Hello Neia,
If you are still looking for testers, I am interested in giving it a try. I've had some career tracks I've planned out in notebooks for years that could be updated for TS4. Thanks for reading; hope the project goes well either or!
> @Neia said: > Hello all, > > I've made a web-based tool to help modders in the creation of custom careers, and I'm looking for some beta-testers. > > Here are the main features so far : > - Create rabbit hole careers > - Add tracks, upload icon and picture > - Add levels and customize the required mood, schedule, salary, objectives, performance and PTO > - Add translation of texts > - Export the ressources in a zip file, ready to be packaged or compiled > - Get updated versions when a new patch requires it > > Some other tools are required to finish the mod : > - A packaging tool like S4PE to create the .package > - Python for the PTO interaction > > Let me know if you're interested, I'll create an account for you (no email required) and send you the info by PM.
Are you still creating this? I hope you are because it will be interesting and there are plenty of careers id like to make
I've noticed that some career levels don't always display every promotion task. Some levels of my career have three (or two) and they don't appear, whereas other levels show the appropriate amount of tasks.
Also, the gardening skill won't show up in game as a task. Has anyone experienced either issue?
I've noticed that some career levels don't always display every promotion task. Some levels of my career have three (or two) and they don't appear, whereas other levels show the appropriate amount of tasks.
Also, the gardening skill won't show up in game as a task. Has anyone experienced either issue?
Some of the objectives require the "Neia_Careers_Commons.package" which should be included in your zip when you export your career. Do you have this file in your mod folder ?
@Neia Yes, I do. (It's from 1/9/18) The strange thing is, Gardening never shows up for the florist career, and after level 7 of the mortician career, only one of the two skills show up, even though they are still listed in the create-a-career tool.
- Copy paste the .py inside your Python install directory - Open a command line console (cmd on Windows) - Run Python 3.3 with the -O option (eg C://Python33/Python.exe -O) - Import the .py (eg import Neia_Careers_Law.py) - Get the .pyo from the __pycache__ subdirectory - Add both the .pyo and .py to a zip file - Change the extension to .ts4script
I don't know how to do that ^^ I have just change the extension and the mod works in my game but I would like to learn how to do these step.
I have another question: how can we add chance cards to our carreer mod ?
OMG ! I finally got it ! I didnt' understand how to create the .ts4script ! But I finally got it. I am an genius. But if someone can explain me how to create new chance cardq for my first new career, I would be very happy !
@SimmerRocky Let's test something... First try cheating to promote your Sim. Does your career have a cheat code/PTO tooltip?
If that works, perhaps there is a skill requirement that (although is set in the tool) doesn't appear in game.
@mauvejinjo @BreezaaRose Thank you, Its all working now. I removed the Neia_Careers_Common.package file and it worked. Only thing is, I'm not sure how to use python to sort the PTO. Any simplified (and I mean simplified) directions would be great lol
Comments
If you are still looking for testers, I am interested in giving it a try. I've had some career tracks I've planned out in notebooks for years that could be updated for TS4. Thanks for reading; hope the project goes well either or!
> Hello all,
>
> I've made a web-based tool to help modders in the creation of custom careers, and I'm looking for some beta-testers.
>
> Here are the main features so far :
> - Create rabbit hole careers
> - Add tracks, upload icon and picture
> - Add levels and customize the required mood, schedule, salary, objectives, performance and PTO
> - Add translation of texts
> - Export the ressources in a zip file, ready to be packaged or compiled
> - Get updated versions when a new patch requires it
>
> Some other tools are required to finish the mod :
> - A packaging tool like S4PE to create the .package
> - Python for the PTO interaction
>
> Let me know if you're interested, I'll create an account for you (no email required) and send you the info by PM.
Are you still creating this? I hope you are because it will be interesting and there are plenty of careers id like to make
Also, the gardening skill won't show up in game as a task. Has anyone experienced either issue?
> Yes, it's still open for new users :)
Is there a way, I could get a link for this career making tool.
Some of the objectives require the "Neia_Careers_Commons.package" which should be included in your zip when you export your career. Do you have this file in your mod folder ?
After create a mod, we have to do these step:
Creating the .ts4script
- Copy paste the .py inside your Python install directory
- Open a command line console (cmd on Windows)
- Run Python 3.3 with the -O option (eg C://Python33/Python.exe -O)
- Import the .py (eg import Neia_Careers_Law.py)
- Get the .pyo from the __pycache__ subdirectory
- Add both the .pyo and .py to a zip file
- Change the extension to .ts4script
I don't know how to do that ^^ I have just change the extension and the mod works in my game but I would like to learn how to do these step.
I have another question: how can we add chance cards to our carreer mod ?
And what is PTO Tooltip ?
Thank you very much !
And Happy new year !
And sorry for my bad english ^^
If that works, perhaps there is a skill requirement that (although is set in the tool) doesn't appear in game.