I usually only let my sims I want try to keep playing only have one child. My current Sims have triplets who just aged to young adults. I want to try to play rotationally so I can keep up with the whole family. I usually just stick with the oldest child if there is more than one but I want to try something different. Any advice?
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I know some people tend to play each house for one Sim week before switching to another one, so you could try something like that? If one week seems too short, you could always go to two weeks or something?
- Origin ID: PolluxSims -
Ex. Sim X's job has work on TUES-SAT. So I would keep in mind that when I rotate to Sim Y's household, I would rotate back to Sim X's household on a Sunday or Monday no matter how many sim weeks I spent with Sim Y, so that I would not rotate back when Sim X is losing job performance.
However, when there are children in a household (especially since I had triplets one time ) I usually want them to do really good in school so I usually give myself no choice and I have to rotate on weekends in the game to make sure that when I rotate back they won't lose school performance by missing school. However this means that it is possible that the sim's parents will be missing their jobs when you rotate back .
But hay sometimes we have to sacrifice our time for our kids right?
I have finally finished my Legacy Challenge , these are the Levis (numbered by Generation!)
https://imgur.com/L3Q6aQZ
All the sims err'day
My problem is that I struggle to actually find something interesting for each family to do. Parenthood gets a lot of mileage out of rotational play, but when you're essentially raising 6 or more kids across several families, it's very easy to just get bored by the whole process pretty quickly.
Switching on 12am Sunday will interfere with some careers like stages of the culinary career and the criminal career but it mostly works for me.
I cheat needs when I switch over to a new household because they only have a few hours until work/school and I don't want to be catching up on low needs.
Hope that helps and I hope you have a lot of fun trying rotational play! It takes some getting used to but it is super fun once you get the hang of it!
This guide to roatational play on Carls sims 4 site may help you
http://www.carls-sims-4-guide.com/tutorials/rotational-play.php
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
I like playing full or near full households, if you try to control all it gets too micromanage-y anyway even if you're not controlling one at a time as a "challenge".
You can influence the uncontrolled Sims by Helping with Homework, Encouraging the Sim to Work out, using the Fire Up interaction etc.
If you only ever control one Sim, you never get to see that Sim acting autonomously so don't get a feel for their true personality.
Ooh this sounds like a really great idea! Do you do this for only one household or do you do it rotating between families in general?
- Origin ID: PolluxSims -
As for when to rotate, there's no right or wrong answer to that, you'll just have to try things out & decide what works best for you. I'm one of the "weeklies" who likes an even rotation, but there are pros & cons to that. The pro being that you get equal time with all of your sims, the cons being that something good often happens, like an alien birth, right at rotation time or you find yourself slogging through a week with an uninteresting family, because you need their children to grow up to marry your other sims. The great thing about it though is that it's your game & your rules & you can change your rotation patterns anytime you want or not even keep a pattern at all, just change your household whenever you feel the time is right.
I do essentially the same thing. When I started my rotation I had four households and didn't really think about the fact that MC was producing 4x the marriages and births that it should have been, but when I realized it I figured what the hell. By the time I got to around a dozen households it was pretty overwhelming so I set the chance of pregnancy pretty low and also limited the number of children per family. Still, thanks to that and the fact that I've never had "no affairs" flagged, that first generation of townies left just TONS of offspring all over my towns. I think Eric Lewis alone fathered 16 kids.
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
My problem is, I'm not sure how to go about aging them. Normal lifespan seems too short for what I want to do, but Long seems too long. I thought about just keeping aging off for both my household and townies, but I want some of the kids to find sweethearts before they age up, so I guess the smart thing to do would be force their sweethearts to age up as well? I hope this makes sense lol.
Edit: I should mention I'm playing on console so can't use mods lol.
- Origin ID: PolluxSims -
Sorry I should've mentioned that I'm on console, I edited it into my post. If I could use MCCC I totally would lol.
- Origin ID: PolluxSims -
I need to figure out how this MCC works. I'd love aging on while I'm playing one family and aging off for the other families