roll people, punk rock people... Thats what i am talking about...
This is what a "Madonna Fan" trait would do to your townies that had it.
Comments
MCCC Dresser module allows players to "blacklist" certain items so they don't show up on townies but I think they'll still be available in CAS to use. I've never used it but I'm thinking of playing around with it to test it, maybe on a copy of my current save.
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
Player: *instructs sim to prepare meal* "Then eat something, you little goofball!"
Sim: *starts cooking meal*
-5 seconds later-
Sim: *Stops cooking meal* "I'm so hungry!"
Player: *head hits desk*
Thats why i included the "set trait" thing for the styled looks. They are not going to look perfect, they are going to look like what their personalities are. If one of the townies had artist traits, he would be walking around like a painter would be dressed,
I created my neighbourhoods first, filled all the houses with my favourite Sims families, rigorously got rid of all Sims that Maxis had put in their family gallery in game and found that my Sims - and some I allowed to stay, were filling the game roles of mixologist etc., Mrs Pancake turned up as a mixologist for example and all other roles taken by family members I hadn't found jobs yet. One new Sim made friends of all the Sims who past her gate when moving in and all of them were living in my houses.
This has come after the four years of playing the game, making dozens of families and houses and making sure that I evicted any Maxis families that seemed to find my builds irresistible. I move in one family and five move in around them without my permission? No way!
I have a limit of 200 Sims so I suppose that they do have to fill those roles when the limit is nearly reached by me.
Maybe that could work, but in sims 3 those pre-created townies die at some point, and then the game will generate random sims. The pre-created sims pool from sims 2 could work, but the problem i am pointing here is not their genetics. Their appearences usually looks okay, but their clothes are awful. I mean, there are tacky people in the real world, but EVERYONE?! urgh
@stilljustme2
I dont want to lose time giving makeover to townies. This is not why i bought this game.
@Simburian @Siliclone
Guys, i am not talking about the premade families... I am tlakign about that game generated sims that wear the most weird combinations of clothes. I dont know why, but every thread i see someone complaining about them, and i always agree that they could look less weird and more realsitic. I am not talking about "looking perfect", i am talking about looking realistic. Thats why i suggested the trait system to the styled looks, to make the gam generated sims look like what their traits are... I am also in the groupo of people that dont like how sims 4 tends to mimic the "perfect world" where everyone is "beautiful and fashionable", but those game generated sims are too wonky. I want them to look like poor people, rich and tacky people, fashionable people, boho people, rock and roll people, punk rock people... Thats what i am talking about...
But they dont die off and get replaced for game generated townies?
thats a good idea
What we need more than anything is some control over the numbers and who are all these generated sims. Right now I literally have demolished EVERY building on every lot in every world (turning them all into empty residential) except for Willow Creek (it's just an experiment for this play through with seasons). So I only have a park, 4 nightclubs, a library, and a gym for commercial lots. Yet the game has STILL managed to find reasons to generate 70 unasked for random sims. What we should be able to do is just add a certain number of adult homeless townies, either creating them or downloading them off the gallery, and that should be enough for the game to use. But the game always still insists on creating more. IF I had ten nightclubs, that doesn't mean I need three bartenders and two djs for each. I'd rather see the same handful at different clubs than 50 new random sims. San Myshuno is even worse, creating sim after sim to fill the streets...why can't the Landgraabs and sims I've put in homes wander by instead? Someone actually made a mod that uses sims this way for the most part, and it works perfectly fine. 100 sims overall should be more than enough for the game to function if programmed right, but now, there doesn't seem to be any number that stops the game from making more.
I agree with this. Settings to choose how many townies you want (excluding job roles that are necessary) would help quite a bit.
Yeah, i agree that we should have more ocntrol over our games. But i have seen some devs saying that they prefer to add new features in gameplay than adding "toggles". I think i saw them saying that when Vampires where released and people were arguing why we dont have the options to turn vampires, aliens and ghosts off.
In a game franchise that was once about customization, its really hard to understando those things. EA probably cut the money and they dont have enough time to create "toggles" or they would have give up new gameplay features.
I have seen a mod where it stops most of the game townie generation and it only leaves the important ones. I never used it, but its seems that the game still uses "those" to generate more sims than needed. Maybe the only solution would be adding premade townies. IDK.
As to your point, while you posit some very good ideas, trying to keep that odd-looking or odd-acting Sim out of your neighborhood is troubling to me. This is the very heart of diversity, some espouse we need more of. I would much rather explore why the Elder woman dresses so very strangely and has forty cats on her lot. She is merely Eccentric. Another trait that has been overlooked. Maybe she's so poor she not only digs in trash cans for her food, but she snags bits of clothing where she can find it and that results in her strange style.
Again, what is beautiful to some isn't necessarily beautiful to all. I like the variety of Sims in my game. And I have, as yet, to come across one whose looks, and/or personal style, make me flee from my computer in distress. I guess I really do love all People — and Sims.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
I would truly despise that. It's enough that we have pre-mades. I wouldn't want to keep seeing the same sims over & over. TS3 was like that with the NPCs.
I exercised my "option". I simply didn't purchase that Game Pack.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
The thing is... I like to play with vampires sometimes, but sometimes i Just like tô pretend that the live in a realístic world without anyone Supernatural being.
Above that I also liked the objects and the world from the Vampires GP. You know what i mean?!
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And, i agree with you... The traits system needs anexo overhaul... Its kinda weak. Some traits até tô black or white and some of them doestn even have a opposite trait.
I'm all about choice in a game. I preferred to not purchase the Supernatural pack in Sims3, and although we already had vampires running around in out towns, previously, I could easily avoid them. I do realize many like them and so be it. (I wouldn't want to stand in another player's way of having fun. Which is why I was grateful in Sims3 and now 4, that I could avoid the issue by simply not making said purchase. Yeah, I missed out on having the rocking chair many of us wanted, but after the Zombies went out-of-control, I was definitely glad of the choice I made.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
Yep, i hate to be manually changing them/deleting them. Like, i dont have enough time to play my game already!
I think the problem would be solved if the styled looks were related to traits our sism have, cuz we could always save more and more styled looks, the game would have a huge variety of clothing to choose from.