There are several things that bothers me with Cats & Dogs. One of them is that:
How realistic is a stray hungry cat and a full food bowl (just steps away) not eating? Unless I make my place a cat hangout - which I do not want to - I cannot feed any stray. Apart of empathy which completely misses this part of the game, do you see it realistic? I mean, feeding a bowl of food to a stray animal should be possible.Taking a sick animal to the vet - a stray one - should be possible, cause we do it IRL. It seems very odd to me not being able to feed stray animals (treats do not count) or to take them to the vet. Just watching them crying for food or fainting in front of the house is something I cannot coop with. Somebody else sharing my thoughts?
I am not an English native speaker, so excuse my French
Comments
No problem! I only discovered it myself last night
I literally play this music above when playing Sims 4! Cozy and Fuzzy
It's kinda what I do in real life so yes I agree. You ought to see my back deck in the morning, cats, cats, and more cats.
I knew people would see this as a problem at some point, but nobody listened.
To me it feels like the pets are objects. In the households with pets I've played there is hardly any interaction from cats or dogs toward sims. Sims have to instigate the interactions most of the time. This is so unrealistic. IRL animals make contact with humans all the time, even if they aren't your own pet. There might be some exceptions, but often when I visit someone for the first time and they have a dog... which family member makes the first introduction? Right, the dog! :)
Cats can be more aloof, but I have two of them and if they want attention, they will do anything to get it.
As far as the strays go, this is so unrealistic and very sad to see for any animal lover. Most of them are sick, stinky, hungry, tired or lonely. I don't know, but this is not my idea of fun and I installed a mod for it this weekend. But imo, EA should change it and we shouldn't have to rely on a mod to make it better.
I agree its really sad. In sims 2 i always put a bowl out and filled it for the strays, they ate it too.
But this team has no attention for detail. Im dissapointed but not surprised.
> Another oversite, but are we really surprised?
> I agree its really sad. In sims 2 i always put a bowl out and filled it for the strays, they ate it too.
> But this team has no attention for detail. Im dissapointed but not surprised.
Surprised may not be the right word, as far as I'm concerned. And I've felt disappointed before, but now I'm at the point where I kinda wanna throw up.
Kind of fostering would work - which probably they meant by providing the cat/dog/hangout trait. But as far as I am concerned, I am not happy on how it works.
I wish EA would unlock them more so anyone could place a bowl or something around and feed the local animals, even the ones just in a stroll and have a place, just to help out
Any of the bushes (from Get Together, etc) will function like the Brindleton Bay bushes if you put one on the lot, fwiw. It does seem silly that the C&D bush wasn't added to build/buy, though.
I guess when people talk about this being an oversight it bothers me, because I think they took into account how many people like to play this time around, and included different ways to approach doing that. Not everyone wants strays everywhere in every type of story they chose to explore or play out. We have worlds with strays built in. We can have stray free worlds if we want. We have lot traits to bring strays in other areas (and the ability to take those traits off with the push of a button).
I change traits on my lots sometimes daily sometimes depending on what I want my sim to accomplish. I do wish we had a few more lot trait slots though.