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Post your ideas for the best supernatural EP!

If they were to release a supernatural EP what are some ideas you would want added to make it the best supernatural EP yet?

I would love if they did an updated version of sims 1 makin magic such as supernatural vendors you could get weird ingredients from by completing tasks for them or bartering with /trading with to add more gameplay while playing with alchemy! Also a magical ingredient book that doesn't tell you what it makes until after you create it, to add mystery to the game much like in ts1!

I have many more ideas such as dragon pets that can grow larger as they get older with different traits similar to cats and dogs

If you have more ideas I'd love to hear them!

Comments

  • Gael3DGael3D Posts: 10 New Member
    I've been playing Vampires EP and I came up with a challenging Aspiration tree. Here's some thoughts: Vampire Slayer Aspiration.

    Milestone I: Basic Training
    Achieve Level 5 in Vampire Lore (50)
    Make Garlic Braids, Wreaths and Garlands (50)

    Garlic Braid - 5 garlic
    Garlic Wreath - 10 garlic
    Garlic Garland - 15 garlic

    Milestone II: Exorcise Demon
    Achieve Level 11 Vampire Lore Skill (500)
    Go Jogging for 2 Total Hours (350)
    Drink the Vampire Resistance Cocktail (500)

    Milestone III: Hunt 'em down
    Achieve Level 15 Vampire Lore Skill (500)
    Mix 1 Ultimate Vampire Cure Cocktail (250)
    Slay a vampire (500)

    (Slay vampire action explain in 3 minutes at youtube)

    Milestone IV: Cleaning up the world
    Don’t get Drink Without Permission for 14 Days in a Row (1250)
    Slay 10 Vampires (1500)

    VAMPIRE SLAYER - Aspiration Trait Reward.

    Vampire Slayers Sims have immunity to all Vampire Powers. For every vampire successfully slained this Sims receives amazing rewards (2500 Satisfaction points).

    (because of the expensive recipe at the bar).

    The game should generate random bounties at the PC, money rewards for hunting down specific vampires, and also generate NPC vampires around you so you can hunt 'em down, and menacing vampires that can attack public spaces and cause mayhem, so you have to patrol the town or response the call of emergency.

    ***

    what do you think?
  • DrearydearyDrearydeary Posts: 85 Member
    Gael3D wrote: »
    I've been playing Vampires EP and I came up with a challenging Aspiration tree. Here's some thoughts: Vampire Slayer Aspiration.

    Milestone I: Basic Training
    Achieve Level 5 in Vampire Lore (50)
    Make Garlic Braids, Wreaths and Garlands (50)

    Garlic Braid - 5 garlic
    Garlic Wreath - 10 garlic
    Garlic Garland - 15 garlic

    Milestone II: Exorcise Demon
    Achieve Level 11 Vampire Lore Skill (500)
    Go Jogging for 2 Total Hours (350)
    Drink the Vampire Resistance Cocktail (500)

    Milestone III: Hunt 'em down
    Achieve Level 15 Vampire Lore Skill (500)
    Mix 1 Ultimate Vampire Cure Cocktail (250)
    Slay a vampire (500)

    (Slay vampire action explain in 3 minutes at youtube)

    Milestone IV: Cleaning up the world
    Don’t get Drink Without Permission for 14 Days in a Row (1250)
    Slay 10 Vampires (1500)

    VAMPIRE SLAYER - Aspiration Trait Reward.

    Vampire Slayers Sims have immunity to all Vampire Powers. For every vampire successfully slained this Sims receives amazing rewards (2500 Satisfaction points).

    (because of the expensive recipe at the bar).

    The game should generate random bounties at the PC, money rewards for hunting down specific vampires, and also generate NPC vampires around you so you can hunt 'em down, and menacing vampires that can attack public spaces and cause mayhem, so you have to patrol the town or response the call of emergency.

    ***

    what do you think?

    It seems weird that there isn't already a vampire slayer aspiration, this seems like something that should be added to the game! Did you have any ideas to add to future supernatural packs?
  • Gael3DGael3D Posts: 10 New Member
    I really liked the idea of super natural pets, it's very original and cool. We should explore the bestiary of Sims, and also a career to create your own mixture, a little bit like SPORE creator, maybe.

    It would be cool if this magic creatures need special attention that would in special places, it's not a matter of a vet to care of a dragon, you might have to take them to a meadow to heal em and also breed em with other magical creatures and stuff like that.

    ****

    About SUPERNATURAL EP:

    First of all, GIFTS: Special traits randomly inhered on your sims can grant them supernatural powers. It requires an extra effort from parents to teach and guide it's children with it's power.

    SUPERNATURAL TRAITS:

    EMPATHY - An empathic child can benefit from mood lets and even increase it's social skills faster in happy environments. It's empathy makes him a sponge of the ambience mood. Mixtures of different moods can cause strong DIZZYNESS on a medium child.

    NOVICE: Now, angry or aggressive environments, and specially sad environments can really affect the child weather your sims like it or not (headache or even faint). It will drain the mood from other sims, it will affect everyone around the Sim and once it drained all the mood lets it will set them to BORED.

    EXPERT: An empathic child it's a great father/mother of it's Children and grandchildren. They have an special action, the same as the Vampire Power "Influence emotion" an empathic child can set up the mood of the ambiance: to make people happy, to make people joyful, etc. A well-trained emphatic child will cheat on chess, concerned about other sims mood lets, and understand very easily the needs of a cat, dog, or plants and speak with the womb of pregnant sims.

    PREFERRED MOOD LET: HAPPY


    PSYCHOKINESIA - An psichokinectic child can benefit from anger mood lets to move, break and destroy objects in the room.

    NOVICE: A psychokinetic child can also set the room on fire, teleport against it's will or push around other sims if it feels frightened. Parents must exercise caution and patience when raising a psichokinetic child and train it's skills. Once an angry psychokinetic child performs an supernatural action it may feel VERY ASHAMED if it was involuntary. If angry it will shut down the power of the house, all electronic devices and slam doors, that momentary no one can enter as part of a tantrum.

    EXPERT: A well-trained psychokinetic child can move around objects to it's own hands, cook many dishes at the same time, teleport to short range, and play Malice tricks for fun. A CONFIDENT psychokinetic child will enhance its assure state, and also entertain other with playful objects. It will also enhance all physical traits, cheat on sports like basquet.

    PREFERRED MOOD LET: CONFIDENT.


    MEDIUM - A medium child can well-communicate with the monster under the bed, will enjoy talking and also learning from ghosts skills, and also banish harmful "ghouls" when inspired. Medium Children are magnets to ghosts and other supernatural creatures since they are looking forward to talk to mediums on priority.

    NOVICE: An untrained medium child will not recognize this horrors and feel FRIGHTEN of them, it will feel afraid of any social interaction and develop shyness very easy. Parents must take care of medium Children to feel confident, express it's fear through art (painting, music, and literature) and incite bravery in him.

    EXPERT: A trained medium child can banish ghosts back to it's graves, can befriend the monster under the bed and play with him, if any spooky shape will haunt him at night, they can unmask the spooky shape and learn if its a whining soul (A ghost of "Haunted" home) or a horror o some kind and befriend to become an imaginary friend or release it to the underworld (or wherever it came from).

    ACTIONS: Mediums can invoke at will ghosts from all graves to join them group, or either cause mayhem in the room or dance with them or play on a band together and have some fun. It will also have a special action that will "ease" the natural SADNESS moonlet when Sims grieve presents urns or graves in the house, by reconnecting ancestors with it's descendant at a ouija meeting.

    PREFERRED MOOD LET: INSPIRED.
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