The other day I was playing a painter sim and wondering about things like how many masterpieces were painted. I went to look at the sim's stats because I forgot that kind of stat was from SIMS 3! I couldn't find out anything like that, but I did find that my sim had slept 108 times, taken 61 showers and had been bored 3 times. Nothing silly like how many paintings he's painted, how much money earned from painting, etc. His notebook tells me the 7 kinds of bait he used to catch sturgeon, but not how many were caught.
How many meals eaten? I can tell you. How many best sellers written? Not important.
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Hello
This is what was written about the notebook when it was brought into the game through a game patch .
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
I mean I don't really care that my sim has woohoo'd 25 times, been embarrassed 48 times and been happy 290 times. It's not like the sims have any memories of it.
But I'm not big into stats in general. I like TS4 in part for the fact that it's not obsessed with achievements and checklists.
I remember switching back to my main household after playing a couple of others for awhile and most of the Sims’ stats from that home had basically been reset somehow. That’s when I stopped checking them as often, and now I just do it when I get bored and whatnot.
If they had more useful information, I’d probably be a little more interested in them as well. Like how many books my author-Sim has written or how many songs my many musicians have created, etc..
Never taken a sim on a date? Held a social event or played the get to work careers? All check lists. If you try and achieve the aspirations it's another check list.
Those are things you can do, but are not required. I see checklists as required actions. If you really want the achievements, you pay attention to the checklist box. Personally, I do what I want and not necessarily what the checklists demand.
I agree you can do as you please but the fact of the matter is if you want to achieve say any of the aspirations every player follows a check list. The same check list. Ditto if you want to progress in the active careers and earn a wage.
Interesting enough, I can somehow get aspirations completed and promotions without paying any attention to the checklists. I guess it may be my playstyle.
Hello @PrincessMeow3349
You need to have 50 points and 30 posts before you can become a full member. You receive a point each time another simmer presses like or awesome or insightful on a post that you have posted.
This post explains about the badges
http://forums.thesims.com/en_US/discussion/comment/16043647/#Comment_16043647
http://forums.thesims.com/en_US/discussion/817478/hello-come-and-introduce-yourself
http://tinyurl.com/OneRoomOneWeek
http://tinyurl.com/rosemow
My Showcase thread https://forums.thesims.com/en_US/discussion/948861/rosemow-s-rooms-showcase
Probably not because I don't like linear game play with "do this, do that, do this again" in a set time frame. Hence why I'm not a fan of the active careers. Its one of the things I like about the new vet clinic is there are no checklists!
I used to enjoy it for the playing with other people, but I don't get much enjoyment out of those games alone. It's just so rote and repetitive. I knew it was bad, looking back, when I thought about how I'd turn on a podcast or the like sometimes because it was so mindless. Meanwhile, in a game like this, I'd just get major distracted if I tried to play something in the background.
But yeah, I think the folks working on xpacs for this game are not much in favor of checklist gameplay. The active careers admittedly had checklists but they were also one of the first xpacs. Stuff we've gotten this year like Vampires and Parenthood is more non-linear design.