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What packs do you need to see for the next 3 years?

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    ceinwynieceinwynie Posts: 162 Member
    edited June 2018
    I want to see something never done before, I know a lot of people ask for university but I want something different like a carnival expansion pack with clowns, magicians and stuff like that, I would love to have something like making magic again, and a farming ep with cows, bunnies, horses, pigs, etc.
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    AHolyToiletAHolyToilet Posts: 870 Member
    edited June 2018
    Love/Romance GP (for the lack of romantic animations, specifically cuddling, and gameplay)

    Witches GP (I have many Sims waiting for the ability to gain magic)

    Consequences, danger, death, etc GP/EP (Just SOMETHING to make the game a little harder and death a bit more punishing)

    Entertainment GP/EP (I just want more musical instruments, specifically electric guitar and the saxophone)

    Hobbies GP (A pack that adds like 5-10 fully fleshed out hobbies with the right skills for them would be great. I like busy Sims)

    Something that adds some kind of combat. I miss the martial arts in the Sims 3. (Though this time, maybe make it more useful?) And while I've never played this game, the combat in TS: Medieval looked awesome.

    Those are the packs I'd say I need in order to clearly improve my playstyle. Everything else like Farming, more fleshed out occults, University, Superheros, etc would just be icing on the cake for me.
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    GamingTweetyGamingTweety Posts: 851 Member
    My priorities are love game pack, witches pack, more vacations, a pack that allows us to travel to past like Victorian Edwardian or medieval eras . A pool stuff pack would be cool.
    Gallery id: GamingTweety

    Looking for some custom animations? Check out my youtube channel: https://www.youtube.com/channel/UCKrWaxowK2vCzwkz6bEZRbg

    Deviantart profile: https://gamingtweety.deviantart.com/
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    Luuciia1Luuciia1 Posts: 71 Member
    I strongly believe they are working on a new occult live-stage since in twitter if you go to see sim guru grant you will see that he is asking what we would like to see; werewolf's, witches, fairies or genies.
    I cant votes because I do not have twitter account and dont want one hehe, but I bet you we will see a witches or fairies in the sims 4 soon enough. I am not so picky in which next occult I want to have in my game if they do them with the same love as they did Vampires and of course they keep coming hahaha i cant just have one or two occults especially since aliens are not half as cool ( regarding system ) to play with :star:
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    johnniefulton5johnniefulton5 Posts: 1 New Member
    More stuff for the baby, toddler, child, teen.
    University like in the sims 3 aka sims go to college
    werewolves... we wanna twilight sim romance haha
    farms.. like with farm animals? growing corn, wheat, and so on
    more kitchen stuff
    more dinning room stuff
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    LiyonceLiyonce Posts: 7 New Member
    1. University
    2. More vacation destinations!!! please! Salvadorada was honestly such a tease. I want my sims to actually go on vacation again :(
    3. Cars. I need cars. How can my sims live the lavish lifestyle they’re supposed to live without a lamborghini? As if.
    4. Something similar to generations
    5. Supernatural beings
    6. More careers that I can actually join my sim with. Like a Get to Work 2.0.
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    CharlieWakCharlieWak Posts: 8 New Member
    Some ideas for packs:

    Tropical paradise:
    includes holiday resorts, house boats, mermaids, emphasis on the pirate career... i saw a really good idea for one

    Time travel:
    Ability to travel into the past and future

    World adventures:
    go on holidays to different countries and cultures

    Supernatural:
    fairies etc

    STAIRS!!! different shapes of stairs!
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    CharlieWakCharlieWak Posts: 8 New Member
    Sims 4: Education ideas

    Preschool/Day-care

    This idea is for toddlers. Preschools will help to increase a toddler's skills quickly and give them a head start in elementary school. You can choose from a few pre-set preschools:
    • Achieving Children Preschool
    ○ A good preschool that costs money to attend. Toddlers' skills are raised quickly by playing with other children and good teachers.
    • Small Steps Preschool
    ○ A mediocre preschool that also costs a bit of money to attend. Toddlers' skills are raised fairly quickly by playing with other children and mediocre teachers.
    • Tiny Terrors
    ○ A bad preschool that is free to attend. Toddlers' skills will be raised but not very quickly by playing with other children. The teachers seem to ignore the children's skills and just tend to their basic needs.

    A new career could surface here as a preschool / day-care teacher. You are able to build the school how you wish and tend the children's needs and skill development. You can hire staff as you go through the levels such as assistant teacher and lunch lady, and can opt to take in babies and toddlers or just toddlers. Your sim can develop relationships with the children and advice parents on which elementary school the toddlers should attend.


    Elementary

    This idea is for child sims. You can have a variety of schools in the game. When a toddler ages up into a child, you get the option to choose which school they attend. You must enrol in a school or the child will attend the local public elementary school. Schools include:
    • Public Elementary school
    ○ This is where the child goes if not enrolled in any other school. This is also an option for enrolment. This school is free to attend and the child will receive a mediocre education with no skills gained from the school. They can attend afterschool ballet or soccer. There is no uniform at this school and they do not require any particular toddler skills for entry.

    • Cedar Grammar School
    ○ This school is free to attend and the child will receive a mediocre education with an emphasis on science subjects. They can attend afterschool ballet, soccer or homework clubs. There is a uniform at this school: the child can wear anything as long as it is blue. They do not require any particular toddler skills for entry.

    • Burgh School of Arts
    ○ This school costs to attend and the child will receive a good education with an emphasis on the arts subjects. They will gain creativity skill quickly and will learn to play an instrument or learn to paint or sculpt. Children can also participate in a multitude of afterschool activities such as drama club, orchestra, choir, dance and art club. Children will learn to sing and can choose to be involved with the many recitals and plays. There is no uniform as creativity is encouraged. They require a minimum of level 3 in the imagination skill for entry.

    • Wakefield School of Science
    ○ This school costs to attend and the child will receive a good education with an emphasis on the science subjects. They will gain mental skill quickly and will learn how to conduct experiments. Children can also participate in afterschool clubs such as Chemistry, Biology, Physics and Psychology. They will work towards science fairs and gain prizes for scientific research. There is a uniform for this school that consists of neat grey trousers and shirt or grey dress and black shoes. They require a minimum of level 3 in the thinking skill for entry.

    • Bridge School of Sports
    ○ This school costs to attend and the child will receive a good education with an emphasis on sport subjects. They will gain motor skill quickly and will learn how to do a variety of sports. Children can participate in afterschool clubs such as soccer, football, baseball, lacrosse etc. There is a uniform of sportswear. This school constantly has matches that the child has to attend on the weekends and afterschool. They require a minimum of level 3 in the movement skill for entry.

    • Princess School for Young Ladies / Master School for Young Gentlemen
    ○ These schools are expensive and the child will receive an excellent education with an emphasis on social skills. They will gain the social skill quickly and will learn poise and which cutlery to use. They must attend afterschool activities such as finishing class, ballet, opera appreciation etc. The children will learn to play a classical instrument here too. The uniform is very smart formalwear that is the same for everyone. They require a minimum of level 3 in the communication skill for entry.

    • Hanslip School for the Elite
    ○ This school is very expensive and the child will receive an excellent education with an emphasis on all of the subjects. They will gain all of the skills very quickly and will learn to play an instrument, sports and everything that can be offered. They can opt to attend afterschool homework clubs, music clubs, sports clubs, drama clubs etc. The uniform is very formal wear that is the same for everyone. They don't require any particular skills, but if the child wants to apply here, they must take a formal test. Having a maximum in all of the skills (including potty) increases a child's chances of getting in, however, the school may see potential in some students and take them on anyway.

    • Turnery School for the Delinquent
    ○ This school is free to attend and the child will receive a terrible education. This is a boarding school, so the child will be away from home for the duration of their childhood. However, they will gain criminal skills and learn to pickpocket as a child. They can attend afterschool activities such as mild deception club and robbery club. The child will not gain any skills. The uniform is all black. This school does not require any particular skills for entry.

    Children can choose to perform poorly or well at whichever school they go to, but there is the chance they will get kicked out, particularly from Hanslip. In these circumstances, children must apply to a another school or public school, but they may be rejected. Children can also choose to be home schooled and can take online courses, but these do not increase skills as much as schools would.

    Highschool

    This idea is for teenagers. The school and skills the child received in elementary school would affect their choice of Highschool. The teen can choose to continue at the school they attended as a child and gain the same skills or attend another school. All teens must take an aptitude test to see which school they belong at. Their skills and previous schooling will affect this decision, but ultimately it is the sims choice. If they have been at a free school, they may be referred to a private school and vice versa.

    • Public High school
    ○ This is where the teen goes if not enrolled in any other school. This is also an option for enrolment. This school is free to attend and the teen will receive a mediocre education with no skills gained from the school. They can attend afterschool activities to gain skills such as writing or programming. There is no uniform at this school and they do not require any particular child skills for entry. A teen may be referred to this school if they have performed poorly in elementary school or have not got the skills to get into another high school.

    • Cedar Grammar School
    ○ This school is free to attend and the teen will receive a good education with an emphasis on science subjects. They can attend afterschool homework clubs, writing, photography and logic. There is a uniform at this school: the child can wear anything as long as it is blue. They do not require any particular child skills for entry. A teen may be referred to this school if they have performed well, but wish to not spend any money on education.

    • Burgh School of Arts
    ○ This school costs to attend and the teen will receive a good education with an emphasis on the arts subjects. They will gain skills such as violin, piano, guitar, comedy, Djing, dancing, painting, photography, organ and singing quickly. Teens can also participate in a multitude of afterschool activities such as drama club, orchestra, choir, dance and art club. Teens get the opportunity to run recitals and plays. There is no uniform as creativity is encouraged. They require a minimum of level 3 in the creativity skill for entry.

    • Wakefield School of Science
    ○ This school costs to attend and the teen will receive a good education with an emphasis on the science subjects. They will gain skills such as gardening, handiness, fishing, herbalism, logic, programming, rocket science, video gaming and veterinary. Teens can also participate in afterschool clubs such as Chemistry, Biology, Physics and Psychology. They will work towards science fairs and gain prizes for scientific research. There is a uniform for this school that consists of neat grey trousers and shirt or grey dress and black shoes. They require a minimum of level 3 in the mental skill for entry.

    • Bridge School of Sports
    ○ This school costs to attend and the teen will receive a good education with an emphasis on sport subjects. They will gain skills such as bowling, dancing, fitness, handiness and pet training. Teens can participate in afterschool clubs such as soccer, football, baseball, lacrosse etc. There is a uniform of sportswear. This school constantly has matches that the teen has to attend on the weekends and afterschool. They require a minimum of level 3 in the motor skill for entry.

    • Princess School for Young Ladies / Master School for Young Gentlemen
    ○ These schools are single sex and are expensive. The teen will receive an excellent education with an emphasis on social skills. They will gain skills such as baking, charisma, cooking, dancing, painting, piano, violin and writing. They must attend afterschool activities such as finishing class, ballet, opera appreciation etc. The uniform is very smart formalwear that is the same for everyone. They require a minimum of level 3 in the social skill for entry.

    • Hanslip School for the Elite
    ○ This school is very expensive and the teen will receive an excellent education with an emphasis on all of the subjects. They will gain a random selection of skills, but achieve them at a high standard. They can opt to attend afterschool homework clubs, music clubs, sports clubs, drama clubs etc. The uniform is very formal wear that is the same for everyone. They don't require any particular skills, but if the teen wants to apply here, they must take a formal test. A teen can be referred here if they perform extremely well and gain As in elementary school or have already got a level 10 in an adult skill.

    • Turnery School for the Delinquent
    ○ This school is free to attend and the teen will receive a terrible education. This is a boarding school, so the teen will be away from home for the duration of their teenage years. However, they will gain criminal skills and learn to perform all sorts of criminal activity as a teen. They can attend afterschool activities such as mild deception club and robbery club. The teen will gain the mischief skill. The uniform is all black. This school does not require any particular skills for entry. A teen may be referred here if they have been expelled or caused a lot of mischief and pulled a lot of pranks as a child.

    Teens can also be home-schooled and take online courses to specialise in their hobbies.

    Teens will have a prom at whichever school they go to and can ask other sims to prom. They can match their outfits and rent limos to get them to prom.

    As teens age up, they will attend a graduation. The colours of the robes depend on which school they went to, but the sim can keep the robes forever to remind them of their teen years. They shall receive a diploma when they graduate and can invite friends and family to the celebration. They can also have a graduation party at home. Sims can congratulate each other and take photos for the year book. When sims graduate, they will receive a year book and can remember sims that signed it and arrange to visit them.

    University/Community college

    After high school, adults can choose to work (their career opportunities differ with whichever school they attend) or they can go to university. University will open up a host of new careers and opportunities. Each sim will take an aptitude test to see which course is best for them and whether they can apply for a scholarship. Ultimately, any sim can take any course, but some will find them easier than others. There is a variety of courses:

    • Performing Arts
    ○ Sims who attended the Burgh School of Arts will have the advantage here. They require high levels of comedy, music, dance and drama skills to gain a scholarship. Sims will learn these skills on the course and will perform in plays, choose which music ensembles they join and which type of dance they join whether its ballet, tap or hip-hop. Sims who take this course will get the opportunity to be an actor, director, musician, dancer, or in musical theatre.

    • Fine Arts
    ○ Sims who attend the Burgh School of Arts will have the advantage here. They require high levels of painting, photography and sculpting to gain a scholarship. Sims will learn these skills on the course and will create art exhibitions of their own work. They have the opportunity to become an art critic or an artist that is paid more for their work. They can also own a gallery and get offered works to buy for the gallery (a business like a restaurant).

    • PE
    ○ Sims who attend the Bridge School of Sports will have the advantage here. They require high levels of fitness for a scholarship. Sims will be involved in the University sports teams for any sport they wish and will regularly attend games against other universities. They will get the opportunity to become a sportsman in their specific field and possibly go to the Simlympics. They can also become a high level coach.

    • Sciences (specifically biology, chemistry, physics and psychology)
    ○ Sims who attend the Wakefield School of Science have the advantage here. They require high levels of programming, rocket science, handiness and logic skills for a scholarship. Sims will have the opportunity to specialise in one of the stated sciences and will get unique opportunities for all of them. Biologists will gain levels of vet skill and has the opportunity to become a vet in a zoo or farm as opposed to a pet vet. Chemists have the opportunity to develop medicines and become a chemist. Physics students have a head start in the science career. Psychologists can become psychiatrists and help other sims overcome mental difficulties. These sims can also work in a laboratory with animals (ethically) and research the mind.

    • Politics
    ○ Sims who attend the Princess School or the Masters School will have the advantage here. They require high levels of charisma and writing skills for a scholarship. These sims will have the opportunity to have debates and later on work in government and perhaps become the president. These sims can also become lawyers.

    • History
    ○ Sims who attend the Hanslip School will have the advantage here. They don't have a necessary requirement for a scholarship, and they may get offered to students with potential. At university, sims will have the opportunity to go the temples to do archaeology. After uni, sims can become historians, archaeologists or re-enactment actors (where they re-enact historical events). They can also run a museum.

    • Media
    ○ Sims who have high levels of charisma and writing may be offered scholarships. Sims will have the opportunity to run their own student paper, radio broadcast, or news channel. After uni, sims can join the journalism career, or become a TV presenter.

    • Criminal Studies
    ○ Only students who attended the Turnery School will be accepted onto this course. Their main objective is to learn how to be a master criminal. On campus, they can steal money, rob other students or lie their way into other courses to gain other skills. These students will learn handiness skills and fitness skills for an easy rob and a quick getaway.

    In their first year, students can choose to live in dorms with other first year students. They can join sororities or frats (there are many to choose from) or can start one. In their second year, students must live in a house with other students (whether they are friends or randomly selected). Third year students can live where they please.

    Students receive a timetable with all of their opted clubs and classes on. They would then choose to go to classes or not. However, students need to earn enough credits and perform well in the end of term exams or they will be forced to repeat the term.

    Each course lasts three terms and the amount the sim learns in each term increases. After each term (year) they move back home. Sims can visit their family while at university.

    There is a graduation after the 3rd term and the family can come to celebrate.


    Careers

    Sims can become preschool teachers, elementary school teachers, high school teachers or university professors (these can only occur if the sim has graduated from the particular course at uni). These would be unplayable careers, apart from the preschool teacher. Maybe a professor has the opportunity after a certain level in their career to start a school where they choose the grade and skill requirements, what gets taught and which university course they most apply to. The professor would then switch to being a principal and can build a thriving school themselves, disciplining naughty students and inspiring children to follow their dreams.
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    CharlieWakCharlieWak Posts: 8 New Member
    Sims 4: Farm Life ideas

    Farm Career

    The farmer career is an active career that requires you to live and work on a farm. You can build your own farm and buy and sell animals and produce using the computer or farmers' market, which is on Wednesdays and Sundays in the town centre or park. The farmers' market sells all sorts of produce, from new livestock which the sim can buy and transfer to their farm, to milk and wool which anyone can buy.

    Farmers must attend to their livestock everyday and ensure they are all well fed and happy. This can be done through 'checking' on individual animals or an entire herd. This will highlight any issues an animal has, so the farmer can sort it. A farmer must manage their farm efficiently and effectively to make it profitable. They can take a horse out and ride around the fields to check on livestock not on the farm lot, and take a dog for efficient herding.

    A farm vet career is a sub-option of the vet career and they can be called out at any time of the day or night to help on a farm, whether it is delivering a new calf or lamb, to treating sick or elderly livestock. Farm diseases can spread quickly, so it is important to treat infected animals with speed and accuracy.

    A farmer also has the option of growing crops in fields not on the farm lot. This requires a tractor or a horse for ploughing the fields. They must plough, plant and harvest fields with a variety of crops to choose from. These can then be eaten or sold at the farmers' market.

    At a high level of the riding skill, farmers can teach others how to ride a horse. This creates the idea of a riding school, where sims run a farm for horses and have other sims pay them to teach them to ride. Ads can be sent out using the computer for a riding school and bookings received for unplayed sims to come to the riding school.

    Sometimes, a school trip may come to the farm, and a farmer must teach the children about the animals and how the farm works.

    Livestock

    Farmers have a range of livestock available to them. These livestock are not playable and do not appear as part of the household, so an unlimited number can be owned. Sims can name each one of their livestock if they so wish, and tag them with a personalised ear tag in case a thief attempts to steal them. Livestock comes in different colours depending on the animals, so they are all individual. The livestock would be genetically similar to the parents, so farmers can strategically breed desirable characteristics and create new breeds. It must be remembered that livestock don't live forever, and can die from old age, disease or for the meat. In these circumstances, they are removed from the care of a sim in the same way a sim death would appear. Livestock includes:

    • Chickens - farmers can collect eggs from the coops. They can also keep a rooster for breeding. Sims need to be careful not to collect eggs that contain chicks!

    • Sheep - farmers can move sheep around so that they can be on the farm lot, or in a separate field. They can be sheered and bred; a farmer may want to keep one or two rams, but they can be a bit of a handful. Sheep can only be moved from fields to farm lots and vice versa whilst contained in a herding pen.

    • Cows - cows can be milked in the milking sheds and can be moved from the farm lot to separate fields. Bulls can be kept for breeding. Cows can only be moved from fields to the farm lot and vice versa when contained in a herding pen.

    • Pigs - pigs can be kept in pigsties on the farm lot and can be bred to be sold.

    • Horses - draught horses such as shires and Suffolk punches, can be kept to pull ploughs and do other heavy farm work, although some farmers may choose tractors over horses. Horses can be bred and can also be ridden around farms. Other breeds of horse can also be kept in the stables and used for farm work, though heavy horses are the most efficient. There should be different sizes of horse, so the biggest such as shires are used for farm work, medium horses such as warmbloods and thoroughbreds can be used for riding, and small ponies such as Shetlands can be used for children who are learning to ride. Horses can also be put into separate fields when not being used.

    • Dogs - dogs can be trained to herd sheep and cows, though this may take a few tries. Sims and dogs can learn the herding skill where the sim teaches the dog whistle commands to herd livestock into pens for checking and moving around. Farmers now have the option to remove a dog from a playable household and let it become a full-time working farm dog. They live in kennels on the farm and can be trained to herd livestock.

    • Cats - farm cats can be owned to lower the rodent population on the farm lot. Sims now have the option for cats to be removed from playable households and become full-time farm cats. They choose their own place to live, whether it be in a barn, stable or pigsty, and will learn the hunting skill. Kittens may unexpectedly appear after a cat has returned from a wonder from the farm. Stray cats may also take up residence on the farm. Sims have the option to chase away farm cats to remove them from the farm. They then become strays again.

    • Llamas - as with the tradition of Sims, llamas should finally become part of the active game and be bred for their wool. Though sims should be careful with these or they could be spat on which causes a drastic change of mood.

    Occasionally, youngstock that a farmer has bred get abandoned by their mothers, meaning the sim must take them into their house to care for them individually, bottle feeding and keeping them warm. It is rare, but in this event, a lamb or calf may take a particular liking to a sim and has the option to become part of the household as a pet.

    Build/Buy
    Farm lots are bigger lots and off site fields are available to the farmer where they keep livestock. Each farm site and fields must be purchased, much like the restaurants and shops. Farmers can buy as many fields as they would like to expand their farm, but must remember that they must attend all of them.

    Farm lots can have pigsties, chicken coops, barns, cow sheds, milking sheds and stables built on them. Kennels are also available for farm dogs.

    A riding arena is another thing that can be built for a particularly horse mad family, possibly paving the way to a riding school rather than a farm.

    Farmers can buy tractors to help in the fields. These are expensive, but are more efficient than horses. Alternatively, they can buy a manual plough for a draught horse which is cheap, but less efficient.

    Farmers can buy a milking stool for manual milking, or an automatic milker.

    Skills
    Farmers can learn new skills on the farm:

    • Riding skill - farmers can ride horses and must learn how to ride well. At a high level, they can teach others to ride, and can ride a horse whilst leading another one. This is particularly useful when teaching a child to ride. Sims can keep small ponies for toddlers and children. Toddlers can only be sat on them, but children can begin to learn to ride, which helps build the motor skill. Sims can learn to jump, do dressage and perform tricks with their horse. A riding arena can be built for sims who want to ride properly, rather than just around the farm.

    • Herding skill - farmers can learn to herd livestock with the aid of a dog so that they can transfer livestock from the farm lot to separate fields and vice versa. They will learn certain whistles and cues that the dog follows to herd them into a pen.

    • Crop skill (like the gardening skill) - farmers can learn how to effectively plant and grow crops. They will learn to plough well.

    • Sheering/Milking skills - sheering sheep is not easy, so a farmer must learn how to sheer a sheep properly. The start of this skill may result in some hilarious sheep and llama hair cuts. The milking skill for cows will also aid when manually milking, if an automatic milker can not be afforded.
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    DonnyDragonDonnyDragon Posts: 2 New Member
    Androids. Like from Sims 3 future pack. They can be used as machines or quests to build relationship to date/marry. Maybe build or but component to have child. Also other supernatural characters. Building romance with normal humans can be boring after a while (genies, aliens, and vampire additions were awesome)
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    Luuciia1Luuciia1 Posts: 71 Member
    Androids. Like from Sims 3 future pack. They can be used as machines or quests to build relationship to date/marry. Maybe build or but component to have child. Also other supernatural characters. Building romance with normal humans can be boring after a while (genies, aliens, and vampire additions were awesome)

    Dont really normally like robots becase they somehow are very useful for the house but they do not have a huge impact, socially speaking, in their environment. I like the touch you are giving them, like been robots that somehow have an error in their system :lol: and can reason, have feelings and maybe have the desire to be more human
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    guri639guri639 Posts: 6 New Member
    my sims need to vacation... i want really vacation. some sort of beach
    , or snow covered mountain place. and i worry. three year is to short to me..
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    ChadSims2ChadSims2 Posts: 5,090 Member
    Expansions: Generations with Preteens, Island Vacation, Highschool, Hobbies
    Game Packs: On the Road, Karate, Romance, Bands, Farm Life, Carnival
    Stuff Packs: Teen Stuff, Preteen Stuff, Retail pack like Sims 2 H&M, Arcade, Pool stuff
    Sims 4 went from "You Rule" to "One of the stories we want you to tell"
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    VanPelt81VanPelt81 Posts: 2,990 Member
    University/Education EP
    Superstar EP
    Music EP or GP
    Supernatural GP
    Hobbies GP
    A Sims Blast From The Past GP (items from past Sims games making a return in The Sims 4)
    A Customizable Neighborhoods pack (a la the create a neighborhood from The Sims 2)
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    citysimmercitysimmer Posts: 5,950 Member
    OP covered everything I want except for a patch or pack fleshing out elders and babies.
    Proud black simmer 🖤
    MfVGMbL.jpg



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    GhxstyGhxsty Posts: 1 New Member
    I definitely think they should revamp the "making magic" expansion pack from ts2! it was my all time favorite and I still play ts2 just for that expansion. I would love to see that for ts4.
    Oooh and a fashion themed stuff pack that is filled with clothes and hair styles and makeup and tattoos and stuff you know !? and it could have house stuff like new mirrors and dressers and stuff ??
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    Lauri_AntonLauri_Anton Posts: 48 Member
    Education ep:
    School becomes an actual building to visit + university with campus and dorms, lots of teen related stuff. Traits such as class clown, bully and whizkid, more detailed and interesting homework system (less homework on some days, essay one day etc.). Option to drop out of high school and begin working with limited job options.

    Fame ep:
    Fans, paparazzi, careers like filmstar, recording artist, tv host & reality star, movie theaters, lots of luxurious content like ”designer” attire, maybe bags etc.

    Rustic/rural ep:
    farming, horses, lots of different animals like rabbits pigs cows chicken etc. (Not as detailed as cats and dogs though), old style decorations such as wood ovens

    Vacation/Holiday ep:
    (because the current vacation system is a flop)
    Airports and cruise ships, new tropical world where u can build homes (not just rental ones), swimming in the ocean, hotels

    Magician/Witchcraft gp:
    Sims can practise and use magic (I don’t want them to be full occults though). Also no need for another useless world like the one with vampires (I’d rather have a school of magic like Hogwarts style)

    Old school sp:
    Landline phones, phonebooths, board games, box televisions and computers, old trends on cas

    Teen stuff sp:
    sleep overs, skateboards, social media, h&m/ikea style cas/buildmode



    Free basegame update wishlist (because every ep comes with free update):
    Detailed service sims:
    (Burglars, vandals, fire fighters, police officers etc.)

    Vehicles:
    school buses and transport (even without animation)

    BASIC items:
    Mounted tv, oven, microwave & stove tops + bunkbeds and different stair types, laptops, pool slides

    CAS:
    Eyelashes, nailpolish (only cc I have to use)

    Features:
    Mortgage loans
    Actual shops/grocery stores that can be visited, option to make new clothes cost simoleons.
    Open neighborhoods (no loading screen between houses)
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    domina89domina89 Posts: 221 Member
    edited July 2018
    My top three are:

    Farming/Off the Grid
    This is the big one for me. I need this so badly. In my mind this would be an EP with a new world with very large lots where Sims could raise crops and animals. I would love off the grid elements added like rain barrels and windmills so the farm could be self sustaining. I would also love to see a pop up county fair (similar to the festivals we have now). It could have pie eating contests, blue ribbon prizes for livestock, quilt making contests, games, etc. This would also be a great opportunity to add in hobbies like knitting, sewing, jam making and to add several new recipes. You could also add a country music radio station and farmhouse style decor.

    Casinos and Hotels
    I picture a Monte Carlo type world where my Sims could vacation and win/lose simoleons. A hotel system could be introduced and also new traits like lucky and unlucky. Lots of luxury items could also be added here. I see this as more of a game pack.

    Beach/Tropical
    So much has been said about this already, but it's something we desperately need. Beaches, sun tanning, swimmable oceans, pool bars, floats, new drink recipes, calypso or reggae radio stations, more pool slides, beach volleyball, shuffleboard, shell collecting, sandcastles, hammock woohoo- all these could be added and more.
    Post edited by domina89 on
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    LatinaBunnyLatinaBunny Posts: 4,666 Member
    edited July 2018
    -Island Paradise with mermaids/merfolk
    -Sports or FreeTime pack (hobbies and sports packs, like sewing and soccer, etc)
    -Fairies Pack
    -Witches Pack
    -Werewolves Pack

    ETA: And Farming. :)
    ~*~Occult Family Player player~*~
    (She/her)
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    BoonFoxenBoonFoxen Posts: 1 New Member
    I would love to have a lot of different things like
    1. More jobs and careers some would be Video Game Designer, Social Services ( GTW), Daycare (GTW), Old folks home career (GTW), Any of the actual stores like Walmart, subway etc parttime careers. I would love to be able to have a part-time job as anything older than the teen. and be able to stack careers as long as times didn't overlap. like 2 3 part-time jobs.

    2. more toddler options like crawling then walking maybe another age as well like preteens!! (between child and teen) another age between toddler and child would be nice as well

    3. Bring back the color wheel!!!!! and love to bring back more traits.. we had 5 before,, the 3 traits kind of suck :/
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    spookybeansspookybeans Posts: 5 New Member
    Education/Uni and Farming. The Sims 2 Uni xpac looked like so much fun, and I liked the impact it had on your Sims later in life. I never got a chance to play the Sims 3 country living one either, but out of all the gameplay of all the xpacs I have seen, those two take the cake any day.
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    Lauri_AntonLauri_Anton Posts: 48 Member
    My Sims 4 pack wishlist:

    Education ep:
    -School becomes an actual place to visit, all enrolled students will be at the lot simultaneously during school day, but only the sims of active household can be controlled at a time
    -University with campus and dorms
    -new careers
    -school traits such as class clown, bully and whizkid,
    -more detailed and interesting homework system (less homework on some days, essay one day etc.)
    -Option to drop out of high school and begin working with limited job options including evening high school for adults
    -ikea style buildmode

    Fame ep:
    -social media overhaul
    -Fans, paparazzi, signing autographs etc.
    -careers like filmstar, recording artist, tv host & reality star
    -movie theater lot type
    -events such as film premiere, awards gala etc.
    -lots of luxurious content like ”designer” attire, maybe bags(work similarly to umbrellas)

    Living in the Sticks ep:
    -farming
    -horses
    -farm animals like pigs cows chicken etc. (not as detailed as cats and dogs though)
    -more animals that can’t be owned (squirrels, rabbits, birds)
    -old style decorations such as wood ovens
    -cutting trees to fuel wood ovens and fireplaces

    Tropical Holiday ep:
    -Airports (and airport related careers)
    -cruise ship vacation choice
    -new tropical world where you can build homes (not just rental ones)
    -swimming in the ocean
    -hotels

    Magicians gp:
    -Sims can practise and use magic (I don’t want them to be completely occults though)
    -Hogwarts-style school of magic with teacher career and scout-like student career
    -No mini-world

    Superheroes gp:
    -Superhero ”extra career”(very detailed just like vampire system).
    -Children and childish sims can admire the superheroes in the town
    -Superhero movie/series option for TV, teaches sims parenthood traits if the pack is owned
    -classic super hero attire for cas
    -futuristic build-and-buy equipment and hidden room entrances for superhero base
    -secret island mini-world only superheroes can visit

    Spare time gp:
    -hobbies and after school activities, for instance piano/ballet/yoga/cooking classes (work similarly to scouts i.e. badge system with rewards & meetings)

    Transport gp:
    -cars
    -taxi
    -public transport, including school buses
    -garbage trucks and recycling center
    -new careers

    Community gp:
    -service sims (firefighters, police officers, burglars etc.)
    -careers like architect, firefighter, bank officer and mayor
    -bank system and (mortgage) loans

    Shopping gp:
    -functioning shopping centers with exclusive clothes that cost (all cas items will be only obtainable from shoppin centers)
    -grocery stores (that also sell candies)
    -online shopping system (delivery to home)

    Asia themed vacation gp:
    -vacation world
    -ability to order chinese food with a phone
    -more asian cuisine dishes
    -asian style clothing
    -sheet masks

    Themepark gp:
    -vacation world
    -pool slides
    -slides
    -carousels
    -etc.

    Old school sp:
    -Landline phones, phonebooths, board games, box televisions and computers
    -old trends on cas
    -old looking electronics and furniture

    Living small sp:
    -wall mounted tv
    -cupboard/shelf mounted microwave
    -counter mounted oven and stove-top
    -bunk beds
    -spiral stairs
    -surface attached to the wall (under which you can place your washing machine and dryer)

    Teenage sp:
    -laptops
    -functioning over-head headphones
    -skateboards
    -h&m/forever21 type of cheap trendy clothing
    -expressive cas items (emo, weeb style etc.)
    -piercings
    -wider one-person beds (1.5x3)
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    AsitexAsitex Posts: 18 Member
    I would like to see an education pack - teacher career, a teen stuff pack - more items and proms, life events for teens, elder stuff pack with sewing, knitting, playing bridge and interactions with other people. Also an Asian holiday or a topical island world.
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    Dellimaccas123Dellimaccas123 Posts: 94 Member
    I love the sims 4 but i dont love the babies that was one of my favourite parts of the game in sims 3 and now you cant even see if you baby is upset or s hungry or need attention it just like having a pet you cant select it to see whats wrong you have to just keep trying stuff till it works and there stuck constantly in the bassinet and its lame

    wouldn't it be amazing if the sims team made an expansion or game pack for babies with different activities to do with your little one
    like scans for your pregnant sim, check ups at your doctor or call out from the midwife to check on the babies if that was easier to make happen, prams so you could take your babies with you, the option to take them out of their bassinets and put them were ever like you could in sims 3, some new items like clothes for your baby and furniture like cribs and prams change tables baby rockers also a new interactive career like daycare with babies involved too
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    Martin19Martin19 Posts: 1 New Member
    Hello all, I don't know if I am on the right place again but I wan't to suggest a new expansion pack for "The Sims 4" and this is "Sims 4 Cars or Vehicles". I hope here is the right place to post my ideas. Well lets start with them. Well it's not only about having cars, but having the experience from real life, not only cars to get in and go somewhere. I am talking about things like, lets say you have to pass study and then pass your exams, so you can get a car, or having jobs like "Tram driver or Bus" and the work you do is maybe like: open/close passenger doors, pressing buttons for signals or smt. like this. If you pass on red, you get a punishment and you pay for it, or lets say if you take someones turn to pass or something like this they will say to you "The forbidden words" eka "cursing in real life". That would be SOOO AWESOME! Or even you can change the oil and etc. and etc! I am 18 years old and still enjoy and love playng this game! I hope this can come to true one day! I guess lots of us will enjoy this!
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