The latest Laundry List is now live. Click
here to learn what you can expect to see over the next several weeks.
December 1st - It's time for our Friday Highlights! You can check them out
here!
the worst thing about City Living - it will sell like hot cakes
Return to top
Comments
Yet here you are.
The reason CAW was never available for Macs is because there was never a natively coded version of Sims 3 for Macs; it was actually wrapped inside an emulator called Cider, which proved to be inadequate for handling a game like The Sims 3. The Sims 4 is natively coded for Macs (which is why Mac users had to wait a little longer for Sims 4, or play it on a Boot Camp partition) so that should not be an issue if they ever decided to provide a CAW for Sims 4. At this point I think CAW is highly unlikely, but I've learned in life to never say never because sometimes there are surprises around the corner.
Fun must be always -- Tomas Hertl (San Jose Sharks hockey player)
Thanks for a good laugh
This poll was interesting: http://simsvip.com/2016/10/12/site-news-poll-results-new-poll-october-12th-2016/ I guess it shows people shouldn't feel pressured by others and told that they "hate" the game because in reality, they probably don't. Basically Simmers don't give into peer pressure regardless of how you feel about the Sims 4. Speak for yourself and don't feel a need to defend an opinion especially when forum flame wars go on. You know how you feel and don't need others to tell you how to feel.
People lowered their expectations SO low, that they can get away with everything nowadays.
The Sims is a brand, a big one. With a big brand, come expectations. When you create sequels, fans have expectations, for sure when the sequels keep coming and coming...
The reason why people keep being so critical about The Sims 4, is because they are loyal to a brand, loyal to a game. They want the game to be the best as possible...
The Sims has MANY different playstyles, so they also should fully support all these playstyles, and cutting corners and just getting rid of important features to corrupt playstyles is not okay.
It's not a crime to expect more of this game. We are at our 4th iteration......it's okay to have expectations.
For example; Just because YOU don't like to build, doesn't mean they should just get rid of the building tools too. Just because YOU don't like Toddlers, they shouldn't get rid of them because you don't like them. Just because YOU don't like sandbox play, doesn't mean they should just cut it out.
I also saw people talking about ''tradeoffs'' because we have a gallery they're okay with no terrain tools because they see that as a tradeoff.. well, WHY do we have to choose between those 2 things? WHY can't we have both?
1. I dont have low standards I have high standards with games so don't go around thinking that because I like a game you hate that must mean there's something wrong with me.
2. I realize this ep isn't perfect but there haven't been many that were. I like the town and the new skills so much that I believe it's worth the price tag and there are still other things I'm excited about.
3. I get it you don't like the game but please leave fans out of it. We don't need to constantly tell people why we like the game and I'm sick of being called an EA robot because of it. You have every right to hate the game but I have every right to love it.
This was just a quick vent after not only getting bullied a couple times but reading so many rude comments all over the place.
Why have you put 'you' in capitals? Who is 'you' anyway? Is there some homogenous group here you're trying to address?
I know you've stated it's just an example, but like Drake said earlier, there's no reason to blame other fans because the game doesn't meet your expectations.
The Sims does have many different playstyles and there are going to be even more different playstyles over time as technology improves and people's consuming habits change and become more diverse. The business needs to adjust to that in order to survive and not simply cater to those who are in their comfort zone.
The Sims 4 attempts to cater to a wide and diverse range of players, because that is the gaming environment now. It's not like it was in 2000, 2004 or even 2009 - whether that's a good or bad thing is not the point I'm trying to make. The point is, I would argue, that it is impossible to cram 16 years of previous expectations into one game that is about imitating an almost infinite amount of possibilities, whilst trying to adapt to an ever-evolving economy of hyper-consumption.
People have different expectations. While you could consider someone else's expectations too low, they could consider yours too high.
Perhaps they shouldn't, that's not ours to decide anyway. But if I don't like to build, I should tell them so, and why. If I don't like the toddlers, I should tell them so, and why. If I don't like sandbox play, I should tell them so, and why. Then they can act on the collective feedback, and I'll decide whether I'll buy the resulting product or not.
And if we can have both, I say ditch the terrain tools and put something else I like better. Video games are meant to be fun, not a list with as many bullet points as possible.
I find it odd when people gives a number of features as an indication of the quality of the game. Because let's face it, how many people on this forum would be happy if culling was gone ? If TS5 is exactly TS4 without culling, according to some people in this thread, it would be objectively smaller than TS4 because it has less features, but would it be worse for you ? (For me, it would because I like culling, but we won't all have the same anwser). Would it be worrying ?
@lovejess2 There's something to this- is it worth the price to a particular individual based on what's included and that's incredibly fluid from person to person. If this pack were twenty dollars rather than forty it's reception would have been much better received. In the end, from my point of view, I decided that what was included- that I did like - was worth a certain price. Others would not agree with that but from my financial point of view (and it seems yours) it is a true statement. I'm still going to complain about what I perceive as a lack, of course. Frankly I'd rather they created far more in depth EPs at a higher cost but I think most people would rather receive less in pack compared to the past (from my point of view) but have the costs remain static.
Stupid budgets. They're the natural enemy of #TeamAllTheThings. *scowls at evil responsible business practices*
EA is fairly big and there's a difference between budgeting and being cheap. Somehow these mysterious budgets were not a problem with the last two iterations. TS3 had TWO studios dedicated to it and TS2 could release two expansions a year.
Every pack has a budget. That has always been true, and remains true regardless of how many packs you make. (And Sims 3 didn't have GPs - we don't actually have less overall, it's just shaped differently - and had issues with coordination between EP teams. This has been described to us by one of the SimGurus.)
I get that people want All The Things. I get that they want more packs. But there are realities of business that you can't just wish away and that apply to companies of all sizes. Just because you're big doesn't mean you don't need to keep making enough money to pay people, whether that's because you produced more stuff than you can sell enough of or because you spent more on development than you can make back.
For the record: I worked at one point for a huge company. Decidedly bigger than EA. My entire division got cut: the market wouldn't support what we were doing. Big doesn't mean you don't answer to the market.
then you rethink your strategy and reevaluate what people you need and what you don't. I've seen MMOs with 3 month update cycle (huge updates mind you) run on a 40 man team. They work hard. I've seen 200 people companies sit with fingers up their bum. EA is either spending a lot of resources where they shouldn't be, downsized for milking the franchise, or have a lot of people not doing that much.
We have a monthly update cycle. It's just not all EP-shaped.
monthly update cycle that has for the most part consisted of EXP events and yearly reused mini events like "collect all the eggs". Ghosts and pools were huge updates. If we got updates like that monthly I would understand.
So were the lighting updates and the gender options. We got both those this calendar year, a month apart from each other - and those didn't smell like not-ready-on-time basegame content, either.
I know you don't like the game, but in the last 12 months we've had:
- a very well-received EP (last I checked, only one Sims 3 EP and only one Sims 2 EP rated higher than Get Together on Metacritic in user ratings)
- one very well-received GP (Dine Out is the highest-rated-by-users Sims product on Metacritic since Sims 2 OFB)
- 4 Stuff Packs which include gameplay objects, including the highly praised Kids Stuff
- 3 major free updates: a 64-bit version of the game; a significant lighting upgrade for users on higher-end systems; a widely recognized, gutsy gender options system
- 3 patched-in (free) NPCs
- 3 time-limited activities
Those are facts. The content cycle is heavy, even if it's not shaped the way you're used to it being shaped or the way other franchises shape their updates.
As far as updates go, you can't exactly play with the 64bit, or the lighting update and the gender patch was so controversial, that you couldn't discuss it on the forums because the forums are rated teen. They also did it for the publicity only, because if they weren't just seeking publicity we would have had toddlers before the gender patch.
And I really wish they stopped it with the never ending stuffpacks.
Yes, the GP does not have All The Things that everyone wants in it. There is no such thing as a game or add-on that does. That's only possible if you like watching the companies that make your toys go out of business.
The gender patch was widely discussed on the forums. Your fact is wrong there. And the idea that they provided the ability for people who could never make or play as themselves in a game to do so for the first time ever... for publicity?? That says more about you than about the company.
And on that note, I'm done with this conversation, or any other conversation with you. Someone else can correct your lies, misunderstandings about how business works, and fallacies.
you're making a game pack that is focused on nothing but restaurants and you can't put waiting and cooking for it in when an expansion 10 years ago implemented this as a side feature? Really? They can no longer do what they did a decade ago when they get to focus on JUST that?
the gender patch discussions were widely shut down on the forums, I still have some videos with all of the comments photographed, including quite a few that closed threads, saying that it's an inappropriate topic to discuss in a teen rated forum. If you had anything bad to say about it, you were pretty much banned off here.
if you compare how much asked for gender patch and how much asked for toddlers, then yes. They prioritized what makes good press instead of what would have satisfied a very vocal majority.
- Both 64-bit and lighting update made the game great for me, so I have no idea what you are talking about.
- If you dont want the "never ending" stuffpacks, then dont buy them.
I found most of the stuff packs in S3 pointless and expensive, and they still are. (30$ for some more stuff with no gameplay, really?)The stuff packs in S4 on the other hand have all given us new gameplay for under 10$ is much more like it.
MC CmD is available at https://deaderpool-mccc.com/