Don't get me wrong, I like the fears and obsessions that came with the pack but there are some fears of objects that are just necessary in the home and are used frequently. It's pretty inconvenient to just ban that object from the house completely, so is there a way to cure your pets fear? Does just calming your pet when it gets scared help to eventually rid it of the fear?
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I second that.
What I did with a cat who was afraid of the computer is just lock the door in the room where the computer is to all cats so she never had to come near the computer again. Same thing with a dog afraid of the toilet....I just locked the bathroom doors to dogs. Much harder though when it’s something like a TV and you’re dealing with the open space of a living room....locking doors won’t help there.
But aside from that, a way to comfort them so the mood isn't there all the time would be nice, especially since we can't see needs to be sure the bad mood isn't also caused by something else.
I ignore their fears as well. Don’t like the TV? Oh well. Don’t like the oven? Oh well. A Sim’s gotta eat and a Sim’s gotta have fun.
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To a certain extent, but I do like the feature I just wasn't sure if calming the pet made a difference but it seems that it might do. I was just worried that there was nothing you could do about it.
I love that they added it into the game, and in my game the only time my animals are scared of things is when the toilet flushes or the shower is used or the TV is turned on (which signifies loud noises or noises that can startle animals and some people). It adds a world of realism to the game, imo.
If you read my post i meant it added a “world of realism” to the game in that the animals in my game only react to things that have just been turned on (the toilet flushing, the tv being turned on etc.). And as it’s a game, there’s no talk of abuse? So unless you’re implying my real life dog was abused as a child, i don’t see the point of mentioning that?
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> 'World of realism to the game'? ... Woah, wait a moment. A dog being so afraid of a -normal- household item in the adulthood means only that it was either abused or not raised correctly (not exposed to those things at a young age to realize they don't mean any harm). It's definitely not the world of realism except if you wished for a world of overly frightened dogs that can't be calmed down and 'trained' to get used to a certain object even if they show fear towards it in beginning.
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> If you read my post i meant it added a “world of realism” to the game in that the animals in my game only react to things that have just been turned on (the toilet flushing, the tv being turned on etc.). And as it’s a game, there’s no talk of abuse? So unless you’re implying my real life dog was abused as a child, i don’t see the point of mentioning that?
First, I definitely wasn't implying on your real life dog being abused. I didn't even know you own a dog.
My point was... It is okay that animals react to things like flushing toilet, dishwasher etc. but not with such consistent, unavoidable fear. Also, usually in real life you can train an animal to stop being afraid or something.
Type of hardware will not change any of what you are responding. It can change PERFORMANCE as in lag, stutter, frame rate drops, etc.....but it will not change actual gameplay of a game.......
To be fair, the AI is so ridiculously ???? right now, what animal in their right mind will go TOWARDS the object they're afraid of just to whine at it and then cower. Especially when the object is in another room and they're happily minding their own business in another.
If they toned that down a little or changed it, it'd be better IMO. Turn on the TV and instead of whining/cowering, the animal promptly gets up and high tails it into another room.