So I’ve been thinking, I really want a shopping mall in the Sims. There’s so many ways they could incorporate it. I just feel like it’s something missing from Sims 2 - 4, and it always feels unrealistic not to have one in a game as way to get out of the day.
So as a Game Pack, I would imagine we’d need maybe a single neighbor hood (eg like Forgotten Grotto) with one huge lot (maybe 64x64, but I would encourage them to go one better and maybe go 90x90).
Obviously have one prebuilt Mall (with empty room for players to build their own Shops) and the ability to build your own from scratch.
I would imagine that they could repurpose the food stalls and give us indoor versions that look like the front of Fast Food shops.
New Gameplay items:
Clothes Racks (Either like Hot Date where it’s shop exclusives outfits, or like Sims 2 ( you could change how the game works in Settings to have Full Acces to CAS or buy purchase only).
Grocery items: Things like shelves, freezers, fridges, fresh produce stations etc). Either buy from the store or have someone deliver groceries to your door. Or disable it in settings.
Hairdresser stations, new Workstations etc.
I’m not sure how it would work overall, but I’m sure they could think of something to incorporate what I’m saying.
Other packs could obviously work in favour of this.
I imagine they would have to make the lot a “Special” lot type with custom coding so that Sims wouldn’t just shop and eat, but they could also do thinks like use a gym or visit a spa for a massage inside the shopping centre.
Would you guys buy a Shopping Mall GP and if so, what would you want to see in it?
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True. But potentially they could find a way around it. I say as if it’s very unlikely to happen BUT;
Some areas like the Willow Creek Park have very simple backdrops and huge lots in this area seem to run really well whereas the rest of the game they run terribly. I also had a mod that increased the amount of Sims in my game and I didn’t have any issue in the base game park areas. But I did have issues elsewhere.
I also know to help reduce lag in the Science lab they made the backdrops really basic (it’s like it’s in the middle of nothing) as that lot gets really laggy with all the equipment and that object that makes other objects.
They could create custom rules for this large area world but yeah. I hear what you’re saying. Thing is they’re creative solutions to problems surely. Even doing what the Sims 2 did and completely limiting how NPC Sims Work and making them almost hollow with no programming, skills etc. so the game doesn’t have to do anything with them.
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I think instead of one huge shopping mall that’s all open at once, it should be divided into ‘units’ much like the CL apartments, where each acts as its own store, that would make it much more stable.
It's possible they expand retail in the future but huge lots filled with sims are a nightmare for performance. Most people don't play or gaming rigs capable on handling that, hence the 20 sims per lot limit. And even with that limit people keep complaining about lags in public venues.
I personally see why we can't shop for clothes in TS3 and TS4. With a CAS like that it doesn't really make sense and shopping racks aren't much different than the mannequins we already have if we want to simulate buying clothes.
Every mall I've ever been to has at least one major supermarket in it.
I live in a tiny city, and there's only one mall here, and it has two large supermarkets, one at each end.
I thought the purpose of a mall was for one-stop shopping.
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yes i think that to i would love if they would more items to that and tweak some stuff like having sims pay at the register for more realism