I'm interested to know what part of the game files controls whether a world is classed as residential or destination, so I could, for example, turn Oasis Springs into a destination world, or Granite Falls into a residential one. I already know how to unlock the lot types, I just need to know how to actually change the world.
This is defined in the "Region Description" resource, which has type 0xd65daff9. There is a single byte boolean at offset 0x46 that defines if the world is a destination world.
The map UI is probably somewhat hard coded though, so I suspect that it's not quite as straightforward as just flipping this bit but give it a shot.
Thanks! I just tried turning Oasis Springs into a destination world, and it worked first try!
The only issue is that you can freely travel between Oasis Springs and Granite Falls, and doing so will cause the "vacation" to end, but I assume that will be fixed whenever an official new destination world's added. Until then, it can be avoided simply by not traveling between destination worlds.
Comments
This is defined in the "Region Description" resource, which has type 0xd65daff9. There is a single byte boolean at offset 0x46 that defines if the world is a destination world.
The map UI is probably somewhat hard coded though, so I suspect that it's not quite as straightforward as just flipping this bit but give it a shot.
-SGMS
The only issue is that you can freely travel between Oasis Springs and Granite Falls, and doing so will cause the "vacation" to end, but I assume that will be fixed whenever an official new destination world's added. Until then, it can be avoided simply by not traveling between destination worlds.