So, I'm trying to spice up my Legacy family. I'm running into my dreaded inability to make it past the second generation. With this in mind, I have some questions/requests from you guys:
1. I've just gone over the official legacy rules. There aren't really much regarding the spouse, other than that they must be a game-generated (or #legacylove), and cannot bring money in. I wonder why, though, there's so much emphasis on not downloading anyone from the gallery. It's mentioned that they don't want you to try to shop for the perfect traits, but there's no rules saying you can't learn the potential spouse's traits before you decide whether to marry them or not, so you can easily shop around there. Does anyone have any thoughts/understanding of the reasoning for not allowing regular gallery choices (ie: not just #legacyloves)?
2. Does anyone know of any supplementary rules for Gameplay or Spouse choices that I could add?
3. Does anyone know of a nice list of random events tailored to the Sims 4 (complete with rules about when to use them)? I love disasters and suprises, so things like "Cousin died, adopt "their" baby," or "Unstable economy, lose job" are totally welcome, in addition to nice options.
4. Are there any general challenge rules out there, not tied to a specific challenge itself (Legacy, 100 babies, Apocalypse, what have you)?
Feel free to go outside this list and suggest/comment on anything that might be interesting, helpful, or add to the conversation.
Thanks a bunch guys.
Comments
4. First thing that comes to mind is that you must play with 'Normal' lifespan and aging must be turned on for everyone. Is that what you mean?
The rules are more like guidelines anyway. Most of the legacies (through WordPress, tumblr, what have you) I follow break the rules consistently which allows for less rigid playstyles. As long as the stories are interesting I don't mind at all.
I assume it'd be quite a bit quicker (and easier) to pick the traits you want by picking someone out from the gallery. If you spend all your time in game trying to find someone with valuable traits, it could be wasting valuable play time. Like "Oh, this sim is a goofball! Perfect" A few minutes later you find out he's hot-headed, and if you don't like that, you'd have to go find another sim, and risk the same thing happening.
Of course you can do whatever you'd like, though. It's your legacy, so if you want to use a gallery sim, you can use a gallery sim. The big legacy challenge in the sky isn't going to shoot you with a bolt of lightning for doing it.
If you like the idea of random events, (I tried looking for some specifically for random events but couldn't find any that weren't S3) you could look at other specific challenges and use some of their ideas. (Such as your examples or a natural disaster happening and having to rebuild from scratch) I've done this before and numbered them. Then I'd roll a die every couple generations and whatever number it landed on was the event that would occur.
I think it adds a lot of freedom and you can really make it your own that way. Hope this was helpful!
But the important thing to remember is that at the end of the day the rules are just guidelines. I know a lot of people (myself included) who just use the challenge rules as a basis and the flesh it out in ways that worked best for their own playstyle. There's nothing to say you can't tweak the rules as you see fit.
And if you're not happy with the challenges that are out there you could also always make up your own challenge. That can be a lot of fun too!
It tells you exactly how a generation must be played. I intend on going by this for all 10 of them and just roll the rules when a new heir takes over.
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@3KNPen eh, I am ways give spouses or friends CAS makeovers anyway. I am actually trying to see if this generation can find their own spouse, with the new autonomy.
I play on long life, so I do bend the rules. I also ignore scoring, since I play for story telling. I like to be able to take a day off and just enjoy the city, or do what I think my sim would want to do, instead of focusing on goals the whole time.