It takes much time to do anything. Takes much time to convince someone to buy anything, cheap or low. It seems the game only understands price as the markup, but not in numbers... Sims take much time to decide to buy cheap things, food. It takes much time to assign employees tasks. Enter in a bakery, in a store and but something is a quick process not a painful process in the real life.
Brazilian guy here, so my English is not that good.
Spinning toilets confurm3d!!!!11!!1!1!!!!11!
1
Comments
For those who aren't all that interested leave them alone or group talk they will eventually become interested. You can sort of leave them alone or throw them out...but I wait on the ones who are more interested first. And it depends on you, too. Like in the old OFB your Sim had to learn how to sell or stock etc. This can all become easier if you buy the perk rewards when at your shop. You can get discounts for restocking, perks for being able to sell better (more skilled) and all kinds of perks like being able to ring out customers faster etc. It all matters.
Spinning toilets confurm3d!!!!11!!1!1!!!!11!
In the begining it's a little hard to get used to and you may lost a few simoleons (I only made profit on the third time I opened it lol #businessnoob ) BUT after you get used to it it's pretty cool and not that hard it's not easy but still
Also if you get some business rewards it get much easier.
Yes, but your Sim's mood also affects the sale. If you are confident you can get the option to 'close the deal' and this will fill the bar over your customer's head faster. If your Sim is really angry you can badger a Sim into buying. It's all due to moods which are still important in the game and some Sims aren't going to buy unless you talk to them and joke with them. That's on purpose just like in real life. That's why I wait on my customers and ring them up and if I have family members at home I bring them over and depending on their mood (confident, focused or whatever) I let them ring up people. Or we both do that. It's better if you do the sales and ring them up and let an employee restock and clean the building. And if you have prices too low you have too many Sims and it's overwhelming, if the prices are too high they aren't not going to buy and you have to work at it much harder. It's similar to the old OFB in many ways. Remember if you joked around with Sims and they were dancing or watching TV or whatever, your store got a star because they became loyal customers and would come back often to buy more. It's not much different really.
ETA: and if too many Sims at once remove the retail signs. That will cut down on how many come to your business, they actually work to get more Sims in the door.
I know, but... The game needs a display "autoEffcient" to sell things like flowers, fruits and cheap food easier.
Spinning toilets confurm3d!!!!11!!1!1!!!!11!
Nop, it's too long to make small things. I can't make a store selling only small things.
Spinning toilets confurm3d!!!!11!!1!1!!!!11!