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Weddings Game Pack: Developed Ideas

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SoullessDollsSoullessDolls Posts: 105 Member
I originally posted this as a comment to someone's request for a marriage/dating life pack.

Now that I have the ability to start discussions, I have done so to keep from losing the information in an unrelated thread. This really isn’t a thread about whether these game packs are good or bad ideas. (Lots of those threads already exist.) Please be kind to one another.

Married Life Game Pack: (I would call this a game pack. Not an expansion pack. Not enough content.)

*Note: I care nothing for the bachelor/bachelorette parties. EA strippers are comical, so I always mod that aspect of my game. (WickedSims, you're the man. Wherever you are.) I'm sure a Simmer with a cleaner taste in carnal delights can help with that part.

Weddings should be divided into three parts:

The Before: Dating/Proposal

Dating needs to be addressed a little bit in the current game:

-Add a matchmaker service w/ unique profiles (not townies)

Also, there should be some ramifications to the game according to how your Sim dates: For instance, a Sim that marries the first person they have romantic interactions w/ unlocks the “Sheltered” Trait (which gives them a bonus to home bound activities.)

-Teenagers should have the ability to purchase a promise ring.*A promise ring exempts that relationship from culling. This would help people trying to create a high school sweetheart.

-Couples should have the ability to purchase a proposal ring.

*This could include an animation that allows the purchaser to hide the ring in a drawer at home. There should also be an option for another Sim to “discover” the ring and receive different moods depending on their traits and their relationship with the purchaser.

*For instance, say that your Dad finds the ring. He might pale a little bit and freak out before he puts the ring back in the drawer. Some sims might actually confront your character about their discovery.

Proposal Animations:
-Sim can propose by writing a love letter and slipping it under a pillow.
-Sim can propose by sliding a ring across the table at a restaurant.
-Sim can propose by asking a waiter to hide the ring in dessert. (Romantic or creative trait only.)

I would like to see the “on bended knee” proposal with the following variations:
•The “scared” proposal; for Sims who have the un-flirty trait or the jealous trait.
•The “angry” proposal; for Sims that have the hotheaded or jealous trait.
•The “smooth proposal;” for Sims with a high charisma skill or the self-assured trait.
•The “weeping proposal” for Sims that have the gloomy or romantic trait.
•The “heated proposal” for Sims that have the romantic or self-assured trait.

The Wedding:

-Before the wedding, couples should be able to assign different roles to different friends, i.e. Maid of Honor, Bridesmaid (up to three), Mother of the Bride/Groom, Father of the Bride/Groom, Best Man, and Groomsmen. Perhaps, being asked to participate in the wedding grants the selected Sim a moodlet until the end of the ceremony.

-Couples should be able to plan their wedding ceremony and their wedding parties OUTFITS.

-Couples should have the ability to use their phone to order a wedding cake (and it should come in a variety of shapes, styles, and flavors (think 10)). The cake should appear in the active Sim’s inventory no matter where they are.

-Couples should be able to purchase an aisle for a bride to walk down. (If there is no arch present, couples should be able to stand at the end and say their vows. If there is an arch present, the aisle needs to be connected to the arch for use.) *The aisle should come with the option for the bride to be escorted by another player selected Sim.

-Couples should be able to designate a ring bearer and a flower girl. (And they should actually perform their jobs during the ceremony.)

-Couples should be able to designate someone as to say a few words before they say their vows. This person doesn’t have to be a priest (but can depending on how the player decides to dress them during the wedding planning stages.) This person should stand at the end of the aisle or beneath the arch once the ceremony begins. (This would be an a toggle option during wedding planning stages to help simulate different cultures.)

-Couples can buy a broom to jump over directly after the ceremony.

-Players should have an option to select chairs near the arch and force their group to SIT and WATCH the wedding ceremony. There should be some new animations: maybe a single groomsmen can wink at a bridesmaid, maybe a mother of the bride w/ family oriented trait sobs so loud that everything comes to a stop for a split second, maybe a child runs down the aisle and is grabbed by a seated adult. We need more depth to wedding animations. Can be small things.

-Wedding attendants might throw rice at the couple at the end of the ceremony. (Perhaps, this is an animation that is toggled during the wedding planning events to help us simulate different cultures.)

-Limousine Animation and Saber Arch - When the Sims depart the lot, an animation will take over and show them departing the lot via a saber arch and getting into a limousine w/ "Just Married" on the window. (This should be an animation that is toggled during the wedding planing stage.)

*This option should be a free option for politicians, police men, and similar civil servants.

*The above addition came from @MasonGamer.

The Reception:

-Couples can feed one another a slice of wedding cake. (It should work. This almost never works in the game right now because all the Sims engage in DIFFERENT autonomous direction.) The player should have the option to click the cake and FORCE their group to gather around and watch.
*It’d be cute if the parents have a brief "taking a picture" animation.

-Couples should have the ability to purchase a champagne tray to use for their first drink.
Wedding attendants can throw rice at the couple at the end of the ceremony. The player should have the option to click the bottle and FORCE their group to gather around and clap.

--Chair Dance: The couple can sit in chairs and be carried by those participating in a group dance.

--Basic Dancing: There should be a slow dance animation that's available during weddings and dates. *It'd be really cute if Sims that are married for X days unlock the ability to slow dance anywhere at any time. Male sims can dance with children standing on their shoes. Adult female sims can have a “instruct to dance” option for teens/children. Grandparents unlock the special ability to teach any age to slow dance.

--Groom and Bride should be able to dance with their parents (Think Father and Bride dance) There should be an animation of weeping (or annoyed) parents depending on the Sim's traits.

--After the wedding, your Sims would have the option to either go on vacation or experience a rabbit hole honeymoon. *There should be a "Honeymoon" moodlet that makes recently married Sims extra lovely. Should last for a few days. (Maybe it greatly improves charisma skill building. I mean, have you noticed how happy people seem in the beginning. My goodness, they're on cloud nine.)

--At the conclusion of the wedding, the player should get a the ability to pick wedding pictures (like 2 of 7 wedding party poses.)
These appear in the family inventory and be hung the Sims walls or what not.

(Basically, the game will take the "perfect" picture for you w/out you having to add Sims to your family in order to simulate a proper wedding. This would be an extra little thing for the people who don't always remember to get pictures.)

Married Life Gameplay

-Sims should have the ability to check up on each other at work.

-Sims should have the ability to help their spouse through a work crises or another chance card.

-Sims should have to face struggles together and make choices that affect their marriage. (For instance, "Oh, no. We overspent this month. We have to make a hard choice: use our savings or dip into the college fund. (If there's no children, it would say "retirement fund.")

Each choice represents a partner, the player selects and gets a notification based on the current relationship levels like: "Comprise is hard. You buckled down and made it through another rough time together. Go team." (I know that's lame, but yeah) or "Desperate times call for desperate measures. Where do we go from here?"

The couple would suffer a minor relationship gain or loss. Nothing radical. Just enough to impact. This allows players to do what they will with this relationship. Tell whatever story they like. The aim of these chance cards is to give us some surprises. Some prompts. Some content.

Break ups should be handled a little better too:

If your Sim has broken up w/ 3 Sims, they should get the “vetted” trait, which acts as buffer to any embarrassment they might receive from a rejection or similar event. (Very useful for those of us trying to deal w/ Don Lothario and his antics.)

As for divorce, Sims should have to click the computer/or phone to activate. Divorce should cost money and include a mandatory chance card that influences what trait your Sim will get from this experience. Select “messy divorce” and your Sims will get the “Baggage” trait.

Perhaps, the baggage trait affects the writing, singer, and basically all creative skills. Everyone knows that artists do the heart break thing best.

If you're Sim selects "Amicable Divorce," your Sims will get the "Negotiator" trait.

Perhaps, the negotiator trait affects the parenting, charisma, comedy, and mischief skills. Everyone knows that the gift of gab comes in handy.

When a divorce is finalized, the Sims should receive a prompt w/ an option to divide assets and move out.

*Thank @Evilyn_1007 for ideas and prompts.

If the Sims have children together and they're not living together, there should be a toggle option to pay a percentage of child support.

*Let's make this simple and keep it at three levels: Make Sure X is Taken Care Of, Give X Everything they Want, Spoil My Child.

(I probably wouldn't label them like that, but you get the gist of the values there. The sum would automatically be added to that household's bills.)

*If Sims want to remove the baggage trait, they can go to a therapist (rabbit hole) via the phone (like volunteering.)
*Basically, I want to always include a way for people to use the trait to the maximum w/ that be storytelling or their preferences.

Divorce should affect all members of the family according to their relationships w/ the couple and their traits. Some children would experience moodlets like “JACK POT. TWO houses! Two bedrooms! Two Christmases!” Other children would have moodlets like “Are…are we gonna be okay?” Teens and grandparents would have their own special moodlets.

Parents should have the ability to comfort their family members in different ways (a couple times, this is a POWERFUL mood for any person). I'd like to see some more comforting animations. Maybe they can offer one another tissues, maybe they can pat children on the head, maybe they can "talk of better days w/ a little imagination screen that comes up w/ a random happy place according to the Sims trait. For instance, a vampire Sim would have this black, Gothic thing and perhaps a human Sim winces or laughs. All this would be trait dependent.

^This is just for immersion. Again, I wouldn't call this an expansion pack.

ALSO, marriage is hard...I think Sims should continue to earn different achievements or unlock new animations the longer they're married.

1st Year Anniversary: "Whew! We made it."
Can pat their spouse on the rear.

2nd Year Anniversary: "My mother was wrong about us!"
Will randomly bring home flowers and collectables for their partner (if they work in a rabbit hole.)

3rd Year Anniversary: "We are NOT a statistic!"
Couple has the ability to setup other sims (think mini matchmaker))

50 Year Anniversary: "My life began with you. Thank you."
True Love always wins against the Grim Reaper.

-Okay, that’s it for now. Thanks!

ETA - For typos and added a few other ideas.
Woody: You, Are, A, Toyyyyy! You're not the real thing. You're an action figure. You are a child's play thing!
Buzz Lightyear: You are a sad, strange little man. Farewell.
Post edited by EA_Cade on

Comments

  • Options
    comicsforlifecomicsforlife Posts: 9,585 Member
    I like your ideas don't forget the bachelor and bachelorette party
    more for sim kids and more drama please
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    JayandMeekaJayandMeeka Posts: 2,377 Member
    LOVE your ideas around divorce. It needs to be much more dramatic. It's a family crisis (or new beginning, depending on how you look at it) and needs to be addressed as such.

    My only concern about a few of your ideas is that they're a tad too culturally specific. If you make the choice to put in features of traditionally Christian/catholic weddings, it would be nice to have other cultural representations too.

    But well done! It's so detailed I would buy it now!
  • Options
    SoullessDollsSoullessDolls Posts: 105 Member
    @comicsforlife - Thank you for the feedback. ;) It might take me a while to design the bachelor parties. Not really my thing. Maybe another Simmer has some ideas they'd like to share.
    Woody: You, Are, A, Toyyyyy! You're not the real thing. You're an action figure. You are a child's play thing!
    Buzz Lightyear: You are a sad, strange little man. Farewell.
  • Options
    SoullessDollsSoullessDolls Posts: 105 Member
    @KatyJay88 - Thanks so much for the feedback! I'm happy you appreciated the themes around divorce.

    And many thanks for the compliment. Seriously. ;)

    As far as representing different cultures, that's a wonderful idea. The best I could do was give the Simmer the ability to change their "priests" clothing. That and different textures for the objects might help create the illusion.

    If anyone has more ideas regarding representing different cultures and marriage, please let me know!

    Woody: You, Are, A, Toyyyyy! You're not the real thing. You're an action figure. You are a child's play thing!
    Buzz Lightyear: You are a sad, strange little man. Farewell.
  • Options
    Evilyn_1007Evilyn_1007 Posts: 762 Member
    I'd also think they should have an amicable divorce/break up option. Also divorce should prompt an option to move out the sim and divide assets.

    I also wish sims cuddled in bed.

    I love the idea of anniversaries being recognized in the game.

    Slow dancing is on my top 5 things I want in the sims 4.
  • Options
    SoullessDollsSoullessDolls Posts: 105 Member
    @Evilyn_1007: Thank you so much for the feedback. Those are wonderful ideas! I'll make sure to add them to the thread (and give you credit.) What trait or reward would you like to see the Sims gain for an amicable divorce?
    Woody: You, Are, A, Toyyyyy! You're not the real thing. You're an action figure. You are a child's play thing!
    Buzz Lightyear: You are a sad, strange little man. Farewell.
  • Options
    Dreamie209Dreamie209 Posts: 3,165 Member
    Finally!! <3 someone who agrees for more wedding stuff! I thought it was just me :lol: .

    the idea you have are awesome :D. One thing I'd love to add are two things: Marriage Counselor and Wedding Planner

    It would be soo epic to sorta have couples in the game come your office and you could either help them out with their problems or screw up their marriage. And whatever your counselor does could effect how the couple outside of the career. Like they could either have an unbreakable bond thanks to your efforts, or they could become the more despised (-100 bar) divorcees ever.

    The choice would be up to how the counselor (well the player) wants to be :smiley: .

    Wedding Planner would be nice for a sim couple that knows what they want but don't know how to plan it. It would give a lot of creativity to the player <3
    tumblr_p0kj4y5zKY1rz1zglo1_1280.png
    Fun Times, Cherished Memories, All under one Dream. Visit: The Dreamhouse and AbbyDreams
  • Options
    SoullessDollsSoullessDolls Posts: 105 Member
    @Dreamie209 - No way! I'm right here with you! (wink)

    I LOVE the idea about a therapist/marriage consular career track. That has tons of different applications! Will be adding to the thread.

    How would the wedding planner thing work? Would it be a service or a career track?
    Woody: You, Are, A, Toyyyyy! You're not the real thing. You're an action figure. You are a child's play thing!
    Buzz Lightyear: You are a sad, strange little man. Farewell.
  • Options
    catloverplayercatloverplayer Posts: 93,395 Member
    I originally posted this as a comment to someone's request for a marriage/dating life pack.

    Now that I have the ability to start discussions, I have done so to keep from losing the information in an unrelated thread. This really isn’t a thread about whether these game packs are good or bad ideas. (Lots of those threads already exist.) Please be kind to one another.

    Married Life Game Pack: (I would call this a game pack. Not an expansion pack. Not enough content.)

    *Note: I care nothing for the bachelor/bachelorette parties. EA strippers are comical, so I always mod that aspect of my game. (WickedSims, you're the man. Wherever you are.) I'm sure a Simmer with a cleaner taste in carnal delights can help with that part.

    Weddings should be divided into three parts:

    The Before: Dating/Proposal

    Dating needs to be addressed a little bit in the current game:

    -Add a matchmaker service w/ unique profiles (not townies)

    Also, there should be some ramifications to the game according to how your Sim dates: For instance, a Sim that marries the first person they have romantic interactions w/ unlocks the “Sheltered” Trait (which gives them a bonus to home bound activities.)

    -Teenagers should have the ability to purchase a promise ring.*A promise ring exempts that relationship from culling. This would help people trying to create a high school sweetheart.

    -Couples should have the ability to purchase a proposal ring.

    *This could include an animation that allows the purchaser to hide the ring in a drawer at home. There should also be an option for another Sim to “discover” the ring and receive different moods depending on their traits and their relationship with the purchaser.

    *For instance, say that your Dad finds the ring. He might pale a little bit and freak out before he puts the ring back in the drawer. Some sims might actually confront your character about their discovery.

    Proposal Animations:
    -Sim can propose by writing a love letter and slipping it under a pillow.
    -Sim can propose by sliding a ring across the table at a restaurant.
    -Sim can propose by asking a waiter to hide the ring in dessert. (Romantic or creative trait only.)

    I would like to see the “on bended knee” proposal with the following variations:
    •The “scared” proposal; for Sims who have the un-flirty trait or the jealous trait.
    •The “angry” proposal; for Sims that have the hotheaded or jealous trait.
    •The “smooth proposal;” for Sims with a high charisma skill or the self-assured trait.
    •The “weeping proposal” for Sims that have the gloomy or romantic trait.
    •The “heated proposal” for Sims that have the romantic or self-assured trait.

    The Wedding:

    -Before the wedding, couples should be able to assign different roles to different friends, i.e. Maid of Honor, Bridesmaid (up to three), Mother of the Bride/Groom, Father of the Bride/Groom, Best Man, and Groomsmen. Perhaps, being asked to participate in the wedding grants the selected Sim a moodlet until the end of the ceremony.

    -Couples should be able to plan their wedding ceremony and their wedding parties OUTFITS.

    -Couples should have the ability to use their phone to order a wedding cake (and it should come in a variety of shapes, styles, and flavors (think 10)). The cake should appear in the active Sim’s inventory no matter where they are.

    -Couples should be able to purchase an aisle for a bride to walk down. (If there is no arch present, couples should be able to stand at the end and say their vows. If there is an arch present, the aisle needs to be connected to the arch for use.) *The aisle should come with the option for the bride to be escorted by another player selected Sim.

    -Couples should be able to designate a ring bearer and a flower girl. (And they should actually perform their jobs during the ceremony.)

    -Couples should be able to designate someone as to say a few words before they say their vows. This person doesn’t have to be a priest (but can depending on how the player decides to dress them during the wedding planning stages.) This person should stand at the end of the aisle or beneath the arch once the ceremony begins. (This would be an a toggle option during wedding planning stages to help simulate different cultures.)

    -Couples can buy a broom to jump over directly after the ceremony.

    -Players should have an option to select chairs near the arch and force their group to SIT and WATCH the wedding ceremony. There should be some new animations: maybe a single groomsmen can wink at a bridesmaid, maybe a mother of the bride w/ family oriented trait sobs so loud that everything comes to a stop for a split second, maybe a child runs down the aisle and is grabbed by a seated adult. We need more depth to wedding animations. Can be small things.

    -Wedding attendants might throw rice at the couple at the end of the ceremony. (Perhaps, this is an animation that is toggled during the wedding planning events to help us simulate different cultures.)

    The Reception:

    -Couples can feed one another a slice of wedding cake. (It should work. This almost never works in the game right now because all the Sims engage in DIFFERENT autonomous direction.) The player should have the option to click the cake and FORCE their group to gather around and watch.
    *It’d be cute if the parents have a brief "taking a picture" animation.

    -Couples should have the ability to purchase a champagne tray to use for their first drink.
    Wedding attendants can throw rice at the couple at the end of the ceremony. The player should have the option to click the bottle and FORCE their group to gather around and clap.

    --Chair Dance: The couple can sit in chairs and be carried by those participating in a group dance.

    --Basic Dancing: There should be a slow dance animation that's available during weddings and dates. *It'd be really cute if Sims that are married for X days unlock the ability to slow dance anywhere at any time. Male sims can dance with children standing on their shoes. Adult female sims can have a “instruct to dance” option for teens/children. Grandparents unlock the special ability to teach any age to slow dance.

    --Groom and Bride should be able to dance with their parents (Think Father and Bride dance) There should be an animation of weeping (or annoyed) parents depending on the Sim's traits.

    --After the wedding, your Sims would have the option to either go on vacation or experience a rabbit hole honeymoon. *There should be a "Honeymoon" moodlet that makes recently married Sims extra lovely. Should last for a few days. (Maybe it greatly improves charisma skill building. I mean, have you noticed how happy people seem in the beginning. My goodness, they're on cloud nine.)

    --At the conclusion of the wedding, the player should get a the ability to pick wedding pictures (like 2 of 7 wedding party poses.)
    These appear in the family inventory and be hung the Sims walls or what not.

    (Basically, the game will take the "perfect" picture for you w/out you having to add Sims to your family in order to simulate a proper wedding. This would be an extra little thing for the people who don't always remember to get pictures.)

    Married Life Gameplay

    -Sims should have the ability to check up on each other at work.

    -Sims should have the ability to help their spouse through a work crises or another chance card.

    -Sims should have to face struggles together and make choices that affect their marriage. (For instance, "Oh, no. We overspent this month. We have to make a hard choice: use our savings or dip into the college fund. (If there's no children, it would say "retirement fund.")

    Each choice represents a partner, the player selects and gets a notification based on the current relationship levels like: "Comprise is hard. You buckled down and made it through another rough time together. Go team." (I know that's lame, but yeah) or "Desperate times call for desperate measures. Where do we go from here?"

    The couple would suffer a minor relationship gain or loss. Nothing radical. Just enough to impact. This allows players to do what they will with this relationship. Tell whatever story they like. The aim of these chance cards is to give us some surprises. Some prompts. Some content.

    Break ups should be handled a little better too:

    If your Sim has broken up w/ 3 Sims, they should get the “vetted” trait, which acts as buffer to any embarrassment they might receive from a rejection or similar event. (Very useful for those of us trying to deal w/ Don Lothario and his antics.)

    As for divorce, Sims should have to click the computer/or phone to activate. Divorce should cost money and include a mandatory chance card that influences what trait your Sim will get from this experience. Select “messy divorce” and your Sims will get the “Baggage” trait.

    Perhaps, the baggage trait affects the writing, singer, and basically all creative skills. Everyone knows that artists do the heart break thing best.

    *If Sims want to remove the baggage trait, they can go to a therapist (rabbit hole) via the phone (like volunteering.)
    *Basically, I want to always include a way for people to use the trait to the maximum w/ that be storytelling or their preferences.

    Divorce should affect all members of the family according to their relationships w/ the couple and their traits. Some children would experience moodlets like “JACK POT. TWO houses! Two bedrooms! Two Christmases!” Other children would have moodlets like “Are…are we gonna be okay?” Teens and grandparents would have their own special moodlets.

    Parents should have the ability to comfort their family members in different ways (a couple times, this is a POWERFUL mood for any person). I'd like to see some more comforting animations. Maybe they can offer one another tissues, maybe they can pat children on the head, maybe they can "talk of better days w/ a little imagination screen that comes up w/ a random happy place according to the Sims trait. For instance, a vampire Sim would have this black, Gothic thing and perhaps a human Sim winces or laughs. All this would be trait dependent.

    ^This is just for immersion. Again, I wouldn't call this an expansion pack.

    ALSO, marriage is hard...I think Sims should continue to earn different achievements or unlock new animations the longer they're married.

    1st Year Anniversary: "Whew! We made it."
    Can pat their spouse on the rear.

    2nd Year Anniversary: "My mother was wrong about us!"
    Will randomly bring home flowers and collectables for their partner (if they work in a rabbit hole.)

    3rd Year Anniversary: "We are NOT a statistic!"
    Couple has the ability to setup other sims (think mini matchmaker))

    50 Year Anniversary: "My life began with you. Thank you."
    True Love always wins against the Grim Reaper.

    -Okay, that’s it for now. Thanks!

    ETA - For typos and added a few other ideas.

    Everything sounds great except rabbithole honeymoons. I want actual prebuilt honeymoon suites were I can see my couples in them similar to resorts.
  • Options
    catloverplayercatloverplayer Posts: 93,395 Member
    I'd also think they should have an amicable divorce/break up option. Also divorce should prompt an option to move out the sim and divide assets.

    I also wish sims cuddled in bed.

    I love the idea of anniversaries being recognized in the game.

    Slow dancing is on my top 5 things I want in the sims 4.

    Agrees with all.
  • Options
    MasonGamerMasonGamer Posts: 8,851 Member
    --Groom and Bride should be able to dance with their parents (Think Father and Bride dance) There should be an animation of weeping (or annoyed) parents depending on the Sim's traits.

    I want to add, Dance with their parents, or children. It's Something beautiful I saw at a wedding this past summer. My friend was marrying this guy and she had two kids already. her parents weren't around anymore. So, her son "walked her down the aisle and gave her away" and dance.

    Just want to give more possible scenarios.

    But definitely

    The Proposal, should be however romantic the player wants to make it.

    I'd say planning the wedding
    My number 1 dislike is just jumping into it. you can't set a date, and have a count down. so you have an "x amount of days to plan" (I like the rush)

    and then the other thing is Prestige vs no prestige tag. Sigh I want to have a Prestigious wedding/event... But why does it have to judge so harshly when I want to do it my way. They got married didn't they, I call that Gold. (I got Silver) it always gets messed up about having guests watch.

    OOOH! I need this in my game!

    So there is this thing called the Saber Arch. It's I believe Exclusive to Military/Royal Weddings.
    I'm hoping it could be used for Detectives/Police Career, That if you are a detective, and the ceremony is over as you're leaving the venue, they'd gather and do it.

    f949eacc53d77116b50b04116f65d494.jpg

    But yeah Usually wedding takes the Day. and the ability to split venues.

    Because if I planned my wedding.

    I'd prefer the ceremony be in the morning. 10am maybe 11am. the ceremony should be about 30 minutes, but in Sim time we'll call that 3 Sim Hours. enough time for pictures. Then That Event is over! It's just the Marriage. She walks down the aisle, Vows, Kiss, leave. thats all that happens at a Wedding.

    and then the Reception I'd have it at a hotel or Restaurant. that would be later in the evening, I can have my caters, Bartenders, entertainers, prepare. This is where you cut the cake, receive gifts, Eat, dance, party, throw the bouquet, Turn Up! that should be 3-4 hours. End it early if you want.
    And then You go home, You put on that Final Freakum Dress, and you woohoo, or potentially make a baby till the sunrises.
    and then the honeymoon, and your sims get their lives.


    Realm of Magic:

    My Mood:

    tumblr_nlbf3b0Jyb1qkheaxo5_250.gif
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    NightmareCandleNightmareCandle Posts: 531 Member
    I need this. D:
    ► ♦ 8XGb8hl.gif ♦ ◄
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    SoullessDollsSoullessDolls Posts: 105 Member
    @catloverplayer - Thank you so much for the feedback. I'm going to be updating the thread later on, so I'll make sure to include some new ideas in there about divorce. ;) On that note, I'm not sure I quite understand your feedback about honeymoons.

    I only say this because your Sims can already go on vacation. You'd have a choice whether to go on vacation (the way we do now) or to do a rabbit hole honeymoon. Aside from that, the only change would be a honeymoon moodlet.

    I'm not sure whether you're suggesting there be an entirely new travel location for Sims or what, but traveling/resort things sound like a completely different theme/game pack. We'd be dealing w/ different metrics and traits.

    I can totally write something up like that when I have some time. Just let me know.

    @MasonGamer - I appreciate your feedback. I went over your additions one by one. :)

    -Dancing w/Children - Has already been noted under basic dancing.

    That animation would already be available for adult Sims based on what I've talked about in basic dancing. The only difference between "Bride and Father" dance and a dance w/ a child would be that your group is FORCED to stand around and watch "Bride and Father" dance.

    -Walking down the aisle w/ a player selected Sim - has already been discussed in the ideas above. You would be able to select a Sim from your relationship panel during the wedding planning stages.

    -Planning the wedding stages - This is excellent feedback. I'll use this and some of what other Simmers have said to see if I can figure out an easy way to integrate an actual wedding planning function.

    -Prestige and wedding events - Unfortunately, neither myself (or I think most of any one) can really design a game for every single person. I totally understand that they need to fix the "watch the wedding" issue w/ the Sims but I wouldn't remove or change the prestige settings. I think the way they are is actually the most versatile they can be (considering how many different cultures actually play the Sims.)

    -Saber arch - That's a really cool idea. I'd love to see that animation somewhere. Will be adding to the thread.

    -The ability to split venues sounds like a loading screen and then some. It doesn't sound efficient according to how Sim time actually works. It takes people roughly about 2 -4 hours to get married in the Sims. I think splitting venues would create more problems. To tell you the truth, the best to circumnavigate this is to host your wedding on a multipurpose lot.

    For instance, I typically host my weddings in a church that's categorized under restaurant, so that the restaurant works when I take my Sims to eat and party and cut cake next door. This works for most people without having to add cumbersome game play or loading screens.
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    sheronparrissheronparris Posts: 64 Member
    this is so amazing and adds more immersion to the gameplay than i was even thinking about
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    candy8candy8 Posts: 3,815 Member
    I wish they would bring back slow dancing the dancing in Sims 4 is just plan stupid and they really do need that for a Wedding. How about Father of the Bride dancing first as an option.
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    Shira3000Shira3000 Posts: 348 Member
    Amazing Ideas!! Hope there will be a game pack like that soon
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    Dreamie209Dreamie209 Posts: 3,165 Member
    @Dreamie209 - No way! I'm right here with you! (wink)

    I LOVE the idea about a therapist/marriage consular career track. That has tons of different applications! Will be adding to the thread.

    How would the wedding planner thing work? Would it be a service or a career track?

    @SolulessDolls sorry for the late reply I've been actually debating that!

    Part of me would love a sim careers that designs certain types of weddings (like a beach wedding, fastansy wedding, geek wedding, greek wedding, royal wedding etc.) and helps their clients plan their perfect event.

    But another half of me would also want that could save the preset weddings the sim player makes.

    It's a tough call :lol:
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    Fun Times, Cherished Memories, All under one Dream. Visit: The Dreamhouse and AbbyDreams
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    ItsJanierItsJanier Posts: 884 Member
    The fact that this convo hasn't been moved into another section makes me wonder if we are actually getting a wedding game pack?
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    Dreamie209Dreamie209 Posts: 3,165 Member
    ItsJanier wrote: »
    The fact that this convo hasn't been moved into another section makes me wonder if we are actually getting a wedding game pack?

    :love: omg
    tumblr_p0kj4y5zKY1rz1zglo1_1280.png
    Fun Times, Cherished Memories, All under one Dream. Visit: The Dreamhouse and AbbyDreams
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    PeppermixPeppermix Posts: 231 Member
    I NEED THIS!!
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    SoullessDollsSoullessDolls Posts: 105 Member
    So sorry for delay. I've been super busy w/ my building thread. I went back and tacked in any new ideas that people had mentioned the last time I checked. The only ideas I haven't added are my bachelor party and the wedding planner and therapist career track. I have some ideas. When I get them polished, I'll update the thread. A huge thank you to everyone. I appreciate the feedback.

    @sheronparris & @Peppermix - I'm glad you enjoyed the ideas. Thanks for the feedback.

    @candy8 - I totally agree. They should bring back a slow dancing animation. On that note, the Father and Bride dance is already notated under basic dancing. Thanks so much!

    @Shira3000 - Thank you for the compliment. I'd buy a game pack like this too.

    @Dreamie209 - I've started the broad stokes of a career track for a therapist (w/ will double as marriage consular.) As far as the wedding planner pack, I thoroughly enjoy all your ideas. It brings to mind Wedding Dash but bigger and better. That's also the reason that I think that would have to be completely separate game pack. We'd be dealing with different metrics and we'd lots of new objects.

    Basically, I think it would have to look like the architect career from the Sims 3, but the player would be tasked w/ designing weddings. I assume that you'd be able to save the weddings using the "save a room" function on the build mode. Let me know what you think.

    As the player, would you be interested in sitting and watching these weddings play out or would want to move on to your next task for the day?

    @ItsJanier - Ha, that would be funny. I'd be super surprised to see a Wedding Game Pack. We can hope!

    Okay, I'll check back on this thread in a little while. Thanks!
    Woody: You, Are, A, Toyyyyy! You're not the real thing. You're an action figure. You are a child's play thing!
    Buzz Lightyear: You are a sad, strange little man. Farewell.
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    marcel21marcel21 Posts: 12,341 Member
    They made that many wedding packs for the Sims 3 the Sims 4 would need to do it better for me to pay for them again.

    Weddings/christening/funerals would be neat through.
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    candy8candy8 Posts: 3,815 Member
    Please more Wedding dresses and for the whole Party. More cakes and decorations too.
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    candy8candy8 Posts: 3,815 Member
    marcel21 I would love christenings along with a Bridal shower, baby showers would be nice funerals would be great all these would be a good family get together event.
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    fidelis_x0fidelis_x0 Posts: 74 Member
    I love these ideas. A pack like this would add so much to the game.
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