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I miss open world

Especially with City living . The one thing I think sims 3 did well was open worl . You actually get to get to explore their world . When Sims 4 did not have this feature . I was disappointed , but I lean to live with it . But then I play with City living . The problem with the loading screen, and the separation between lots . Does not make City Living feels like a city . It feels instead i'm at 4 separate distracts. Instead of all being connected .

Comments

  • cactusjuicecactusjuice Posts: 573 Member
    Agree open world expanded the Sims and what you could do, even if it ran on a faulty and old engine
  • ohmyohmyohmyohmy Posts: 614 Member
    hmm I didn't really like the open world in TS3 it ran horribly & i hated how closed the world was even tho it was open. it just really felt like a fake open world to me but I do hope we get a larger semi-open world for ts5 or maybe even expand 4's if that's possible. :)
  • BaenreBaenre Posts: 595 Member
    I enjoyed OW. My only issue with it was sims being scattered everywhere that lots my Sim went to were nearly empty because sims were in other places. I think with an open world, they could maybe code it to where whatever Sim you're currently playing, Sims will be attracted to that community lot. Similar to the wild horse attraction system that your Sim-horse can unlock through lifetime happiness points. It brings those sims to where you are.
  • BoomChikaBoomPowBoomChikaBoomPow Posts: 79 Member
    They didn't make the Sims 4 open world because it was really laggy in the Sims 3, especially Isla Paradiso. Isla Paradiso is pretty much impossible to live in. My best computer couldn't even handle it.
  • Horrorgirl6Horrorgirl6 Posts: 3,396 Member
    They didn't make the Sims 4 open world because it was really laggy in the Sims 3, especially Isla Paradiso. Isla Paradiso is pretty much impossible to live in. My best computer couldn't even handle it.

    I think that was theory, but it was never confirm . But lot games can do open world . So a semi open world can work?
  • WILDFLOWER1971WILDFLOWER1971 Posts: 211 Member
    Yeah sims 3 was pretty cool having open world. But i also had a lot of glitches and loading problems with it.
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  • jlapaojlapao Posts: 70 Member
    edited January 2017
    They didn't make the Sims 4 open world because it was really laggy in the Sims 3, especially Isla Paradiso. Isla Paradiso is pretty much impossible to live in. My best computer couldn't even handle it.

    I think that was theory, but it was never confirm . But lot games can do open world . So a semi open world can work?

    There is a difference. Those games with open worlds don't have their characters being constantly simulated all the time, and I do believe that said worlds are loaded in chunks, like the Elder Scrolls series and Minecraft. If I'm not mistaken, TS3 is fully simulated all the time. If you are on one side of the world, you will still have Sims being simulated on the opposite side. I'm sure that contributes to the lag.

    Similar things happen in games with no open world which have characters being simulated all the time, such as Crusader Kings. Those who play this might remember the time when Greek characters reached a phase where their simulation was locked in a "to castrate or not castrate" thought pattern, generating tons of lag.

    In the end, it is all up to the programming of the game.
  • amanda88mamanda88m Posts: 39 Member
    Mhmm. I miss it too. I wish we could at least have open neighborhoods. But I'm glad that I have no crashes in Sims 4, I always had to worry about crashing in Sims 3 because the game was so demanding.
  • GoldenBuffyGoldenBuffy Posts: 4,025 Member
    I really wish they had done open world, and it's a shame they took the lazy way out and didn't work on it. Hopefully with Sims 5 open world will be back.
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  • Mogartin21Mogartin21 Posts: 6 New Member
    They didn't make the Sims 4 open world because it was really laggy in the Sims 3, especially Isla Paradiso. Isla Paradiso is pretty much impossible to live in. My best computer couldn't even handle it.

    I think that was theory, but it was never confirm . But lot games can do open world . So a semi open world can work?

    -Have to toss my 2 cents into the lot-
    I ran sims 3 without any problems, with ALL EPs, and most stuffs packs,(added mods, some gave me problems so I removed them) I love the open world. It's when you start having too many locations in 1 town you started to run into empty public lots. So I kept the number of business lots down to 8 or less, this included fishing ponds and the like, also about 20 homes, with 4+ sims each home.

    When I tried the Sims 4, I was hoping it was at least neighborhood loading and preferred open world, but found out it's house+street then loading screen to just go next door? Hate it! Feels like a downgrade to Sims 2, even tho most of the interactions are better than Sims 3. I hope Sims 5 has open World like Sims 3. I have started to get used to this fail for Sims 4, as annoying as it is.

    Dine Out, I was so looking forward to cooking in the restaurant. Nope, that isn't going to happen. And you can't even give the workers a break, by taking over their shift, or hiring more employees to do rotational shifts.

    Get To Work, rudimentary mundane daily grind. In the Science career, my sim invented at least 20 Sim Rays. Doctor Career, can't get the kids on the treadmill, and diagnosing the illnesses never got easier. Won't bother with the investigator, if it's anything like the other 2.

    City Living, AGREED it doesn't feel like you live in a city, it feels like you live in separate areas of the city, cause of the blasted loading screens. And they added where people just walk into your home "Hope you don't mind I let myself in" And you can't even ask them to leave.

    Now with Toddler update, I do like it, however, if an NPC checks on a toddler, and the toddler asks to go potty, they can't find the potty training chair that is not even 1 sim length away from them, yet my Sims I control, can potty train the same NPC toddler, at the very potty chair that NPC adult couldn't locate.
  • Nomiko13Nomiko13 Posts: 1,497 Member
    I miss the open world too tbh
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  • kremesch73kremesch73 Posts: 10,474 Member
    Especially with City living . The one thing I think sims 3 did well was open worl . You actually get to get to explore their world . When Sims 4 did not have this feature . I was disappointed , but I lean to live with it . But then I play with City living . The problem with the loading screen, and the separation between lots . Does not make City Living feels like a city . It feels instead i'm at 4 separate distracts. Instead of all being connected .

    I didn't buy CL. But I can't say I miss open worlds.

    One reason: I still play them due to S4 lack of interesting gameplay and customization. But open worlds still don't offer much.

    The second reason: I don't take advantage of it. Yes. I have an open world. But I honestly don't do anything with it. If anything, it still kind of annoys me.

    My sims still stay at home like they did in 1 and 2. Large families simply don't benefit from it when scattered about. I still play like I've been playing since S1. Illusion is nothing more nor less than illusion.

    Granted, I'll take OW over the S4 workaround. Because my sims losing time is no illusion. And it's not acceptable to me.

    This leaves me with the ponderings of the cons: open worlds were limited in growth and diversity. Closed worlds were limited with time. S4's solution was to create a quasi-time rift which panned out to be worse than the prior two systems due to further lack of control.

    Maybe one day they'll get it right. Who knows. But no. I do not miss open worlds. I still play them because S4 left me in limbo, and secondly, I still don't think it's that great.
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  • LatinaBunnyLatinaBunny Posts: 4,666 Member
    I don't really miss a fully open world. I would rather have open neighborhoods or semi-open world than having the full open world again.

    I end up keeping my sims at home more often in 3 because of routing and tedious transportation issues than with the older closed world (and frozen lots) systems of the older sims games. Also, when I did travel anywhere in the open world of Sims 3, my hangout lots were often sparse or deserted, so it was not worth for me to take my sims anywhere since there were barely any sims in those locations I did wanted my sims to travel to. For me, there was no point. It was like a pretty screensaver for me, personally.

    So, no. I don't miss it. Sorry.
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  • cactusjuicecactusjuice Posts: 573 Member
    It's an Open World we want not a Sims 3 open world, its a newer fresher working Open World thats wanted, NOT and stress NOT a Sims 3 world but an open world thats entirely new and more alive and more interactive adding another level to the Sims :)
  • Omac16Omac16 Posts: 118 Member
    I'd rather have a few five minute loading screens every so often, then an half an hour one (or way longer) for the Sims 3...
  • HappySimmer3HappySimmer3 Posts: 6,699 Member
    edited January 2017
    I'm the opposite. I'd rather have a longer one in the beginning then not have very many after that. And with a SSD the loading times are a whole lot shorter (I know because I recently got one).

    I loved open world. There are lots of ways they could implement it; I always thought they would do open neighborhoods to cut down on their size for TS4 but I guess Olympus changed the direction of the game. At any rate I love open world and I hope they bring that back even better some day.

    Oh, and the number of sims at your community lots was based on the size of the worlds you were playing and how many community lots were in it as well as the strength of your PC processor. The time of day also had an effect; if most of the sims in your 'hood were supposed to be at work, the game didn't send them to the park just because your sim is there (this is what they do in TS4 and I really dislike it because it's another thing that makes it feel less like a life simulation). On top of all that, they programmed it so that sims with certain traits would be more attracted to specific sorts of lots. That all made a difference, but on my gaming PC's (which I bought after a few years because it was obvious that my laptop couldn't run the game well) I never had any problem getting sims to show up on community lots.
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  • LatinaBunnyLatinaBunny Posts: 4,666 Member
    edited January 2017
    I'm not interested in editing the world/town and townies just to have more sims on lots. I rather play sims 1/2 where I am guaranteed sims on lots without the tedious traveling, but that's just me. I am interested in playing right away with my sims household, not spending time editing or fixing the world, or modding, etc.

    If the future sims game can program open world like other games that have open-like worlds (like Elder scrolls fames and Assassins Creed and Dragon Age: I, etc) and give me enough NPCs without me having to do any editing work, and have good routing and less tediousness, then I could be open to open world.

    Until then, I am more for semi-open or open neighborhoods, not fullly open worlds.
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  • Stdlr9Stdlr9 Posts: 2,744 Member
    edited February 2017
    They didn't make the Sims 4 open world because it was really laggy in the Sims 3, especially Isla Paradiso. Isla Paradiso is pretty much impossible to live in. My best computer couldn't even handle it.

    I loved and still love the IP expansion pack -- the huge open world is so beautiful, and there are so many activities. I didn't have the lag once I cleaned out some of the buggy houses/houseboats, and it runs like a dream.

    No open world is one of the biggest reasons I didn't buy TS4 and still won't. I hope TS5 has the best of all the previous games in the series and none of the garbage.
    Post edited by Stdlr9 on
  • nickibitswardnickibitsward Posts: 3,115 Member
    edited January 2017
    Omac16 wrote: »
    I'd rather have a few five minute loading screens every so often, then an half an hour one (or way longer) for the Sims 3...

    1-2 minutes? (for the latter).

  • catitude5catitude5 Posts: 2,537 Member
    They could do a combination of the two ideas, have open sections instead of loading every house.
  • JoAnne65JoAnne65 Posts: 22,959 Member
    edited January 2017
    They didn't make the Sims 4 open world because it was really laggy in the Sims 3, especially Isla Paradiso. Isla Paradiso is pretty much impossible to live in. My best computer couldn't even handle it.
    Borky worlds (China, Bridgeport and IP) had routing issues. Those routing issues are perfectly fixable by removing the problem (adjusting two particular lots in China for instance) or by installing a mod that cleans up the mess. So this is no argument in the open world discussion at all. Nobody asks for borked open worlds back or a lack of coding to handle things, people just want open world. Nose pointing directed at the future, not the past.
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  • JoAnne65JoAnne65 Posts: 22,959 Member
    I'm not interested in editing the world/town and townies just to have more sims on lots. I rather play sims 1/2 where I am guaranteed sims on lots without the tedious traveling, but that's just me. I am interested in playing right away with my sims household, not spending time editing or fixing the world, or modding, etc.

    If the future sims game can program open world like other games that have open-like worlds (like Elder scrolls fames and Assassins Creed and Dragon Age: I, etc) and give me enough NPCs without me having to do any editing work, and have good routing and less tediousness, then I could be open to open world.

    Until then, I am more for semi-open or open neighborhoods, not fullly open worlds.
    I can understand not liking the travelling, even when it in fact is a big part of the fun for myself. The thing is, you don't have to travel if you don't want to. Even in Sims 3 you don't have to. In 3 you need a cheat or a spaceship, but in a new game they could make it a feature, a choice.
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  • WillowG145WillowG145 Posts: 351 Member
    I miss a lot open world. I tryed the toddlers in the sims 4, but I hate not having control of the family members I leave at home. Children don't make homeworks, adults don't do anything. No abilities, no work, no dinner, no tend the house.
    Basically, if I want to have my sims do stuff, I have to stay always at home.
    Plus, I love seeing my sims actually living in the town, and not having randomly generated a bunch of homeless sims every time my sims enter in a lot! I didn't like it in the sims2, I still don't like it in the sims 4.

    Open world in the sims 3 isn't perfect, far from it, but it was a good place to start from, not a feature to drop completely!
  • LatinaBunnyLatinaBunny Posts: 4,666 Member
    edited January 2017
    JoAnne65 wrote: »
    I'm not interested in editing the world/town and townies just to have more sims on lots. I rather play sims 1/2 where I am guaranteed sims on lots without the tedious traveling, but that's just me. I am interested in playing right away with my sims household, not spending time editing or fixing the world, or modding, etc.

    If the future sims game can program open world like other games that have open-like worlds (like Elder scrolls fames and Assassins Creed and Dragon Age: I, etc) and give me enough NPCs without me having to do any editing work, and have good routing and less tediousness, then I could be open to open world.

    Until then, I am more for semi-open or open neighborhoods, not fullly open worlds.
    I can understand not liking the travelling, even when it in fact is a big part of the fun for myself. The thing is, you don't have to travel if you don't want to. Even in Sims 3 you don't have to. In 3 you need a cheat or a spaceship, but in a new game they could make it a feature, a choice.

    If there ever is open world again, I just hope the places are worth traveling or teleporting to in the first place.

    I don't want to deal with the empty festivals, community lots, or hangouts again.

    I have other games that more NPCs than my all of Sims 3 game saves ever did, so I hope the devs can look at other games to see what they did to make the worlds/places more lively for all players who have at least a decent computer.

    At the moment, my trust in the devs' abilities is somewhat broken, so i don't believe that a great, optimized open world is possible at the moment. Maybe when tech gets way better.

    The devs would really have to prove to me that is possible before I jump into the pro-fully open world side. I need to see this with my own two eyes, and need to see lots of gameplay videos and all feedback from many players, (especially those whose playstyles are similar to mine).

    I'm not going to go through that frustrating crud ever again (especially when I have some depression and disabilities issues in real life and would like a fun game as part of my relaxing therapy), so if it happens again, then I think it would be time for me to say bye-bye to the sims series permanently.

    A video game is not worth the stress and frustration of fixing it. Sims 3 was bad for me at a very low point (will not go into detail, but very serious depression and stressful stuff) in my life, and was the very opposite of therapeutic for me. I am not going through the frustration of another sims game like that ever again. :neutral:
    Post edited by LatinaBunny on
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  • SimTrippySimTrippy Posts: 7,660 Member
    edited January 2017
    Especially with City living . The one thing I think sims 3 did well was open worl . You actually get to get to explore their world . When Sims 4 did not have this feature . I was disappointed , but I lean to live with it . But then I play with City living . The problem with the loading screen, and the separation between lots . Does not make City Living feels like a city . It feels instead i'm at 4 separate distracts. Instead of all being connected .

    I like CL for what it adds and also for the world, however, the only district that actually feels real and thought out to me is the Spice District lol. I find the rest just all kind of looks the same? It's weird but I like the jobs, the objects, the new traits, etc, and I like the look of the world but I agree with you that it feels a little closed. Though I get that feeling especially due to the fact that all these neighborhoods are mostly just really, really similar to me, so I don't feel like I'm actually moving around in a city that has many different parts to it ... if that makes any sense to anyone :)

    ETA: to explain this a little bit more, the spice district has the food stands & basketball place and I like that. Now, I personally wish the arts quarter felt a LOT more artsy. I know there's the arts center & the easel that are always there but I would've preferred something a little less open, maybe a small, windy street with lots of graffiti and a couple of small shops/lots (a less modern arts center, a cute little pub, heck maybe even an antique store lol). The fashion district should have something .. fashion-y? Like instead of food carts, maybe clothes carts? It can be open, cause I think that fits, but there's literally nothing there reminding me of fashion? A photo studio, maybe? A clothes shop? Things that exist in the game anyway and could've been built in ..? And then there's the finance part which could've remained the empty, large, open space it is now with a fitness center. That's alright, and it would've been even better if the other 2 quarters had been a bit more different ^^
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