Now you've had a first impression, what is everyones thoughts?
The Guru's said not controlling Pets would allow them to have more distinct personalities, and that Pets would feel more unique.
I think we can all agree that is the case, especially from responses left in this forum so far.
However,
was it worth giving up control? Do you get less enjoyment out of it because you can't directly control the stories of your Pets?
I'm intrigued to find out!
Comments
Add me on Origin: rubeelovegood
Nothing would have needed to change, right? So why not give the option? Those who want the pets to be autonomous could just leave them alone. Those who want the pets to do a specific action, at a specific moment, in a specific place (storytellers) could have had the option to do so as well.
Why is everything always either/or with this version of the game when BOTH would have been the ideal solution?
Edit: I bought and played the game and my opinion is still the same. It's very frustrating to have to tell you dog to eat and go out to the bathroom all the time. I've also not seen any of this awesome personality they raved about as the reason they couldn't be controlled. Mine are all very boring. Three puppies, two dogs, an elder cat, and an kitten and they do nothing exciting at all.
Unfortunately I have not had enough time to completely experience the Content yet (of Course not), however, the vet Career ended up being amazing as well from what I can tell. Just as I expected: It's a huge improvement over the System they tried in Get To Work. Indeed, they listen after all.
It's because if you control them you'll be clicking around for task for them to do but you won't notice the small things they do. Most people cancel making mess and such. Even sims have small things they do that people don't notice cause there too busy looking for the next task to do.
I wouldn't notice the small things they do? Why not? If there are other Sims on the lot, the pets won't be under control all of the time, just like Sims aren't under control all of the time. So why wouldn't I experience these "small things" when I'm not controlling them?
Did you not notice all the awesome sims animations and their AI just because you could control them? Did your children stop making messes in parenthood just because you could control them?
Exactly.
What really turns me off is not even being allowed to click on the pet so that you can find them. In the live stream, the kitten was sitting out on the curb while they were looking all over the house and couldn't find it. In every single game up to now, that could have been remedied by a simple click on the kitten's portrait.
It's good that they've given a whistle command. However, suppose you don't want the animal to come to you because you just want to, you know, observe the small things that they do? You can't if it's so difficult to find them.
In the other games, I'd right click on the animal portrait so that the camera would follow them around and I could see all the mischief that they got up to. I didn't have to control them, but I could observe. That's suppose to be the entire point of this EP -- observing the animals. Yet, we can't even find them, in situ, so to speak without scouring all over the neighborhood for them? Come on, EA!
I was looking forward to this EP so much. I loved Pets and Seasons in every game and I'm so disheartened by the control scheme.
Unlike a person, your average cat or dog does not carry a résumé, nor can you ask it "Do you know how to potty outside?" and get an affirmative "yes". It's also really up to guessing what your pet wants when it's whining. It could be hungry, it could be lonely, it could need to go out, which is why they gave us the "What's wrong?" interaction.
If I don't know what behavior a pet has learned, well... if it learned not to do something, then it won't do that thing, right? If I catch it doing that thing, it obviously hasn't learned not to do so, so I must train it not to.
Actually, you can click on their portrait and it will direct you to your pet
Actually yes, and as much as I love parenthood, you can completely take away the experience just by controlling the children instead of parenting them. Same concept with Cats and Dogs I assume.
Resisting the urge to just stop kids and toddlers from doing stuff takes the fun away imo.
I usually let them do what they want and have the parents scold them later.
I like not knowing about the pets since it is way more realistic just like with babies.
complete forum tutorial
Thank you @MDianaSanders for halloween-fying Golluma
That is my choice though. If I want to NOT use the features of parenthood, I can overwrite their actions. I see nothing wrong with this, as this is a choice.
I find some pets don't want to eat you just have to tell them after a bit they learn on there own.
Yes it is a choice, and I understand where you’re coming from, honestly I really do understand people’s complaints and opinions on this topic of control vs no control. I haven’t gotten to play around with the new pack yet, hope to as soon as I can get my hands on it, but from what I’ve read and seen these new pets really are as expressive as the developers made them out to be.
I feel like MCC will come to the rescue and let us view our pets' ages.
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
It's also way better that you can't see their needs and need to try and understand their language. E.g. My sim's dog was acting weird and walking in circles and staring at the door. I realized she needed to go out! If I could have seen the dog's needs it would have been way easier and less fun for me at least.
As a dog owner in real life I can tell you this experience really resembles the experience of having a dog in real life.
From what I've heard animations break or hang, they do not have any needs (pets go without eating/ sleeping until you order them to) and UI is confusing