I was scrolling on the "Sims Community" website, and as always it makes me feel so Plum because that MOBILE game has so much stuff to do, see, and interact with. They even have better hair selections, and TONS of clothes to choose from. They have toddlers with so many small cute toys, objects etc, and almost anything else you can think of for a LIFE simulation game. I even saw a cute pink box of decorated doughnuts. All on a mobile game, I just don't get it, whoever is over the Freeplay game should hit TS4 team up, seriously, they have so many small details, things to do, even a MALL.
But alas, here we are with barely functioning anything in The Sims 4, with 1% of all the things Freeplay has. They look about the same, so I don't understand. I know one is older, but here they have the opportunity to polish all those things, and make them even better, and prettier than Freeplay.
Origin@ Simday1
4
Comments
Has a lot of cool pool stuff though, the toddlers and babies are nice as well
Geez! No thanks! Just give me the mall so my Sims can spend money on actual things besides furniture. The Sims team plays waaaay too much. All that for what?...smh. They should really let US play, all they have to worry about is making a quality game with objects, activities, etc for every type of player to enjoy, with options! They have to always OVER do it, and not in a flattering way. If they really want to Over do it, Over do it with broad clothing selections, everyday furniture, Diverse hair, jobs, venues, stores, etc. Is that too hard or expensive?
Comparing Sims 4 to Freeplay is comparing apples to oranges-two totally different games and styles of play. I do wish Sims 4 would come up with some of the things in Freeplay like the toddler toys and playhouse. And toddlers, though I personally don't care about them. A mall, canoeing, the beach. Those would make Sims 4 much more awesome.
True, but the resources to make an oversized 1920's factory cupcake machine are nothing compared to a box of doughnuts, Toddler/Children toys, Better clothes, hair, etc. It's logic
TS4 has a much more than a cupcake machine. Things in TS4 have a much higher poly count, more complicated art style, as well as more quality animations and more of a variety in them. And due to the simplistic art style and the low poly count it doesn't take nearly as much effort to make things. Whether or not something looks better is completely subjective. It's logic.
The game would probably be exactly the same if they made a PC version too. This is the case with other similar free real time games (like the Tribez or Farm Up).
Almost all MMO games are designed to be played only shortly - but as often as possible. The police career breaks this. But I think it was a very good idea anyway because we can still just avoid using it if we don't like it. I have btw never seen another game where the developers have varied the way different careers or different hobbies work like Firemonkeys have done for this game. It seems even to be a sport for them to do this as much as possible. But usually all such things are done so all careers, hobbies and other similar things work in the same way for the same game (probably because they usually just reuse most of the programming code).
What I don't like in a game like the Tribez is that even though it is fast to play in the beginning (and has the same kind of waiting times) the game later becomes bigger and bigger with more and more tribes and tribe members for each tribe so you can't even give tasks to all your tribe members before some of them have finished their tasks. So even though the game is in real time you end up with a huge game where you need about an hour just to give tasks to everybody - and then you can start over again so you actually become stressed and don't really like to enter the game again later. Therefore I prefer the way it works in TSF where we can play as we like just by avoiding a few careers or hobbies that don't suit our preferred way of playing. I have 4 police officers in each of my games because the career is new. But most of those police officers will probably get other jobs again when they reach level 10 or they will just be sent to work as police officers but without me following them
Obviously the reason I like about TS4 is that TS4 does not include a time limit that blocks unlocks. Usually there are Timed Quests/Hobbies/Events in Sims FreePlay that will only give you the prize if you beat it under the time limit. Allow time to run out, you can't get that item ever again. Events might return to give you a second chance but if you don't get the item, that's it. This is also worse with Quests requiring buildings to be built since the time and price is proportional to the buildings you built which will be impossible to get the prize without using LP since the time limit doesn't scale to the building times. You also aren't warned that building a building increases the time and price for the next building.
Furthermore, TS4 also doesn't have any permanently missable items although thanks to 1.17 removing Jasmine Holiday, you can't get the Growfruit and the two Challenge Pots. Eggs also no longer spawn so getting the 12 eggs and unlocking Bun Bun also isn't possible without mods or cheats. However, you can get them using the Gallery to download a Room including those items..
FreePlay has lots of permanently missable items mainly from the time limits, The Sims 3 is also the worst offender since some Store items aren't obtainable anymore such as the pre-order/Limited Edition items, two of the Katy Perry games (Showtime's Collector's Edition and Katy Perry's Sweet Treats), and inability to download EPs/SPs without updating to 1.69 unless you have a DVD version. Nearly most Sims games suffered from permanently missable items, here are some examples:
1. Online games can't be sold because the game company can't guarantee that the game server will exist forever and it usually isn't possible to let gamers still play those games after the game server is closed down.
2. Online games therefore have to either be free or to depend on monthly subscriptions instead of being sold for money like offline games. But monthly subscriptions make such game way too expensive for everybody. So the VIP system with voluntarily inapp purchases and inapp advertising was invented to replace paid monthly subscriptions.