EDIT: For anyone coming across this thread late, the mod is now hosted at:
https://triplis.github.io/mods/sorcerer.html
And updates are found there.
This will probably get moved to the Modding and Custom Content section, so expect it to disappear, relative to how active the mods are.
I released the largest mod project I've done to date. You can become a sorcerer, earn alignment points, manage your new Magical Connection Need, and cast lots of fun spells on other sims.
It's up on Mod the Sims now at:
http://modthesims.info/download.php?t=594052
I didn't really plan the timing, but it tickles me that it ended up out, first day, on May the 4th. It's not Star Wars, but it is a mod about obtaining mystical powers with a "dark" and "light" side, so basically the same thing.
Mods moved from MTS, now hosted at:
https://triplis.github.io
Comments
My Sims 3 blog, Back to the Sims 3
Spell of Wanton Destruction. Causes a major earthquake to happen centered around the target sim with a small to moderate chance of death (falling debris? heart attack?).
Spell of Speedy Growth. Causes a plant to immediately reach maturity.
Spell of Speed: casting this spell will cause a temporary buff that will allow you to move very quickly (i.e. gives you the vampiric Speed Walk ability).
thanks for that Mod!! It gave me way to prevent Selene to go to school (she's is being taughter by her 5th cousin who she lives with but their guardian, the 5th's cousin step-mother has the attiudes is from the 1800s and 1930's ideas
I've noticed that your fix to the "blacklisting hygiene causes infinite load" is to hide the motive and slow the decay? Just lock the stat:
EDIT: I just noticed you used locked_stats elsewhere, so it might have been intentional. Sorry!
It's probably a cleaner way to do it, if it works without issues. That's the catch. I thought of using it some time after I implemented the fix that changed hygiene to super slow decay. But I didn't want to take the time to test it at the time, since it's such a minor difference in functionality for the player. My general thought process at the time was:
1) Vampires are the only case I can think of where Hygiene is locked with locked_stats in an ongoing sense, during general play (provided you pick that power, of course).
2) Vampires can't become dirty from peeing themselves, since they don't have Bladder, and I'm pretty sure they don't get set on fire in the same way that other sims do (though I could be wrong on that).
So I reasoned that locking Hygiene may screw with the functionality that ties into stuff like being set on fire, peeing one's self, etc. It's possible testing would reveal that it doesn't mess them up, but that's what I theorized.
Also, I did read your posts in the ev values thread BTW. Just haven't found the space to sit down and respond to them in full yet.
You're welcome! Hope you enjoy it.
Edit: I set my pregnant vampire Sim on fire yesterday. Didn't seem to cause any issues (Though I don't remember if I had that perk at the time). I know fire can't spread to pregnant sims normally... 'interactions.push' is very useful here.
Interesting with regards to the fire... it may be that locking Hygiene wouldn't cause any problems. *shrug*
One of the changes: You now level Black Arts and/or White Arts skill to unlock spells.
http://modthesims.info/download.php?t=594052
stats.set_skill_level Triplis_Sorcerer_DarkSkill X
stats.set_skill_level Triplis_Sorcerer_LightSkill X
Where X is a number from 1 to 10.
Easiest way to manage Magical Connection and Alignment with cheats is to install UI Cheats Extension. It's what I use:
http://modthesims.info/d/558548
You can both click-and-drag with it, or set the values by number.
Thanks for the suggestions. Will take them into consideration.