This is a rotational play challenge. The idea is that your sims will get everything they need from stores run by other sims in their town. I'm playing with 8 sims, but you can increase or decrease the number as you wish.
Each of your sims will need 2 empty lots -- one as a residence and one for their store. You may bulldoze existing houses and community lots to accommodate your sims. If you have Outdoor Retreat, you can send them to the campground to pick up some things from the ranger's station --a tent, firepit, chair, lantern, and cooler. Or you can set one of your sims up as an outdoor supply store.
No money cheats allowed, but you don't have to get rid of the money you start out with. The basic $20,000 start fund is about right.
These are some suggested stores, but you can have as many or as few as you wish.
1. Plumbing, lighting, and bedding supplies
2. Clothing
3. A bakery (also sells tables and chairs)
4. Appliances and electronics
5. Kids' stuff
6. A bookstore (also sells office furniture)
7. An art gallery (also sells easels, wood-working table, and musical instruments)
8. An athletic equipment store (also sells landscaping).
Sims will live at their businesses until they have a child, at which point they will have to move to their residential lot.
Initially, all buildings will be 8 x 8 square, and made with a flat roof. Sims can live either above their stores or in a basement below. Each time your store reaches $50,000 in funds, you may expand your stock, increase the size of your store, add landscaping, etc. Store owners must start with the basics (cheapest toilet, refrigerator, bookcase, etc.)
Sims may get furniture and other things only from the stores, from career rewards, and from the wood-crafting table. Exceptions are made for items which cannot be sold in their stores (planter boxes, for example). Buy mode is accessible to store owners only for what they stock. Sims must start with only one outfit in each category in CAS and buy the rest of their clothing from a clothing store. Sims may not own wardrobes. Sims may have jobs in addition to owning their stores.
This challenge can go on as long as you wish, but one endpoint might be when each of your starting sims has made $1,000,000 in profit.
I have a story based on this, After the Plague on Carl's Forum. The link to my story is in my signature.
I've written 25 chapters so far, but here's a recap of my starting 8 characters.
This is Benson Dahl, proposing to his co-worker Bristol. He is a clumsy geek and bookworm, but also a quick learner with the entrepreneurial trait. He has the Nerd Brain aspiration, works as a scientist and runs the store Dahl's Basic Needs. After this picture was taken, Bristol gave birth to a daughter, Lucienne.
Olivia Spencer-Kim-Lewis shortened her last name to Lewis and married Johnny Zest. They have 5 children, Geoffrey, Jack, and the triplets Erica, Alicia, and Nancy. Olivia is a goofball, romantic, good, and a collector. She has the Outdoor Enthusiast aspiration and runs the store Lewis & Zest Outfitters.
Shayna Bagley was adopted by Elaine Joy when a meteor destroyed her grandparents' home in Riverview. She is an active bookworm and collector who loves the outdoors. Her aspiration is Freelance Botanist, and she owns Bagley's Bagels. Here she is ringing up customers.
This is her teen-aged daughter Elaine, who is the daughter of Armando Boyle. He was a lazy and non-committal glutton who Shayna kicked out of the house. Elaine is active and outgoing, physically gifted with a high metabolism. She has the Body Builder aspiration.
Alexander Goth married a townie, Janessa Jeffords. He is a romantic and family-oriented bookworm, with the aspiration Successful Lineage. He runs Child's Play and works as a scientist. He and Janessa have two daughters, Isobel and Cornelia.
Here he is with Janessa and Isobel.
Bill Pancakes is the son of Bob and Eliza Pancakes. He is a creative bookworm and goofball, a muser and creative visionary. His aspiration is to be a Best-selling Author and he runs Bookcakes. His son Robert lives with him. Robert's mother is Cassandra Goth.
Stacy Lee is the daughter of Liberty Lee and Travis Scott. She married an alien, Waldemar Ma, and they have twin daughters, Qatzi (at the back) and Qimi (steering). Stacy is a genius, ambitious, and cheerful, with the aspiration to be a Renaissance Sim. She owns the appliance store, Steampunk, and will start working soon as a doctor.
Stacy's twin brother Peter is an active geek and bro with high metabolism. He has the Body Builder aspiration and runs the athletic equipment store Work It!
He's the one examining the cupcake.
Cassandra Goth is gloomy and creative, a muser and an art lover. She has the Musical Genius aspiration and runs Goth Gallery. She's the mother of Robert Pancake and also Gunther Goth, whose father is a townie.
Here she is playing the violin with Gunther.
That's the bunch. If you want to read more about them, my story is over on Carl's Guide and Form. The link is in my signature.
Near the end of Round Seven, here are my families:
Benson Dahl with his daughter Lucienne:
Jack Lewis, the teen-aged son of Olivia S-K-L and Johnny Zest and his brother Geoffrey taking care of the garden:
Shayna Bagley helping her daughter Elaine with homework:
Alexander Goth and others celebrating daughter Cornelia's birthday. His daughter Isobel and wife Janessa are at the front left, Cornelia is sitting on the couch with her Aunt Cassandra:
Bill Pancakes at work, giving medicine to Peter Lee's daughter Qiberty:
Stacy Lee returning from an alien abduction:
Peter Lee with his daughter Qiberty, Olivia S-K-L, and his wife Janessa:
Cassandra Goth helping her son Gunther with his homework:
I plan to add two more households and go for the 10 households, 10 generations legacy achievement (although I do understand that thanks to the glitch in the Family Tree, it won't register).
Elaine Bagley
Traits: active, outgoing, physically gifted, high metabolism, goofball
Aspiration: Body Builder
Jobs: Barista 3, Professional Athlete 4
The Alexander Goths
Alexander Goth
Traits: bookworm, family-oriented, romantic, quick learner
Aspiration: Successful Lineage
Job: Scientist 5
Married to: Janessa Jeffries
Children: Isobel, Cornelia, Qagnes
Grandchild: Mort
Janessa Jeffries
Traits: bookworm, perfectionist, foodie, high metabolism
Aspiration: Body Builder
Job: none
Isobel Goth
Traits: cheerful, self-assured, mentally gifted, gregarious, neat
Aspiration: Friend of the World
Jobs: Retail 3, Doctor 3
Married to: Geoffrey Lewis
Child: Mort Goth
Geoffrey Lewis
Traits: insane, snob, creatively gifted, business savvy, creative
Aspiration: Fabulously Wealthy
Job: Landscaper 3, Business 3
Robert Pancake
Traits: cheerful, art lover, socially gifted, domestic
Aspiration: Successful Lineage
The Stacy Lees
Stacy Lee
Traits: genius, ambitious, cheerful, quick learner
Aspiration: Renaissance Sim
Jobs: Criminal 8, Doctor 3, Culinary 3
Married to: Waldemar Ma
Children: Qatzi, Qimi
Qiberty Lee (alien)
Trait: perfectionist
Aspiration: Artistic Prodigy
Javix Lee
Trait: glutton
Aspiration: Whiz Kid
The Dillards
Rhiannon Dillard
Traits: outgoing, geek, loves outdoors, collector, appraiser
Aspirations: The Curator, Freelance Botanist
Job: none
Married to: Ismael Eller
Child: Ian Dillard
Id like to try this challenge but the rules arent really clear t me. what do you mean by rotationl and 8 sims? what lifespans do i set it to? id like some more guidelines cause i dont totaly understand the challenge thanks
> @Shirviu said: > Id like to try this challenge but the rules arent really clear t me. what do you mean by rotationl and 8 sims? what lifespans do i set it to? id like some more guidelines cause i dont totaly understand the challenge thanks
8 Sims: You would start with 8 Sims divided in to the families for the challenge (as the challenge creator said though you can increase or decrease the number of Sims to your liking)
Rotational: You rotate what family you are playing for the challenge, usually trying to stay as balanced in play time as possible
As for what lifespan, my general ruling on these settings is if the challenge creator doesn't state something, it's up to you unless it violates the spirit of the challenge, since this challenge seems to be based on a community building shops to help each other out the Sims' lifespan would not really be an issue.
Let's see if based on what I understand (since the creator seems to have bailed on this) I can use their post to set some basic ground rules...so with that in mind
HMAN526 PRESENTS THE RULES FOR THE ENTREPRENEUR CHALLENGE AS CREATED BY MVWdeZT THIS CHALLENGE REQUIRES THE GO TO WORK EXPANSION PACK TO BE INSTALLED
1. Create a number of families of 1 Sim each, the number is up to you but 8 is recommended. You may choose the genders but the Sims must be Young Adult, you may set the Life span to whatever you wish (or even turn aging off if you are not aging a child). 2. You will control each Sim for 1 day, the day starts the time the game begins (EXAMPLE the Sellsim Family started its first in game day at 8 AM, the day ends when 8 AM happens the next day) at the end of the day you must switch to the next Sim, if there are no more Sims in a family you must switch to the next family. This rule ensures all families get equal play. 3. Each family will need 2 lots one for a store and one for a residence. Existing houses and community lots may be bulldozed as needed, those with the Outdoor retreat pack may go to the campground to get things from the Ranger's Station. 4. Money Cheats are not allowed. 5. Your Sim will live at their store until they have had their first child, and which point you will be required to move them to a residential lot. 6. At first your businesses must be 8X8 with a flat roof, your Sim may live in the basement or in an apartment above the store. You must start your house with the cheapest items available. 7. Once at each multiple of $50,000 in store funds (the first time at 50K the second at 100K and so on) You may expand that store by increasing stock amount, or the store's size, or add landscaping. You may do this until your store's funds drop to the halfway mark (so the first time you can do this until you drop to 25k the second time till you hit 50K and so on) 8. You may only get items from a store, career rewards, and the woodcrafting table. 9. Buy mode is available for 2 reasons only 1) restocking what your store sells 2) buying an item you can't get from an in game store normally (examples: Planter boxes, Fish bowls, Rugs, Kitchen counters, anything in build mode etc.) 10. Your Sims only have the outfit they left CAS with or were given as they aged up, you must use clothing stores to get more and may not own wardrobes. 11. Your Sims may have jobs as well as owning the shop. The challenge ends when your Sims' Stores' funds reach 1 Million Simolieans
Comments
Build items (doors, windows, landscaping)
Planter boxes
Fish bowls
Rugs
Kitchen counters
This is Benson Dahl, proposing to his co-worker Bristol. He is a clumsy geek and bookworm, but also a quick learner with the entrepreneurial trait. He has the Nerd Brain aspiration, works as a scientist and runs the store Dahl's Basic Needs. After this picture was taken, Bristol gave birth to a daughter, Lucienne.
Olivia Spencer-Kim-Lewis shortened her last name to Lewis and married Johnny Zest. They have 5 children, Geoffrey, Jack, and the triplets Erica, Alicia, and Nancy. Olivia is a goofball, romantic, good, and a collector. She has the Outdoor Enthusiast aspiration and runs the store Lewis & Zest Outfitters.
Shayna Bagley was adopted by Elaine Joy when a meteor destroyed her grandparents' home in Riverview. She is an active bookworm and collector who loves the outdoors. Her aspiration is Freelance Botanist, and she owns Bagley's Bagels. Here she is ringing up customers.
This is her teen-aged daughter Elaine, who is the daughter of Armando Boyle. He was a lazy and non-committal glutton who Shayna kicked out of the house. Elaine is active and outgoing, physically gifted with a high metabolism. She has the Body Builder aspiration.
Alexander Goth married a townie, Janessa Jeffords. He is a romantic and family-oriented bookworm, with the aspiration Successful Lineage. He runs Child's Play and works as a scientist. He and Janessa have two daughters, Isobel and Cornelia.
Here he is with Janessa and Isobel.
Bill Pancakes is the son of Bob and Eliza Pancakes. He is a creative bookworm and goofball, a muser and creative visionary. His aspiration is to be a Best-selling Author and he runs Bookcakes. His son Robert lives with him. Robert's mother is Cassandra Goth.
Stacy Lee is the daughter of Liberty Lee and Travis Scott. She married an alien, Waldemar Ma, and they have twin daughters, Qatzi (at the back) and Qimi (steering). Stacy is a genius, ambitious, and cheerful, with the aspiration to be a Renaissance Sim. She owns the appliance store, Steampunk, and will start working soon as a doctor.
Stacy's twin brother Peter is an active geek and bro with high metabolism. He has the Body Builder aspiration and runs the athletic equipment store Work It!
He's the one examining the cupcake.
Cassandra Goth is gloomy and creative, a muser and an art lover. She has the Musical Genius aspiration and runs Goth Gallery. She's the mother of Robert Pancake and also Gunther Goth, whose father is a townie.
Here she is playing the violin with Gunther.
That's the bunch. If you want to read more about them, my story is over on Carl's Guide and Form. The link is in my signature.
Benson Dahl with his daughter Lucienne:
Jack Lewis, the teen-aged son of Olivia S-K-L and Johnny Zest and his brother Geoffrey taking care of the garden:
Shayna Bagley helping her daughter Elaine with homework:
Alexander Goth and others celebrating daughter Cornelia's birthday. His daughter Isobel and wife Janessa are at the front left, Cornelia is sitting on the couch with her Aunt Cassandra:
Bill Pancakes at work, giving medicine to Peter Lee's daughter Qiberty:
Stacy Lee returning from an alien abduction:
Peter Lee with his daughter Qiberty, Olivia S-K-L, and his wife Janessa:
Cassandra Goth helping her son Gunther with his homework:
I plan to add two more households and go for the 10 households, 10 generations legacy achievement (although I do understand that thanks to the glitch in the Family Tree, it won't register).
Recap II
I plan to do a recap every few rounds so that if people get confused, they can come back to this and figure out who's who.
The Dahls
Benson Dahl
Traits: bookworm, geek, clumsy, quick learner, entrepreneurial
Aspiration: Nerd Brain
Job: Scientist 5
Married to: Bristol Muniz
Child: Lucienne
Bristol Muniz
Traits: outgoing, goofball, alluring
Aspiration: Serial Romantic
Job: none
Lucienne Dahl
Traits: cheerful, childish, physically gifted, domestic
Aspiration: Big Happy Family
Job: Fast Food
The Lewises
Olivia Lewis
Traits: goofball, romantic, good, collector
Aspiration: Outdoor Enthusiast
Job: none
Married to: Johnny Zest
Children: Geoffrey, Jack, Erica, Nancy, Alicia
Johnny Zest
Traits: outgoing, ambitious, goofball, gregarious
Aspiration: Joke Star
Job: Entertainer 6
Jack Lewis
Traits: good, self-assured, physically gifted, alluring
Aspiration: Soulmate
Job: Barista 3
Erica Lewis
Traits: mean, loner, creatively gifted, collector
Aspiration: Angling Ace
Nancy Lewis
Traits: neat, foodie, creatively gifted, essence of flavor
Aspiration: Master Chef
Alicia Lewis
Traits: squeamish, creative, creatively gifted, muser
Aspiration: Painter Extraordinaire
The Bagleys
Shayna Bagley
Traits: bookworm, active, loves outdoors, collector
Aspiration: Freelance Botanist
Job: none
Child: Elaine Bagley
Elaine Bagley
Traits: active, outgoing, physically gifted, high metabolism, goofball
Aspiration: Body Builder
Jobs: Barista 3, Professional Athlete 4
The Alexander Goths
Alexander Goth
Traits: bookworm, family-oriented, romantic, quick learner
Aspiration: Successful Lineage
Job: Scientist 5
Married to: Janessa Jeffries
Children: Isobel, Cornelia, Qagnes
Grandchild: Mort
Janessa Jeffries
Traits: bookworm, perfectionist, foodie, high metabolism
Aspiration: Body Builder
Job: none
Isobel Goth
Traits: cheerful, self-assured, mentally gifted, gregarious, neat
Aspiration: Friend of the World
Jobs: Retail 3, Doctor 3
Married to: Geoffrey Lewis
Child: Mort Goth
Geoffrey Lewis
Traits: insane, snob, creatively gifted, business savvy, creative
Aspiration: Fabulously Wealthy
Job: Landscaper 3, Business 3
Mort Goth
Trait:
Cornelia Goth
Traits: slob, bookworm, physically gifted, quick learner
Aspiration: Computer Whiz
Qagnes Goth (alien)
Trait:
The Pancakes
Bill Pancake
Traits: creative, bookworm, goofball, muser, creative visionary
Aspiration: Best-selling Author
Job: Writer 2
Married to: Cassandra Goth
Child: Robert Pancake
Cassandra Goth
Traits: gloomy, creative, art lover, muser, creative visionary
Aspiration: Musical Genius
Job: Entertainer 2
Robert Pancake
Traits: cheerful, art lover, socially gifted, domestic
Aspiration: Successful Lineage
The Stacy Lees
Stacy Lee
Traits: genius, ambitious, cheerful, quick learner
Aspiration: Renaissance Sim
Jobs: Criminal 8, Doctor 3, Culinary 3
Married to: Waldemar Ma
Children: Qatzi, Qimi
Waldemar Ma (alien)
Traits: childish, foodie, gloomy, collector
Aspiration: Angling Ace
Job: Scientist 3, Astronaut 7
Qatzi Lee
Traits: loner, lazy, creatively gifted, collector
Aspiration: The Curator
Qimi Lee
Traits: glutton, materialistic, mentally gifted, business savvy, family-oriented
Aspiration: Mansion Baron
Job: Barista 3, Business 3
The Gunther Goths
Gunther Goth
Traits: self-assured, geek, creatively gifted, muser, creative, creative visionary
Aspiration: Painter Extraordinaire
Job: Painter 4
The Peter Lees
Peter Lee
Traits: geek, active, bro, high metabolism
Aspiration: Body Builder
Job: Doctor 5
Married to: Janessa Galvan
Children: Qiberty, Javix
Janessa Galvan (alien)
Traits: perfectionist, outgoing, self-assured, collector
Aspiration: Freelance Botanist
Job: none
Qiberty Lee (alien)
Trait: perfectionist
Aspiration: Artistic Prodigy
Javix Lee
Trait: glutton
Aspiration: Whiz Kid
The Dillards
Rhiannon Dillard
Traits: outgoing, geek, loves outdoors, collector, appraiser
Aspirations: The Curator, Freelance Botanist
Job: none
Married to: Ismael Eller
Child: Ian Dillard
Ismael Eller
Traits: creative, family-oriented, loves outdoors, alluring
Aspiration: Soulmate
Job: Painter 3
Ian Dillard
Traits: geek, cheerful, mentally gifted, collector
Aspiration: Angling Ace
The Goddard-Wans
Hank Goddard
Traits: self-assured, noncommittal, loves outdoors, gregarious
Aspiration: Party Animal
Jobs: Astronaut 2, Athlete 4, Detective 3
Child: Henrietta
Henrietta Goddard-Wan
Traits: gloomy, creative, creatively gifted, alluring
Aspiration: Soulmate
I agree with @Shirviu you need to make the rules clearer. ;)
> Id like to try this challenge but the rules arent really clear t me. what do you mean by rotationl and 8 sims? what lifespans do i set it to? id like some more guidelines cause i dont totaly understand the challenge thanks
8 Sims: You would start with 8 Sims divided in to the families for the challenge (as the challenge creator said though you can increase or decrease the number of Sims to your liking)
Rotational: You rotate what family you are playing for the challenge, usually trying to stay as balanced in play time as possible
As for what lifespan, my general ruling on these settings is if the challenge creator doesn't state something, it's up to you unless it violates the spirit of the challenge, since this challenge seems to be based on a community building shops to help each other out the Sims' lifespan would not really be an issue.
Let's see if based on what I understand (since the creator seems to have bailed on this) I can use their post to set some basic ground rules...so with that in mind
HMAN526 PRESENTS THE RULES FOR THE ENTREPRENEUR CHALLENGE AS CREATED BY MVWdeZT
THIS CHALLENGE REQUIRES THE GO TO WORK EXPANSION PACK TO BE INSTALLED
1. Create a number of families of 1 Sim each, the number is up to you but 8 is recommended. You may choose the genders but the Sims must be Young Adult, you may set the Life span to whatever you wish (or even turn aging off if you are not aging a child).
2. You will control each Sim for 1 day, the day starts the time the game begins (EXAMPLE the Sellsim Family started its first in game day at 8 AM, the day ends when 8 AM happens the next day) at the end of the day you must switch to the next Sim, if there are no more Sims in a family you must switch to the next family. This rule ensures all families get equal play.
3. Each family will need 2 lots one for a store and one for a residence. Existing houses and community lots may be bulldozed as needed, those with the Outdoor retreat pack may go to the campground to get things from the Ranger's Station.
4. Money Cheats are not allowed.
5. Your Sim will live at their store until they have had their first child, and which point you will be required to move them to a residential lot.
6. At first your businesses must be 8X8 with a flat roof, your Sim may live in the basement or in an apartment above the store. You must start your house with the cheapest items available.
7. Once at each multiple of $50,000 in store funds (the first time at 50K the second at 100K and so on) You may expand that store by increasing stock amount, or the store's size, or add landscaping. You may do this until your store's funds drop to the halfway mark (so the first time you can do this until you drop to 25k the second time till you hit 50K and so on)
8. You may only get items from a store, career rewards, and the woodcrafting table.
9. Buy mode is available for 2 reasons only 1) restocking what your store sells 2) buying an item you can't get from an in game store normally (examples: Planter boxes, Fish bowls, Rugs, Kitchen counters, anything in build mode etc.)
10. Your Sims only have the outfit they left CAS with or were given as they aged up, you must use clothing stores to get more and may not own wardrobes.
11. Your Sims may have jobs as well as owning the shop.
The challenge ends when your Sims' Stores' funds reach 1 Million Simolieans
HAPPY SIMMING