Hi, in many custom careers there is no "take a day off" option. Can this option be added via Create-A-Career?
I think the way to do that in Create-A-Career is to make sure there's something in the "PTO per day" section, so that Sims earn days off.
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
> @luthienrising said: > makochan wrote: » > > Hi, in many custom careers there is no "take a day off" option. Can this option be added via Create-A-Career? > > > > > I think the way to do that in Create-A-Career is to make sure there's something in the "PTO per day" section, so that Sims earn days off.
They earn their days off, but there is no option in the menu "take a day off - career". Maybe it's a mistake and only I don't have this option - I don't know. It's only "take a vacation". Can this be somehow fixed / modified?
> @luthienrising said:
> makochan wrote: »
>
> Hi, in many custom careers there is no "take a day off" option. Can this option be added via Create-A-Career?
>
>
>
>
> I think the way to do that in Create-A-Career is to make sure there's something in the "PTO per day" section, so that Sims earn days off.
They earn their days off, but there is no option in the menu "take a day off - career". Maybe it's a mistake and only I don't have this option - I don't know. It's only "take a vacation". Can this be somehow fixed / modified?
This happens to me with some careers, and sometimes it doesn't. I also get some other missing strings, usually the one that asks you if you are sure when you try to quit your job. But whenever i get these issues i use Sims 4 Studio to fix them manually.
@makochan
Taking PTO is part of the tool already but it's the Python/script part that makes the interaction appear on the phone, and it's a bit more complicated to make so perhaps that's why it doesn't work for some careers.
@JacobC679
Make sure you have filled the texts in the languages pages, you can access these by cliking on the language in the Text panel, just under the Track one in the Edit career page.
Having an issue where Careers are not recognizing Holidays for days off. Career that gave the error was created/exported after it was updated for the seasons pre-patch. this is what MCC is giving: File "T:\InGame\Gameplay\Scripts\Server\careers\career_base.py", line 2784, in _apply_on_target KeyError: <CareerTimeOffReason.HOLIDAY = 7>
Hi @Neia or anyone else who can help! Why would some of my custom careers be cheatable (eg. careers.add_career industrialist is working) but some aren't (eg. careers.add_career barista)? Do I need to have 10 levels in a career before it's cheatable? Or branches? The careers that aren't working are 5-level single-branch careers. The careers that are working for cheats are 10-level branched careers. EDIT: ... except my only-one-level career is cheatable. So I've got no clue.
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
@ElleSkellington
Do you have a LastException file with more details perhaps ? I'll see if I can reproduce it in my game too.
@luthienrising
From what I've seen, it's based on how the game is registering the career when loading the resources, so if the name is simple and not already used, it works. But if you have spaces in the career name for example, it gets more complicated. I think your Barista career probably doesn't work because there's already a teen career with the same name.
If the name isn't working, you can also use the ID of the career, which can be found in the Edit career page, just under the name. It's far harder to remember, but it always works !
@luthienrising
From what I've seen, it's based on how the game is registering the career when loading the resources, so if the name is simple and not already used, it works. But if you have spaces in the career name for example, it gets more complicated. I think your Barista career probably doesn't work because there's already a teen career with the same name.
If the name isn't working, you can also use the ID of the career, which can be found in the Edit career page, just under the name. It's far harder to remember, but it always works !
Perfect - thanks!
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
@neia33 I created some career thanks to this tutorial, but I have a problem adding some fillers. The name and description of the girl does not position it in the right place. They should find this on the first icon and not the last one. would anyone have a solution? ( aya85 careers : Armee de terre)
This is my first time ever using Python and I don't know squat about coding. I have gone through the process a dozen times now and I'm getting the same errors, I have re-exported from the career creator tool, saved the file Python with 3 different names, reinstalled everything...I am at a loss.
@Harlequin_Eyes
The files inside the package folder go into s4pe, the .py is for Python and you don't need s4pe for that. I tried to import your .py and it works fine. What are you trying to do exactly ? Are you following the steps in http://www.simneia.fr/help.html ?
> @Neia said: > @Harlequin_Eyes > The files inside the package folder go into s4pe, the .py is for Python and you don't need s4pe for that. I tried to import your .py and it works fine. What are you trying to do exactly ? Are you following the steps? In S4PE: File->New Resources->Import->From File I select all files in the package and import them Save As->[filename] .py Run Python via Command Prompt Try to import and receive that message
S4PE is not automatically saving the file as a .py but instead as another package file so I'm manually adding the extension (I change the filetype to All Files first so I'm not accidentally saving a ".py.package" file. If I leave it as a .package file and try to import it I'm getting the same issues. I am missing something between importing the files and saving them in S4PE.
This is super fun... I've just created a Paranormal Investigator career with three tracks. I know it's *possible* to add chance cards, but I'm not interested in doing that right now. However, I would really like to add a uniform. Has anyone experimented with that? I assume there's something in all the files you download from the Create-a-Career tool that need to be modified, but I wouldn't even know where to start. A couple of Google searches later, and I'm still clueless.
Edit: I'd also love to be able to attach items to promotions... i.e. the Wormhole Generator for the Alien track, Vampire Lore book for the Vampire track, etc. So if anyone knows how that might work, I'm super interested!
@Harlequin_Eyes
Like I said, the .py is for Python and you don't need s4pe for that. S4PE is for making the package file.
You need to create two files : a .package and .ts4script. At http://www.simneia.fr/help.html, the steps for the .package are described under "Creating the .package" and the steps for the .ts4script are under "Creating the .ts4script"
I am obviously missing something. I have followed the first half of the directions for creating the .package with no issues. The second part for creating the script, "Copy paste the .py inside your Python install directory" what .py? There was no .py created?
This has become far more trouble than it's worth so I'm done with trying. Thanks anyway.
I am obviously missing something. I have followed the first half of the directions for creating the .package with no issues. The second part for creating the script, "Copy paste the .py inside your Python install directory" what .py? There was no .py created?
This has become far more trouble than it's worth so I'm done with trying. Thanks anyway.
The .py file is one of the files you'd be downloading with your career from Neia's site (make sure extensions are on so you can see which file this is). Copy that file into the Python install directory.
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
Okay, I apologize if this was already asked(this thread is crazy long and I may have missed it) but are the custom careers full-time as well as part-time? Is there an option somewhere I may have missed? Thanks!
Hi @Neia ! Just checking in to see if you're updating for today's patch. Careers are reported broken.
@PvtGuy you set your own hours for careers. I've made a career with as little as 1 hour a week. @animesawsome22 no, the career builder doesn't have work-from-home pay or tasks. It does create a cheat automatically using the main career name.
EA CREATOR NETWORK MEMBER — Want to be notified of patches, new Broken Mods threads, and urgent Sims 4 news? Follow me at https://www.patreon.com/luthienrising.
Comments
I think the way to do that in Create-A-Career is to make sure there's something in the "PTO per day" section, so that Sims earn days off.
> makochan wrote: »
>
> Hi, in many custom careers there is no "take a day off" option. Can this option be added via Create-A-Career?
>
>
>
>
> I think the way to do that in Create-A-Career is to make sure there's something in the "PTO per day" section, so that Sims earn days off.
They earn their days off, but there is no option in the menu "take a day off - career". Maybe it's a mistake and only I don't have this option - I don't know. It's only "take a vacation". Can this be somehow fixed / modified?
This happens to me with some careers, and sometimes it doesn't. I also get some other missing strings, usually the one that asks you if you are sure when you try to quit your job. But whenever i get these issues i use Sims 4 Studio to fix them manually.
Taking PTO is part of the tool already but it's the Python/script part that makes the interaction appear on the phone, and it's a bit more complicated to make so perhaps that's why it doesn't work for some careers.
@JacobC679
Make sure you have filled the texts in the languages pages, you can access these by cliking on the language in the Text panel, just under the Track one in the Edit career page.
this is what MCC is giving: File "T:\InGame\Gameplay\Scripts\Server\careers\career_base.py", line 2784, in _apply_on_target
KeyError: <CareerTimeOffReason.HOLIDAY = 7>
Do you have a LastException file with more details perhaps ? I'll see if I can reproduce it in my game too.
@luthienrising
From what I've seen, it's based on how the game is registering the career when loading the resources, so if the name is simple and not already used, it works. But if you have spaces in the career name for example, it gets more complicated. I think your Barista career probably doesn't work because there's already a teen career with the same name.
If the name isn't working, you can also use the ID of the career, which can be found in the Edit career page, just under the name. It's far harder to remember, but it always works !
@shoosharooroo
No uniform at the moment
Perfect - thanks!
I created some career thanks to this tutorial, but I have a problem adding some fillers.
The name and description of the girl does not position it in the right place. They should find this on the first icon and not the last one.
would anyone have a solution? ( aya85 careers : Armee de terre)
TypeError: source code string cannot contain null bytes
This is my first time ever using Python and I don't know squat about coding. I have gone through the process a dozen times now and I'm getting the same errors, I have re-exported from the career creator tool, saved the file Python with 3 different names, reinstalled everything...I am at a loss.
The files inside the package folder go into s4pe, the .py is for Python and you don't need s4pe for that. I tried to import your .py and it works fine. What are you trying to do exactly ? Are you following the steps in http://www.simneia.fr/help.html ?
> @Harlequin_Eyes
> The files inside the package folder go into s4pe, the .py is for Python and you don't need s4pe for that. I tried to import your .py and it works fine. What are you trying to do exactly ? Are you following the steps?
In S4PE:
File->New
Resources->Import->From File
I select all files in the package and import them
Save As->[filename] .py
Run Python via Command Prompt
Try to import and receive that message
S4PE is not automatically saving the file as a .py but instead as another package file so I'm manually adding the extension (I change the filetype to All Files first so I'm not accidentally saving a ".py.package" file. If I leave it as a .package file and try to import it I'm getting the same issues. I am missing something between importing the files and saving them in S4PE.
Edit: I'd also love to be able to attach items to promotions... i.e. the Wormhole Generator for the Alien track, Vampire Lore book for the Vampire track, etc. So if anyone knows how that might work, I'm super interested!
Like I said, the .py is for Python and you don't need s4pe for that. S4PE is for making the package file.
You need to create two files : a .package and .ts4script. At http://www.simneia.fr/help.html, the steps for the .package are described under "Creating the .package" and the steps for the .ts4script are under "Creating the .ts4script"
This has become far more trouble than it's worth so I'm done with trying. Thanks anyway.
The .py file is one of the files you'd be downloading with your career from Neia's site (make sure extensions are on so you can see which file this is). Copy that file into the Python install directory.
Also is there a way to make a career cheat for your careers?
@PvtGuy you set your own hours for careers. I've made a career with as little as 1 hour a week.
@animesawsome22 no, the career builder doesn't have work-from-home pay or tasks. It does create a cheat automatically using the main career name.