Hi guys! Okay, so I came up with the idea for this challenge and decided to write it out. If you are able to try it, have any suggestions, or just want to talk about it... Let me know! This isn't the final draft, just sort of a testing period. Please tell me how your expirience goes if you try it! Please don't take this as "women should be this way, blah blah blah" it's just a fun idea! I believe us girls have the right to be who we want and do what we please, but I still thought it was a cool challege to put together.
Story: It is as if the ladies of today are not as elegant, delicate, or poised as they used to be in your days. When you were a young woman, the biggest accomplishment was snagging yourself a nice husband and being, in a sense, the perfect house wife. There used to be alot of pride that came from being prim and proper. However, in this modern age... Girls seem to be lacking in grace, manners, and good old fashioned values. If you were younger, you'd show these girls how a proper woman carries herself. But, you're just an elderly widower, left with nothing but a large estate. Being so skilled in music, art, logic, charisma, and cooking helps to give you things to occupy your time, but you never had children to pass on your knowledge to. You always wanted a daughter, several, to teach the art of being ladylike. Your clock on life is ticking, isn't there something you can do? So, you've decided to convert your home into a finishing school for young women! Of course... It's difficult to keep up with these young girls, they have so much energy and you're on the cusp of a meeting with the reaper... So, it's become a finishing school with a twist in your favor.
Rules: 1. No cheats! You may use a money cheat at the beginning in order to have funds to build your school/home. 2. No men are allowed to live in the house. If a girl marries, she is to move out with her husband. 3. Every girl must have a roomate! So, two girls to a bedroom. This way, the old woman can better keep an eye on her students. The woman should have her own room. 4. Days start at 7:00 or 8:00 A.M and come to an end by 9:00 P.M with all the girls in bed or ATLEAST in their rooms preparing for bed. 5. Visitors are not allowed in the house after 8:00 P.M. 6. You must keep the old woman an old woman! (She can not die. You can do this by having a cowplant.) 7. Any skills the girls learn MUST be taught to them by the old woman. 8. None of them are allowed to have jobs, old woman included. 9. Girls must master cooking or baking, charisma, logic, and an instrument before she marries. 10. The girls must be young adults! If they reach adulthood before marriage, they are to be fed to the cowplant. 11. Whomever a girl goes on her first date with, is whom she has to marry. This is to teach the girls faithfulness and loyalty! 12. The men that are to become spouses can be young adults, adults, or elderly. 13. Girls cannot go after already married men or eachothers men. 14. Every girl getting married MUST have a wedding ceremony and the old woman, other students, and elligible bachelors must be in attendence. 15. If a girl recieves 3 strikes, she's to be fed to the cowplant!
Set Up: 1. Create an elderly woman and move her onto an empty lot. 2.Create the house/school to your liking. 3. Get a cowplant. 4. Master atleast one instrument, logic, cooking (or gourmet cooking, preferably), baking, and charisma.
Gameplay/Guidelines: 1. Your old woman will find 4 to 6 (must be an even number for rooming situation) young ladies in town and invite them to live with you and attend your school. (You may create the girls in CAS and move them in, but finding and inviting them to move in will give your household some extra funds.) 2.The goal is to marry off as many girls as possible before they're adults (A.K.A, past their "prime"). If they are not married before adulthood, the old woman has to feed them to the cow plant. 3.There will be challenges and daily goals to achieve. If a girl fails a challenge or does not meet a goal, she recieves a strike. If she recieves three strikes, she's fed to the cowplant. 4. Once a student is eaten or married, you may replace her or wait until the entire group is gone and move a new one in.
Schedule (You do not have to go in order):
Monday: Charisma Daily goals: Teach each girl a charisma skill and have all the girls become friends with one another. Challenge: Invite a man over. Each girl must befriend him, if a girl does not befriend him before it is time for him to leave, she recieves a strike. The girl with the highest level of relationship with him may go on a date with him. If they all have equal scores on the meter, then the first girl to have befriended him wins.
Tuesday: Music Daily goal: Teach each girl a musical skill. Challenge: Invite 3 men over and have all the girls play for tips in a room with them, the girl who recieves the least amount of tips got the least amount of attention, and gets a strike. The girl with the most amount of tips may go on a date with one of the three men.
Wednesday: Cooking & Baking Daily goal: Teach each girl a cooking or baking skill, or both! Challenge: Have all the girls prepare a dish and have a party with some men attending. The girl with the best quality dish, or the one whos dish gets eaten first, wins and gets to go on a date. The girl who's dish goes uneaten, or who has the poorest quality, loses and gets a strike.
Thursday: Logic Daily goal: Teach each girl a logic skill. Challenge: Have each girl play each other in a chess game then invite a man over. If a girl loses more than one chess game, she gains a strike. If she wins the majority of the games, she gets to play against the man. If she loses, she gets a strike. If she wins, she gets to go on a date with him.
Friday: Man Hunt Daily goal: Gain another skill level in any of your learned skills. Challenge: Take all the girls who haven't been on a date to the park and have them mingle with some suitors. Each girl must befriend a man before it's time to go home. If she doesn't, she gets a strike. First girl to befriend a man, gets to go on a date with him.
Saturday: Level skills up or have your girls go on dates.
Sunday: Level skills up or have your girls go on dates.