I miss playing Witches. They were really the only thing I cared about in any Supernatural pack
I wouldn't mind seeing just a Witch pack.
Here are some of my ideas. My apologies if this has been discussed before.
Is anyone else really wanting witches back, like me? What would you like to see your Witchy Sims be able to do?
Some of my current ideas- I want my kitty to be a familar
- I'd like them to beable to manipulate the crystals you find in the game
- Make crystal mood jewelry
- Makes potion
- Can become an Empath and manipulate others moods
- Can plant medicinal herbs.
Comments
IMO Witches would be really fun when they're evil
I would like the magic of voodoo and Bayou world for witches and yes, we should have a choice as in vampires, a good or very evil witch*.*
I agree with you there. ^^
I would love them be able to use the cluck like a chicken spell again like in TS2 Apartment life. Always funny to watch.
Yes! I loved having my witches live in Twinbrook in TS4. I'd be so on board with voodoo or hoodoo. maybe your sim can learn to raise the dead?
Commune with spirts.
Have a fortune teller career
Or a 'Neighborhood Witch' Aspiration that requires you scare neighborhood children. Maybe spooky trees on the lot can add to magical abilities, providing boosts.
ok sorry for the ramble.
Yes! I'd like to have the option of having an evil witch as well.
No such thing as a good warlock. A male witch is simply referred to as a Witch. The term witch is gender neutral, so are the terms Mages and Wizards. That's actually a pet peeve about Harry Potter. Witchcraft and Wizardy are two completely different types of magic.
Ideally, no magic would be locked behind being "good" or "evil", like in Sims 2, but rather the spells they use can be used for good or evil. Maybe that healing witch can cure themselves of sickness by transferring it to another Sim or a death witch can help reunite a granddaughter and her grandmother by summoning a ghost or a garden witch can cure or poison. It all depends.
And imagine if people came to your Sim, knowing that they have magic, and ask for favors or pay your Sim to make potions or whatever. Maybe they'll gain a reputation for being a helpful witch, maybe they'll have a reputation for doing bad. Good witches get gifts, bad witches may have to deal with angry Sims who'll bring around mobs to fight them.
Then of course, maybe you can have high magic and low magic? Like, there's spells that only witches can do but then you have charms and stuff regular Sims can do. Maybe witch Sims can make and sell these charms or a regular Sim can research and make their own. It can add uses to collectibles, like the gems and flowers. Get a quartz and some roses, put them together and BAM! A pouch that makes flirting easier or whatever. Has three charges before it's gone. Maybe witches make it last longer, maybe regular Sims fail more often when making such stuff.
As long as players have the choice as to good or evil fine.. Otherwise, another GP not worth my money..
Traits having more impact on game play is always welcome in my game.
I would love to have moon phase game play.
Zombies ruined it for me in TS3. I refused to allow full moon phases in order to avoid zombie spawns.
I would love to have magic duels in the game
A dark version of sweet treats would be rad