Is there anyway to add lots without going into EIG mode? And I don't mean empty lots, I mean built out lots. I'd like to add the large park from Sunset Valley but I guess I have to go into SV in game and save them to the bin first.
I do it by exporting my world without any lots and just starting a save file with the lots being placed in a save.That's the only other way besides using EIG which can glitch out the world.It's how I'll do it in my current project and I can also upload the lots in a file to a file sharing site with the world in a bundle.
@Rflong7 Thanks for your impressive knowledge about CAW and sharing with us "lesser mortals"! Love your worlds, BTW!
Oh, goodness. I don't mean to come off as a know it all, Everyone. I just really like to help with CAW. It is the best part of TS3 for me. Sorry if I sounded rude. I've seen a lot of disappointments in DT and how they fit a certain way...
Don't get me wrong @Rflong7 I meant it - I'm in total awe when it comes to your creativity and knowledge, and I'm so glad that someone as qualified as you hand out your advise so generously! Really, it wasn't at all meant to sound ironic or something...
Spent about 5 hours working on this today! Is there any quick way to test in game without re-installing the Sims3Pack each time and starting a new save file?
Is there some way to paint non-routing paint on a lot? Or to edit the routing data on a lot? I went to all the trouble to make those steps and they don't use them! Also, two of the stairs they complain they can't use. Maybe there needs to be another flat tile at the top and bottom.
I'm still not super happy with the distant terrain. Maybe I'll just turn it into an island...
I hope someone can help you with your questions soon (I haven't got a clue where CAW is concerned ). Turning the world into an island when you're not happy with the background is a great idea, but are you referring to this?
Yes, can't you see where the world ends and the "distant terrain" begins? On the right 1/3 of the picture there where that water is and runs up against that mountain. I just don't like the way that mountain looks (with the blue water running in the middle).
I do like it at the top right of the picture.
I guess I shouldn't have started to build stuff towards the edge of the map, haha!
Sure, you can edit the way they go to the beach- use a fence... but remember they can go around the fence on a lot because the world is open. if they can go past stairs they will. I think if would be easier to remove the stairs since they don't use them.
To get a distant terrain to look nice you will need to blend it with terrain paint and sculpting. And the map edges show when lowered into the water, it's made a certain way to show a certain way. So, you can either blend it- no river there- or make it an island.
It's your first world, consider it All just a testing and learning ground. Your next will be even better with all you learn from it.
This is a world with one of the distant terrains you used. I can still see the DT line, it never blends perfectly, but it looks okay with some blending. This is also a medium world map.
Maybe I will delete the DT on the one side. I didn't want it to be an island since it's supposed to be a city, but it looks weird. I do have the one DT lowered so that it would match up with the water but yes, you can still see the map edge and that bothers me.
I shouldn't have settled on have a river through the world before I knew about the DT. You live, you learn!
I'm kinda going back and forth. I find it hard to place roads before I know what I want to be where... and then it's hard to decide what size lot everything should be, etc.
Finished about 3/4 of the streets layout. I wanted it to have a mixture of a "city" feel of a grid of streets, and then transition into a less-dense part of a city. Hopefully, that's what it looks like.
@Mrknowitall526 It seems like you are making good progress with the world. I see that you have three beach lots That is similar to the things I do where I try to make one area larger than it is, thus have three lots acting as one lot almost
Thanks! What do you think of the DT blending? Better than before?
To be honest I'm not sure if the jagged mountains look really natural in the landscape, but I think it's hard to tell with a bird’s-eye view like here. When you weren't satisfied it was also only noticeable looking down. Like @Rflong7 showed, it looks different/better from a ground view:
I love jagged mountains though, curious what that looks like from the ground. And I also like that wall.
This looks really cool! I've also thought about creating my own world, is it hard to learn how to do?
I thought it would be harder than it is. Once you know how to use all the tools. It's pretty time consuming though, especially with all the landscaping!
Comments
Don't get me wrong @Rflong7 I meant it - I'm in total awe when it comes to your creativity and knowledge, and I'm so glad that someone as qualified as you hand out your advise so generously! Really, it wasn't at all meant to sound ironic or something...
One of the lots
And just to show how random this game is:
Yes, 4 wild horses were at the beach lot after dark....
Thanks!
Is there some way to paint non-routing paint on a lot? Or to edit the routing data on a lot? I went to all the trouble to make those steps and they don't use them! Also, two of the stairs they complain they can't use. Maybe there needs to be another flat tile at the top and bottom.
I'm still not super happy with the distant terrain. Maybe I'll just turn it into an island...
Because that looks totally good to me.
I do like it at the top right of the picture.
I guess I shouldn't have started to build stuff towards the edge of the map, haha!
Sure, you can edit the way they go to the beach- use a fence... but remember they can go around the fence on a lot because the world is open. if they can go past stairs they will. I think if would be easier to remove the stairs since they don't use them.
To get a distant terrain to look nice you will need to blend it with terrain paint and sculpting. And the map edges show when lowered into the water, it's made a certain way to show a certain way. So, you can either blend it- no river there- or make it an island.
It's your first world, consider it All just a testing and learning ground. Your next will be even better with all you learn from it.
Overview
Ground view
Overview
ground view
Maybe I will delete the DT on the one side. I didn't want it to be an island since it's supposed to be a city, but it looks weird. I do have the one DT lowered so that it would match up with the water but yes, you can still see the map edge and that bothers me.
I shouldn't have settled on have a river through the world before I knew about the DT. You live, you learn!
Trying to create something interesting with this retaining wall and a highway to cover up the edges:
Here's a shot from the top of the mountain on the other side of the world:
Twists In Time And Space (Updated December 2nd 2018. New discord server!)
Bob Bobson (Updated August 12th 2019)
Thanks! What do you think of the DT blending? Better than before?
I love jagged mountains though, curious what that looks like from the ground. And I also like that wall.
I thought it would be harder than it is. Once you know how to use all the tools. It's pretty time consuming though, especially with all the landscaping!