I think we need a graveyard soon or is there a way to create one?
I had a party and almost all the sims at the party went outside to mourn these sims (who they do not know)
I've tried fencing the graves off lol
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University
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Bonvoyage style (Loved those hotels)
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Me too! For the deathfish...
Yeah I want to just put them all in one place and be able to put the graves of sims that passed that I wasnt able to collect their urns
University
Seasons
Bonvoyage style (Loved those hotels)
That is a good idea
I miss TS2-style ghosts. TS3 and TS4 ghosts aren't really even spirits, but more of spectral living beings- they hold no character value of a true ghost. I mean, normal sims can befriend ghosts and ghosts in general should not need a full needs bar. Eliminate hunger, bladder and hygiene. Energy could work differently as in- energy must be high enough to materialize, move objects, scare sims, and make contact with normal sims. Fun needs could be based on haunting. And social needs could work off of speaking to other ghosts, or sims who have the 3rd eye (an aspiration trait award that only sims who have this unique trait can see, speak, and become friends with ghosts).
Ghosts could have their own skill just like vampires have Vampire Lore skill. Ghosts have a Haunting skill that once mastered they're Legend Poltergeists. A ghost death (speaking of death after living) would be captured by a ghost hunter. Once your playable ghost is captured there is no return to the living, unless they receive an aspiration reward that made them immune from being captured. Ghosts also had their own profession- Haunting. Tasks that popped up for them to haunt certain locations that unlocked special game-play objects like "Haunted Mirror" where they can appear to normal sims through the mirror. And of course, a hidden lot or a ghost neighborhood like Forgotten Hollow except it was a spirit world that ghosts could navigate between their home world and the living worlds.
And that's where cemeteries could come into play. Normal sims could perfect their ghost hunting skills in the cemetery. Go explore mausoleums for artifacts/grave robbing for heirlooms (which I don't condone grave robbing). Those with the Third Eye trait can go befriend a ghost in the cemetery. We could have real functioning funerals in the cemetery, as well as an option for "Put to Rest" so if you don't want a ghost of a family member lingering they have a final resting place. Maybe cemeteries could have their own Nexus trait where the energy in the cemetery is extremely powerful on certain nights where our Ghost Hunters can go collect spirits.
All I really want with cemeteries is more fleshed out ghosts that have a real purpose with more in-depth game-play in a paranormal game pack- Ghosts
WOW i LOVE your ideas!!
Especially funerals in the cemetery ! That would definitely be new gameplay to be introduced I remember in TS3 they had funerals but they weren't much to it..
University
Seasons
Bonvoyage style (Loved those hotels)
Unfortunately, that appears to be the path taken by TS4, and I would not be surprised if future The Sims games have these "alive" ghosts, as opposed to (what I consider to be) the proper ghosts from TS1 and TS2.
If you have Vampires you can build a convincing looking graveyard but I agree we need real cemetaries with their own lot type. I also want the haunted maseleum rabbithole back from TS3.
Bowling Venues are needed. More things for sims to do is good.
I made my own grave/y using some of the graves from the vampire pack the smaller metal type fencing and more of the ones from dead sim family members
So it might be possible to use a museum lot as a graveyard.
as crazy as it might sound, I might build a mausoleum and have a Sim hibernate in a coffin until I'm ready to "Resurrect" him... but the only flaw i see is when I rotate households, he might wake up and roam the streets. -_-
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