How would you scale the Sims 4 sizes? For example, how many metres, feet,inches, centimetres (whatever unit you choose) would you say ONE grid square is?
Keeping in mind a adult SIM 4 bed is roughly 2 squares, a bit more than the height of a SIM.
I'm just curious as to what the scaling is, my friend is an architect and designs houses irl and I would love to make some of his designs in game, but in order to do this to scale I need some rough idea of scaling in game vs real life.
I understand that this might not have a 'correct' or right answer I'm just looking for individual takes and opinions or any links to information about this.
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That'd make sims about five feet tall in rl if we use the bed as measurement.
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With that being said. Sims themselves would be really tall if scaled to RL.
A bed has 3 square footprint. Which makes it 90 inches long. A sim fills out about 2.5 squares I think. Which would make them about 75 inches (190 cm) tall.
Here's an example:
I start with the bathrooms first. B/c I know that a tub is two squares, I make that room 2 squares wide. Then I continue around the house from there.
To make sure your house will have no mistakes, add up the sides, This house in total should be 16x12 squares.
Don't know if this makes any sense but I hope that I helped some!
So that would make them about 6-1/4 feet tall. Yikes. Here's where it gets weird - with only four steps from ground to porch, how come the foundation is chest high? Wouldn't that make the foundation at least 4 feet high? (owww - this is a brain throb) - lol
Pretty tall by American standards but not so tall by, say, Dutch standards.
My bugbear at the moment is the (very large) size of the coffee tables. How big do they need to be?
By the way, if you look carefully, you will see that even though beds have a three-tile footprint, they are not actually three tiles long, but nearer two-and-a-half tiles. This would make them about 2m (6' 6") long in RL, which is a bit large, but still fairly realistic. The sims themselves are a little shorter than that - about 6'3" or 6'4" in RL, which is fairly tall by any standard, but not remarkably so. Even so, there are many objects in the game that are horribly oversized. The side tables and dining chairs are probably the worst of the lot. No-one I know has 80cm x 80cm side tables, or 60cm x 60cm dining chairs.
Getting back to building, though, I still find it easiest to allow 1 tile per square metre, partly because I am not about to do my head in with complicated conversions when I am following a building plan, but also because sims need more space to move around in than people do in RL. Similarly, when working with measurements of part of a metre, I find it better to err slightly on the side of generosity.
A toilet is one square, but how much of it gets filled depends on the toilet. In real life, toilets tend to be about the same size. So just look at your own toilet and think how big it looks. Two-eight times your toilet's size will probably make a bed, depending on the type of bed. Bare minimum toilet room = 2 squares, 1 toilet and 1 door. If you want a bathroom featuring a toilet, maybe 9 squares is about average. But four square bathrooms are also doable and super fun to make. These examples are to celebrate the first ever item made for The Sims.
(the toilet scale just helps me, okay?)
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A square meter, or square metre, is a unit of area. It is the size of a square that is one meter on a side. It is approximately 10.76 square feet. A square foot is a unit of area.
''how many of this object I could fit in this size room irl''
like for example how many arm chair would fill out the room or how many stoves or whatever and then use that for tile counts
and if I have outsides of house I usually just try to make it look right from outside by using windows and door for scale
like for example if I have similar window and door in sims I just place those where they belong and then resize the wall to right size visually
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