The game is oddly in-depth with certain things - the type of foods you can make, the drinks you can order, the amount of social interactions, object interactions, and so on
That's not depth, that's known as breadth. There is a wide range of the same thing, that only has shallow effect on the sim. Depth would be if the food nourished the sim - salad differently from cake - and that made a difference to the sim's fitness.
I thought food does that? The type of tea can change how they're feeling, Sims gain weight more quickly with unhealthy foods than salads and such (though I'm not 100% on that.) But I do see what you're saying. A lot of choices, but not much consequence for whichever one you pick.
The game is oddly in-depth with certain things - the type of foods you can make, the drinks you can order, the amount of social interactions, object interactions, and so on
That's not depth, that's known as breadth. There is a wide range of the same thing, that only has shallow effect on the sim. Depth would be if the food nourished the sim - salad differently from cake - and that made a difference to the sim's fitness.
TS3 allows you do a lot of the same thing, but somehow still manages to be fun, and also (in my opinion) there is a lack of depth in the AI for the TS3 Sims compared to TS2. Going to be contradictory here, but TS4 doesn't feel like it has a lot of breadth, a salad is going to fill up your sim as fast as a steak, make multiple servings of X, stick poof it in the fridge, survive for a couple days on the same dish, rinse and repeat until your sim is a level 10 chef... who cares if the dish has a different name? It's the same result
A variation in pie menu elements does not breadth make.
Edit: Basically, what I'm trying to say is TS2 = depth, TS3 = breadth, TS4 = neither
@Gabe_oz - thanks for letting me know; I'll go ahead and use my reservation then.
If the game was actually free, I probably wouldn't be so peeved. But they are using this awful f2p model on a paid game and it's annoying.
I completely agree with your posts on this, it's something I've been thinking for a while. The game is oddly in-depth with certain things - the type of foods you can make, the drinks you can order, the amount of social interactions, object interactions, and so on - yet incredibly shallow at its core, with much smaller neighbourhoods and CAST, toddlers, open world, memories etc. being taken away. But despite the nigh countless threads, blogs, reviews, websites and petitions asking for this to be rectified, they seem plum bent on completely ignoring the playerbase and adding in the same superficial content with each pack they bring out. I was shocked to see how barely any (if at all) game-changing content had been added over the past two years, but I understand why now. This is EA's attempt to make The Sims more mobile-friendly - focusing all the effort and detail into the lighter parts of the game to distract from the removal of the tech that would hamper its transition to a mobile platform.
Here's how I see TS4 content. It's like TS3 store content. All object based and not complex. It doesn't go beyond the superficial layers of the game. You can't do much with it beyond its intended purpose. It rarely matters for interactions between sims. This is more of an avatar game...just play your one sim and nothing else matters.
I actually have played The Sims 4 recently just to show my nephew the game as he used to love playing The Sims 3. He quickly lost interest, and I can't blame him. The only appealing change I noticed from a builder's perspective was the correction of transfer loss when sharing builds. My core concerns with the game expressed both at Creators Camp and in my written feedback to the team (which Rachel Franklin solicited during our conference call around March 2015) remain largely unaddressed in any meaningful way. It is very telling to me that almost every creator I know from Sims Camp and Creators Camp has left the franchise almost entirely, just like me. I'm not talking about the fan sites and YouTube personalities (tellingly labeled "influencers" at Creators Camp). I'm talking about the creators who truly created the most magical and inspiring things with The Sims 3, things we could no longer do in The Sims 4. The creative tools we need--that we said we needed quite explicitly--just aren't there as I tried to articulate clearly and extensively with words and photographic examples in the post above (taken from March 2015).
Interesting and insightful. But how can it be news to the Sims team? This criticism is what many of us have been saying for years, only to have our comments deleted, told we're whiny "haters," etc. How many people have to say it before you realize it's true???
Just look how she responded. Deleted, but then...oh, you went to sims camp. Oh, your opinion matters. Give it to me.
None of us other heathens have an opinion worthy of discussion or notice. We're 🐸🐸🐸🐸 who don't know what we're talking about. We're not allowed any opinion that isn't celebratory of the merits of this dismal game.
I don't know if Maxis will ever again grasp what long times fan want when they can build a game with very little substance, slap The Sims on it and then sit back and keep their mouths shut other than to come out and brag about how they have given new content (paid or free) to play new ways every month. And brag how much similarity this game's live service is with MMOs who operate under that facade. Which I think this here pretty much explains exactly what Webster's mean.
•an outward appearance that is maintained to conceal a less pleasant or creditable reality
There is no hope any EP will correct the following:
A total overhaul of traits to have deeper impact
A total overhaul of emotions to stop their repetitive and redundant similarities to one another and the trait given to a different Sim. How many ways do you need to be creative? And why does everyone who is feeling creative want to paint. How shallow.
A total overhaul on life age stages, why does a kid want in a hot tub, surely there is more depth to children in the real world than building them as mini mes
Teens who are a totally useless stage in this game and have no defining attributes or personalities at all. Just another adult, YA, or elder. Take them out if it can't be done any better than that. Or is this because teens in the game are used an extra level to gain those rpg goals and nothing more? I think so.
After two years there isn't even a color wheel because it may mess up the colors already in the game in the location of hair colors available etc on the UI..throw it into total helter-skelter. CC creators know what I'm talking about.
After two years there still isn't a town editor to remove those aggravating 2 D in some cases 1D (if there is such a thing), pink trees. I don't enjoy looking at trees that so lacking in poly mesh.
After two years we know that no matter what comes out the Sim will still go through the house with nothing at all in there turned on, and be happy because it's decorated. Which will continue to override angry or sad, or how about just fed up? Contrary, unapproachable, beyond sociable instead of ooh, there's a pot hanger.
We know after two years nothing is or will be done about Sims getting booted out of their houses if you rotate. Nor anything done about townie culling, god forbid you wanted your Sim to become friends with a townie, they may be gone five minutes later.
Let alone correcting and removing, relationship culling in our own households. What do I care if two townies remain friends with each other? I don't what I care about is if my family (or even roommates) remain friends if I decide to load another household for fifteen minutes.
And then the relationship decay where spouses forget they are even married to their spouse. Brilliant program there, just what real Simmers wanted. No purpose in the game. Yes, give us more of 'no purpose'.
After two years their answer to giving us tools to allow us to place our own vacant lots in the existing towns or move some lots and allow us to add several small ones is answered by Newcrest thrown together in such a way it remains buggy on many lots.
How has it been improving? An object? A pool? Those were great but it doesn't address the great failure of gameplay. And creativity.
ETA: Notice Maxis, I didn't even have to mention toddlers. Or Open World
Post edited by Cinebar on
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
Edit: Basically, what I'm trying to say is TS2 = depth, TS3 = breadth, TS4 = neither
Wow, this is the most succinct, perfect way to describe the games that I've ever seen.
Agreed. And I'd add that the original TS = innovation. TS4 certainly does not have that. TS5, if there is one, needs to have innovation, depth, and breadth.
Here is how I see the Sims games: Sims 1 is red velvet cake, Sims 2 is chocolate cake, Sims 3 is vanilla cake, and Sims 4 is coffee cake (couldn't think of another main cake). Some like red velvet and chocolate, but not vanilla or coffee some like coffee and vanilla, and find red velvet okay, but don't like chocolate, or some may just like chocolate, but the moral of the story is that people have different tastes, and you don't see people getting into fights about it or making a big deal about what they do or don't like, but something stays the same. They're all still cake.
Here is how I see the Sims games: Sims 1 is red velvet cake, Sims 2 is chocolate cake, Sims 3 is vanilla cake, and Sims 4 is coffee cake (couldn't think of another main cake). Some like red velvet and chocolate, but not vanilla or coffee some like coffee and vanilla, and find red velvet okay, but don't like chocolate, or some may just like chocolate, but the moral of the story is that people have different tastes, and you don't see people getting into fights about it or making a big deal about what they do or don't like, but something stays the same. They're all still cake.
Fair enough. Unfortunately the coffe cake i ordered is missing it's filling.
Here is how I see the Sims games: Sims 1 is red velvet cake, Sims 2 is chocolate cake, Sims 3 is vanilla cake, and Sims 4 is coffee cake (couldn't think of another main cake). Some like red velvet and chocolate, but not vanilla or coffee some like coffee and vanilla, and find red velvet okay, but don't like chocolate, or some may just like chocolate, but the moral of the story is that people have different tastes, and you don't see people getting into fights about it or making a big deal about what they do or don't like, but something stays the same. They're all still cake.
I'm guessing you never planned a wedding?
"People really love to explore 'failure states. In fact, the failure states are really much more interesting than the success states." ~ Will Wright
Here is how I see the Sims games: Sims 1 is red velvet cake, Sims 2 is chocolate cake, Sims 3 is vanilla cake, and Sims 4 is coffee cake (couldn't think of another main cake). Some like red velvet and chocolate, but not vanilla or coffee some like coffee and vanilla, and find red velvet okay, but don't like chocolate, or some may just like chocolate, but the moral of the story is that people have different tastes, and you don't see people getting into fights about it or making a big deal about what they do or don't like, but something stays the same. They're all still cake.
Well, that analogy doesn't quite work for me or probably many others. I would say the original TS was the first birthday cake I ever remember, so it was amazing. TS2 was an old-fashioned pound cake made from scratch -- a pound each of eggs, flour, sugar, and butter, plus all the other ingredients. Totally awesome. TS3 was a tall, ornate wedding cake. Dazzling. Then I expected TS4 to be another fantastic cake but instead it was a stale, sugar-free, gluten-free bran muffin that made me nauseous when I tried to eat it.
Here is how I see the Sims games: Sims 1 is red velvet cake, Sims 2 is chocolate cake, Sims 3 is vanilla cake, and Sims 4 is coffee cake (couldn't think of another main cake). Some like red velvet and chocolate, but not vanilla or coffee some like coffee and vanilla, and find red velvet okay, but don't like chocolate, or some may just like chocolate, but the moral of the story is that people have different tastes, and you don't see people getting into fights about it or making a big deal about what they do or don't like, but something stays the same. They're all still cake.
Well, that analogy doesn't quite work for me or probably many others. I would say the original TS was the first birthdaycake I ever remember, so it was amazing. TS2 was an old-fashioned pound cake made from scratch -- a pound each of eggs, flour, sugar, and butter, plus all the other ingredients. Totally awesome. TS3 was a tall, ornate wedding cake. Dazzling. Then I expected TS4 to be another fantastic cake but instead it was a stale, sugar-free, gluten-free bran muffin that made me nauseous when I tried to eat it.
Here is how I see the Sims games: Sims 1 is red velvet cake, Sims 2 is chocolate cake, Sims 3 is vanilla cake, and Sims 4 is coffee cake (couldn't think of another main cake). Some like red velvet and chocolate, but not vanilla or coffee some like coffee and vanilla, and find red velvet okay, but don't like chocolate, or some may just like chocolate, but the moral of the story is that people have different tastes, and you don't see people getting into fights about it or making a big deal about what they do or don't like, but something stays the same. They're all still cake.
I don't agree with your analogy. All those listed are cakes. TS4 isn't a cake it's a waffle. You can't run a cake shop and tell someone here this is a new flavor like pineapple, and hand them a waffle. Or better yet, bran muffin. Or bagel not a cake.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
Will Wight studied this game from every angle and he also listened when people shared their ideas. He came up with the best selling PC game in the world.
Will Wright created Minecraft?
Hahaha
@Katlyn2525 is correct. The Sims 1 was the (Guinness Record verified) best-selling game of its time, and the Sims 2 beat the Sims 1, and it in turn was beat by the Sims 3. No idea what is happening with TS4.
That's not accurate at all. The Sims sold a little over 11 million copies. The Sims 2 sold 6 million. The Sims 3 sold 7.7 million. Here's the list again if you want to see it.
Before the Sims 1, Myst was the best selling PC game of all time, after the Sims 1, Minecraft came along... even the majority of Simmers have moved on from the Sims 1--the same way we've moved on from Myst, and eventually the same way people will move on from Minecraft, that doesn't remove the game's status when that happens!
I don't play Minecraft. In fact, I don't understand Minecrafts popularity. The whole point here is that we're entitled to our own opinions, but not our own facts.
And to the best of my knowledge, the Sims is still the #1 franchise in the world, but I reserve the right to be wrong.
Assuming the 125 million figure given by said individual for total sales of all Sims products for all platforms, this is incorrect as well.
It would appear that the greatest selling video game franchise of all time is Tetris with nearly 500 million units sold. It would appear that the contest isn't even close.
If the game was actually free, I probably wouldn't be so peeved. But they are using this awful f2p model on a paid game and it's annoying.
I completely agree with your posts on this, it's something I've been thinking for a while. The game is oddly in-depth with certain things - the type of foods you can make, the drinks you can order, the amount of social interactions, object interactions, and so on - yet incredibly shallow at its core, with much smaller neighbourhoods and CAST, toddlers, open world, memories etc. being taken away. But despite the nigh countless threads, blogs, reviews, websites and petitions asking for this to be rectified, they seem plum bent on completely ignoring the playerbase and adding in the same superficial content with each pack they bring out. I was shocked to see how barely any (if at all) game-changing content had been added over the past two years, but I understand why now. This is EA's attempt to make The Sims more mobile-friendly - focusing all the effort and detail into the lighter parts of the game to distract from the removal of the tech that would hamper its transition to a mobile platform.
Why do they want yet another The Sims on mobile - they have Free Play on mobile and The Sims 3 which isn't free on mobile - and personally Sims 4 cannot hold a candle to Sims 3 seeing Sims 3 has all ideas and aspects of a life Simulation already licensed to it and there by usable in the Sims 3 mobile - but what does Sims 4 have to offer? It will not go Mobil because Sims 3 already has a mobile Sims game covered. Again I add Sims 3 mobile unlike Free Play is not free. So where would a Sims 4 fit into all this - it doesn't. Nor is the Sims 4 going console either. So it seems no direction for the Sims 4 but pc and they really need to get on the ball to re-float this ship if computer is the only direction for Sims 4 to go. That is provided they want to keep it afloat.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
If the game was actually free, I probably wouldn't be so peeved. But they are using this awful f2p model on a paid game and it's annoying.
I completely agree with your posts on this, it's something I've been thinking for a while. The game is oddly in-depth with certain things - the type of foods you can make, the drinks you can order, the amount of social interactions, object interactions, and so on - yet incredibly shallow at its core, with much smaller neighbourhoods and CAST, toddlers, open world, memories etc. being taken away. But despite the nigh countless threads, blogs, reviews, websites and petitions asking for this to be rectified, they seem plum bent on completely ignoring the playerbase and adding in the same superficial content with each pack they bring out. I was shocked to see how barely any (if at all) game-changing content had been added over the past two years, but I understand why now. This is EA's attempt to make The Sims more mobile-friendly - focusing all the effort and detail into the lighter parts of the game to distract from the removal of the tech that would hamper its transition to a mobile platform.
Totally disagree with this - as I just said that makes no sense at all. Sims mobile is well covered by better than a Sims 4 version by Free play and Sims 3 mobile both for Iphone and Android. Do you think any part of Sims 4 could hold up against either of those? It comes no where near Sims 3 in content or anything else - so why would they even consider a third Sims game on mobile too?
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
As much as I would like to see SimGuruGraham take the helm, I seriously doubt that it will happen. I can just see him thinking in the back of his mind "I have seen that job and I do not want it!" I think he does a great job in his current position, as long as no one holds him back. I mean, look at all of the innovative game play that came from Graham and the Seal 6 team in the Sims 3 ( houseboats comes to mind)! I think he should stay where he is, we just need a great, new leader that has the right vision for the Sims to take the lead.
"If you build it, they will come." - Movie: Field of Dreams
As much as I would like to see SimGuruGraham take the helm, I seriously doubt that it will happen. I can just see him thinking in the back of his mind "I have seen that job and I do not want it!" I think he does a great job in his current position, as long as no one holds him back. I mean, look at all of the innovative game play that came from Graham and the Seal 6 team in the Sims 3 ( houseboats comes to mind)! I think he should stay where he is, we just need a great, new leader that has the right vision for the Sims to take the lead.
Preferably one who despises RPG game and understands life simulator.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
On the same note - about the only direction they could go with present The Sims 4 would be VR - but then I would ask why. Of course that might account for the over saturated coloring, multi-tasking ability, and questing - but really what is the point of a Sims game on VR? I really don't see it unless it would be more like The Medieval Sims game perhaps.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Comments
I thought food does that? The type of tea can change how they're feeling, Sims gain weight more quickly with unhealthy foods than salads and such (though I'm not 100% on that.) But I do see what you're saying. A lot of choices, but not much consequence for whichever one you pick.
TS3 allows you do a lot of the same thing, but somehow still manages to be fun, and also (in my opinion) there is a lack of depth in the AI for the TS3 Sims compared to TS2. Going to be contradictory here, but TS4 doesn't feel like it has a lot of breadth, a salad is going to fill up your sim as fast as a steak, make multiple servings of X, stick poof it in the fridge, survive for a couple days on the same dish, rinse and repeat until your sim is a level 10 chef... who cares if the dish has a different name? It's the same result
A variation in pie menu elements does not breadth make.
Edit: Basically, what I'm trying to say is TS2 = depth, TS3 = breadth, TS4 = neither
@Gabe_oz - thanks for letting me know; I'll go ahead and use my reservation then.
Here's how I see TS4 content. It's like TS3 store content. All object based and not complex. It doesn't go beyond the superficial layers of the game. You can't do much with it beyond its intended purpose. It rarely matters for interactions between sims. This is more of an avatar game...just play your one sim and nothing else matters.
Wow, this is the most succinct, perfect way to describe the games that I've ever seen.
Just look how she responded. Deleted, but then...oh, you went to sims camp. Oh, your opinion matters. Give it to me.
None of us other heathens have an opinion worthy of discussion or notice. We're 🐸🐸🐸🐸 who don't know what we're talking about. We're not allowed any opinion that isn't celebratory of the merits of this dismal game.
•an outward appearance that is maintained to conceal a less pleasant or creditable reality
There is no hope any EP will correct the following:
A total overhaul of traits to have deeper impact
A total overhaul of emotions to stop their repetitive and redundant similarities to one another and the trait given to a different Sim. How many ways do you need to be creative? And why does everyone who is feeling creative want to paint. How shallow.
A total overhaul on life age stages, why does a kid want in a hot tub, surely there is more depth to children in the real world than building them as mini mes
Teens who are a totally useless stage in this game and have no defining attributes or personalities at all. Just another adult, YA, or elder. Take them out if it can't be done any better than that. Or is this because teens in the game are used an extra level to gain those rpg goals and nothing more? I think so.
After two years there isn't even a color wheel because it may mess up the colors already in the game in the location of hair colors available etc on the UI..throw it into total helter-skelter. CC creators know what I'm talking about.
After two years there still isn't a town editor to remove those aggravating 2 D in some cases 1D (if there is such a thing), pink trees. I don't enjoy looking at trees that so lacking in poly mesh.
After two years we know that no matter what comes out the Sim will still go through the house with nothing at all in there turned on, and be happy because it's decorated. Which will continue to override angry or sad, or how about just fed up? Contrary, unapproachable, beyond sociable instead of ooh, there's a pot hanger.
We know after two years nothing is or will be done about Sims getting booted out of their houses if you rotate. Nor anything done about townie culling, god forbid you wanted your Sim to become friends with a townie, they may be gone five minutes later.
Let alone correcting and removing, relationship culling in our own households. What do I care if two townies remain friends with each other? I don't what I care about is if my family (or even roommates) remain friends if I decide to load another household for fifteen minutes.
And then the relationship decay where spouses forget they are even married to their spouse. Brilliant program there, just what real Simmers wanted. No purpose in the game. Yes, give us more of 'no purpose'.
After two years their answer to giving us tools to allow us to place our own vacant lots in the existing towns or move some lots and allow us to add several small ones is answered by Newcrest thrown together in such a way it remains buggy on many lots.
How has it been improving? An object? A pool? Those were great but it doesn't address the great failure of gameplay. And creativity.
ETA: Notice Maxis, I didn't even have to mention toddlers. Or Open World
Agreed. And I'd add that the original TS = innovation. TS4 certainly does not have that. TS5, if there is one, needs to have innovation, depth, and breadth.
I find TS4 more fun than TS3, in Live Mode. But Build Mode was more satisfying in TS3
Fair enough. Unfortunately the coffe cake i ordered is missing it's filling.
I'm guessing you never planned a wedding?
Well, that analogy doesn't quite work for me or probably many others. I would say the original TS was the first birthday cake I ever remember, so it was amazing. TS2 was an old-fashioned pound cake made from scratch -- a pound each of eggs, flour, sugar, and butter, plus all the other ingredients. Totally awesome. TS3 was a tall, ornate wedding cake. Dazzling. Then I expected TS4 to be another fantastic cake but instead it was a stale, sugar-free, gluten-free bran muffin that made me nauseous when I tried to eat it.
Or, it's coffee cake made from Sanka.
Daily Deals Rotation Thread
Love kids stuff? Check this out!
Cascades & Daily Deals-Get the best bang for your simpoints
No, just the old direction back again please.
Hallelujah.
I don't agree with your analogy. All those listed are cakes. TS4 isn't a cake it's a waffle. You can't run a cake shop and tell someone here this is a new flavor like pineapple, and hand them a waffle. Or better yet, bran muffin. Or bagel not a cake.
That's not accurate at all. The Sims sold a little over 11 million copies. The Sims 2 sold 6 million. The Sims 3 sold 7.7 million. Here's the list again if you want to see it.
https://en.wikipedia.org/wiki/List_of_best-selling_PC_games
I don't play Minecraft. In fact, I don't understand Minecrafts popularity. The whole point here is that we're entitled to our own opinions, but not our own facts.
Assuming the 125 million figure given by said individual for total sales of all Sims products for all platforms, this is incorrect as well.
https://en.wikipedia.org/wiki/List_of_best-selling_video_games
It would appear that the greatest selling video game franchise of all time is Tetris with nearly 500 million units sold. It would appear that the contest isn't even close.
Why do they want yet another The Sims on mobile - they have Free Play on mobile and The Sims 3 which isn't free on mobile - and personally Sims 4 cannot hold a candle to Sims 3 seeing Sims 3 has all ideas and aspects of a life Simulation already licensed to it and there by usable in the Sims 3 mobile - but what does Sims 4 have to offer? It will not go Mobil because Sims 3 already has a mobile Sims game covered. Again I add Sims 3 mobile unlike Free Play is not free. So where would a Sims 4 fit into all this - it doesn't. Nor is the Sims 4 going console either. So it seems no direction for the Sims 4 but pc and they really need to get on the ball to re-float this ship if computer is the only direction for Sims 4 to go. That is provided they want to keep it afloat.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
Totally disagree with this - as I just said that makes no sense at all. Sims mobile is well covered by better than a Sims 4 version by Free play and Sims 3 mobile both for Iphone and Android. Do you think any part of Sims 4 could hold up against either of those? It comes no where near Sims 3 in content or anything else - so why would they even consider a third Sims game on mobile too?
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....
"If you build it, they will come." - Movie: Field of Dreams
Preferably one who despises RPG game and understands life simulator.
"Games Are Not The Place To Tell Stories, Games Are Meant To Let People Tell Their Own Stories"...Will Wright.
In dreams - I LIVE!
In REALITY, I simply exist.....