I don't know what happened but I have a sculpting station and it is rendered useless and cannot be deleted. There is a huge block of wood on it, and it is an eye sore.
I recently had to evict, copy the lot to the bin, bulldoze the entire thing and replace because of another glitch that was happening (my teen was stuck doing the "sneaking around" walk all over the house for no reason. It happened when I moved the family back in. I cannot use it, sell it, or delete it. I cannot select it. I can't use the testingcheats delete. I can't get rid of it no matter what! Is there any help out there? The thing is right along the side of the house so it is going to keep me from being able to add on to the house in the future and I just can't have that. Please tell me there is a solution!!
The Palmer Legacy -- Generation 1
It all started with Zack & Blair....
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NRaas: MasterController > Household > Object Reset > choose lot > Not Inventory > choose item and reset (requires MC Cheats module)
If that's not working but you have a save right before evicting family + replacing lot, there's a much easier way to fix the sneak glitch.
NRaas: MasterController > Advanced > Reset Sim
or
NRaas: DebugEnabler > Options > Reset Walk
S3 simblr: http://simplysimming.tumblr.com/
S4 simblr: http://simlogic.tumblr.com/
It all started with Zack & Blair....
As for the problem with the station I have no solution I fear. The glitch may have occured because there’s a block of wood on it. It’s real strange deleting with testingcheats doesn’t work...
Reset everything performs a reset on every object and sim in town. Resetting a sim drops every action/interaction and places them in front of the home lot. Skills, relations, progress, etc are untouched.
Before reset everything for the town, you can try this instead... Click any where on the ground of the home lot > NRaas: MasterController > Reset Lot
This will reset just the home lot with everything on it.
S3 simblr: http://simplysimming.tumblr.com/
S4 simblr: http://simlogic.tumblr.com/
I mean, look at the thing hahaha. I had to buy another one for her so she could continue sculpting. I really hope the reset does the trick.
It all started with Zack & Blair....
Let me know if you need further help.
S3 simblr: http://simplysimming.tumblr.com/
S4 simblr: http://simlogic.tumblr.com/
It all started with Zack & Blair....
It all started with Zack & Blair....
https://www.youtube.com/channel/UCuW44b3uCMtCSaq4gwC8EZg
The OP has solved their problem in exactly the way I would have -- MC > Object Stats > Select to Flush. And then the DebugEnabler way as was also mentioned if for some odd reason the MC method fails. Radius Purges are tricky things and sometimes too effective, you wouldn't want to lose a sim or something important like the active plumbob that way so it's best to save(as) first in case something goes wrong.
But just to add some information here, MC Resets on sims, lots and Reset Everything actually rebuild the sims, lots, and objects from the ground up based on the information the game has on them. That's why they are considered much deeper than a testingcheatsenabled resetsim (which really doesn't do much except get sims out of impossible situations) and they do not disturb wishes and opps like the Edit Town evict method does. One should never be afraid to MC Reset a sim, lot, or town. If sims end up looking entirely different or glitch out after such an operation, afraid that means the sim or object was too corrupt to work with at the start.
I run and highly recommend an MC Reset Everything every 6-8 sim weeks or so to keep ongoing games running well. It's intrusive to gameplay, so I try to do this in the middle of the night/wee hours of the morning when I can then send everyone back to bed or whatever they were doing and to minimize the number of inactives at work who would be disturbed. But it does seem to reach some things that Overwatch and ErrorTrap either can't or take much longer to notice, world lot routing seems to be improved after having run one, my games start up and save noticeably faster, etc. Wouldn't want to run one more often than required though, and it can take as long as 10-15 minutes to run depending on one's system, the size of the world and how many sims/objects are in it.
NRaas has moved!
Our new site is at http://nraas.net
Zumi and the Winchester Brothers
The Watcher's Caretaker - A Limited ISBI
My more stubborn, or more poorly designed worlds with minor flaws here and there seem to require every 4 sim weeks rather than 6-8, others can go longer before I even begin to notice any issues or sluggishness in play and delays in loading.
But I actually forgot why I was posting what I did while I was typing. There were concerns expressed that Reset Everything from the MC > Town menu might reset sims' progression or undo career and skill progress, or send things back to they way they were at the very beginning of the game, that kind of thing. That's not what it does.
NRaas has moved!
Our new site is at http://nraas.net
Zumi and the Winchester Brothers
The Watcher's Caretaker - A Limited ISBI