I'm so excited for the new EP, it's probably gonna be my favorite one yet!!! But I have some questions. I don't know if they can answers these questions but let's try.
1. Is the color wheel just for Create-a-Pet or is it also available for sim's hairs, clothes, objects, etc.? Confirmed to be exclusive to Creat-a-Pet.
2. I know the EP is called "Cats and Dogs", but are there small pets like hamsters, birds, fish (which can be fed, unlike the ones we currently have) as well like in the previous Pets EPs of previous games?
3. Can pets drink water/milk? Do they have a thirst need?
4. Are pets controllable? Confirmed NOT.
5. Do pets have emotions?
6. Are there other wild animals like the fox we saw in the trailer?
7. How many pets can a household have at maximum? Confirmed that the household capacity is the same (1 pet counts as 1 sim).
8. Are there pet stores? Can we sell pets, pet food, toys, etc. in a store if we have Get to Work?
9. Is there an elder life stage for pets? Confirmed YES.
Comments
What exactly is meant with fears that pets have?
What are the premades for the new neighborhood?
Is there any new radio stations?
Are there new tracks in simlish?
If they don't add correctly I'll be upset as heck or I'll be fine with it!
We have the element surprise that this game is lacking, everything is too perfect, now you can expect your pets to do unpredictable things, for me is much more fun this way.
- that the pets will have distinct personalities, and many to choose from, or perhaps multiple traits (though not as much as adult sims). Say, if I end up having 3 cats and 3 dogs, I don't want them to have the same behavioural patterns, I want them to each add something different to my sim's life. Also their behaviour should change as they age, which I think is obvious.
- there should be some obvious enmity between pets and those they don't like, other pets or sims alike. For example if my grumpy cat hates the neighbour, it should be able to attack them and since the pets are not playable, I imagine this would add a fun, 'danger' aspect to walking though the neighbourhood
- since I've never played pets in the sims before I don't know if this is what it was like in the past, but though the pets are not playable, the sims should be able to control their pets' breeding somehow. Breeding between different breeds should also be a thing, to get interesting and unique animals. Also, what about neutering? I think it should be an option, to prevent our pets from unplanned litters?
I'd love to get answers to these at some point, maybe sooner to the release date though I guess
Why wouldn't they be able to bred? They always have in the past.
There will be strays roaming around.
https://youtu.be/TOKy-kydE3E
You can't controls pets in real life, I like the idea that you can't in the game either! I'll be making my 3 cats and watching them create as much havoc in the game as they do in my real world...
Due to the milling? i guess....but can we still give pets we breed ourselves to other neighbors? I aint just going to give it away
We can give pets away to anyone (I'm pretty sure) but we just can't get money from it.
I read from some users that the gurus mentioned a treat that you can make or buy that will allow you to age pets manually.
Race Against the Clock: Can your elder sim turn back the clock before their time runs out?
I play with aging off, so this was a concern for me as sometimes I need to age up a sim. Cats and dogs will not age with aging off. And, yes, there is a pet treat that you can buy from a vending machine at the vets or make with a high enough skill in cooking.