So my biggest problem is I've never been able to stick with one family for long on any of the sims games. I'm currently on my fifth attempt of the legacy challenge and am finding it hard to look for reasons to keep playing them aside from the motivation of saving up for a bigger house. So how do you guys stay with one family for a while? I've never made it past four generations.
0
Comments
I tend to carry on with a family best if I have a new storyline in my head for a favourite sim.
All the sims err'day
I try to give them different jobs and keep up with their aspirations but I still always manage to get bored of them if I don't have a good enough goal. I like storylines but have a hard time making them.
yeah I seem to struggle the most when there are kids/teens who are school almost all the time and don't have much time for relationships of skills. They start to feel like drones.
http://lilsimsie.tumblr.com/post/157671494755/not-so-berry-legacy-challenge
Right now, I'm playing three save files: a regular legacy, an isbi, and a file just to do whatever silly thing I feel like. Switching between them helps a lot.
I also share what happens on Twitter. A few people seem to enjoy getting updates on my families which keeps my interested, too.
Also, try randomizing a few things like lot traits, or big decisions. It helps to shake up day-to-day stuff. I'm pretty micro-managey. Giving up a bit of power keeps me on my toes.
And watch for the game to throw some stuff at you. In my current legacy, I had my sim chatting up someone I thought would be a good spouse for him. He chatted for a bit, autonomously canceled it and ran over to another sim to show her some videos. They ended up married and she is my favorite sim, currently
I guess for me, losing control is what keeps me interested.
The family, including their resident ghost (my founder) went camping one weekend. Jade Rosa, my Gen. 2 Heir's wife made the family a nice grilled dinner. After the couple's two sons went to bed, Aidan and Jade had a heart-to-heart conversation. He told her he was worried about the Mobwives and all of the 'hits' occurring around Willow Creek. Which was why he had taken the family on this weekend outing. He needed to unwind from all of the stress. Later on, he went to their tent. Jade spoke with her brother-in-law trying to get to know him, get him to open up. Then he suddenly confessed a deep secret to her before he suddenly left the campsite. She sat there, stunned by his revelation. He was employed by the Mobwives!
Was it really such a surprise, his disappearance, and the grill-fire that broke out with such fury that it consumed Jade along with burning the ground? (She was my very first random death in the game, too.) Later on, Aiden got abducted by aliens on his way home from work. He wasn't preggars, but he was an elder, too. His son got abducted right before his wedding. Sometimes, the game itself, just hands you a gift.
Make a story and have fun. Yes, there is a certain amount of tedium to the Challenge, but I'm thinking that's the challenge part of it. Keep going, keep your eyes on that tenth generation and let that drive you to the end!
In case I've intrigued anyone, here is the first chapter: http://galacticgals.blogspot.in/2014/09/chapter-one-eriks-choice.html
http://www.getfreeebooks.com/star-trek-original-series-fan-fiction-trilogy/
-Just rolling with whatever the game throws at you spices things up I think. Once I had a fire that killed 3 of my teenagers and felt like quitting right there but ended up weaving it into the story and it made for a pretty fun generation to play.
-Pretty much all of my sim end up having 1-3 spouses before they settle with someone for their elder years, also makes it interesting.
-Most of the time my current heir/couple end up having another kid when their older kids are in their teens, helps keeps me interested until it's time to focus on the new heir.
-I also 'reset' every now and then, having the new hair start fresh when I've gotten to the point where I have a big mansion and a million in the bank, make up some drama where my sim has to move to some slum, lol.
Those are just things that personally help me. Hope you find your style.
I have each generation set with a different career in mind. The male was always wild in his YA stage but settled down when he became an adult.
Follow me on Twitter
Check out my Gallery
Peace, Love, and Unity.
`•.,¸¸,.•´¯ ¯`•.,¸¸,.•´
No two play-throughs are the same, and there is always something to work on.
As mentioned before, giving each generation a different lifestyle (including switching towns, though that's not legacy-legit) helps a lot.
I also found that staging a "rite of passage" for each generation gave me a nice routine, something to look for that kept me going. In my case the rites of passage were a custom college admittance test and the family curse that forced the teens to live like their ancesters had done (as sheepherds in the underworld of greek mythology). The "We are obligated to WHOM to do WHAT?" every generation always made for funny screenshots and stories.