Forum Announcement, Click Here to Read More From EA_Cade.

Mod Watch: Smarter Baby Care

RomireRomire Posts: 2,418 Member
http://www.modthesims.info/download.php?t=545100
Description

Seems like everytime a baby in The Sims 4 needs attention, a child goes to it and starts annoying it while it cries it's little heart out effectively blocking an adult from getting to the baby and doing the right thing. Then, you get the child out of the way and the mother tries to feed the baby, bounce it up and down, talk to it, coo at it, or show it off to the neighbors even though it's obviously soiled it's diaper! I'm surprised they don't try sticking the bottle into the wrong end as stupid as they can be.

Some people like that. I don't, and if you don't either then this mod is for you.

This mod tunes the autonomy of baby care interactions to make sims treat their newborns much more intelligently. Like, WAY more intelligently. Possibly too intelligently for some tastes as, let's face it, in real life sometimes you really don't have any clue why a baby is crying. But this isn't real life, it's a freaking game.

The following changes are made to baby care autonomy:
If a baby is hungry or has a dirty diaper, a teen or adult will automatically take care of the problem.
If a baby is lonely, a sim will interact with it to build it's social statistic, UNLESS the baby has a more serious issue such as hunger or a soiled diaper in which case that will be taken care of first.
The social interactions (except for shushing it) with a baby will increase it's social score. A bug in all the interactions except cuddle and bounce made talking to a baby, cooing at it, etc. totally pointless.
The shush interaction is no longer used autonomously.
Sims will not (autonomously) wake up a sleeping baby to interact with it, even if it has needs. It's asleep, let it be! (Of course, you can still direct a sim to annoy a sleeping baby all you want.)
The "coo at" animation was replaced with a talking animation because it looked really stupid (IMHO) and would probably annoy the hell out of a baby (fact).
Sims will be drawn to interact autonomously with a baby if it's social needs have dropped to a medium level rather than waiting until it is crying,reducing the chance that it will get too lonely.
Sims will no longer autonomously try to feed a child that isn't hungry enough.
No changes were made to try to make baby care, even urgent needs, more desirable to a sim - they won't drop everything and still may ignore a baby for a while if they have other needs to attend to. However, they should get to it long before it becomes a case for a visit from a social worker / baby snatcher.


Seems like an awesome mod!
Romire - Australian Gamer
An Nurodirvgent player from the land downunder.

Comments

  • Jessa_DakkarJessa_Dakkar Posts: 9,737 Member
    That seems like a great mod. And full of things that I don't understand weren't there from the start, they seem so obvious. I'm sure a lot of people will find this very handy, thanks for sharing!
  • RomireRomire Posts: 2,418 Member
    That seems like a great mod. And full of things that I don't understand weren't there from the start, they seem so obvious. I'm sure a lot of people will find this very handy, thanks for sharing!

    No worries
    Romire - Australian Gamer
    An Nurodirvgent player from the land downunder.
  • ModerateOspreyModerateOsprey Posts: 4,875 Member
    Brilliant head's up. Thank you :smile:

    Downloaded and installed
    Awake.
    Shake dreams from your hair
    My pretty child, my sweet one.
    Choose the day and choose the sign of your day
    The day's divinity....
    The Ghost Song - Jim Morrison
  • RomireRomire Posts: 2,418 Member
    Brilliant head's up. Thank you :smile:

    Downloaded and installed

    I think i found my calling lol
    Romire - Australian Gamer
    An Nurodirvgent player from the land downunder.
  • LatinaBunnyLatinaBunny Posts: 4,666 Member
    I was recommended this mod by the family play thead members, when I was complaining about my sims being terrible parents, lol.

    The only thing I'm afraid of when using mods for sims 4 is that the mods may not be updated when the sims 4 expansion packs and game packs (and any more patches, hopefully) start being released.

    However, since I'm still waiting for the AI to be adjusted/tweaked, I guess it wouldn't hurt to install some mods. I like this game, but the wonky AI (and specific goals) post-patch was hurting my enjoyment, so this mod could help me have fun with this game again. :)
    ~*~Occult Family Player player~*~
    (She/her)
  • LatinaBunnyLatinaBunny Posts: 4,666 Member
    Brilliant head's up. Thank you :smile:

    Downloaded and installed

    Would you mind telling us about your experiences with the mod? I would greatly appreciate it. :)
    ~*~Occult Family Player player~*~
    (She/her)
  • ScumbumboScumbumbo Posts: 148 Member
    > @bunny-🐸🐸🐸🐸 said:
    > The only thing I'm afraid of when using mods for sims 4 is that the mods may not be updated when the sims 4 expansion packs and game packs (and any more patches, hopefully) start being released.

    I try to keep up with any changes to the game and update all of my mods, critical changes taking priority and others following a day or two after the patch. Can't promise I'll always be around, but by the time I get bored or tired of modding I'm sure there will be enough modders around someone will follow and pick up the pieces for the most popular mods at least.
  • AxeEclipticaAxeEcliptica Posts: 370 Member
    Someone let me know how this goes for windows 8, heavy CC users. I'm iffy about installing mods because I don't save often and mods can sometimes cause crashes. Hell, I've had CC cause crashes. So yeah, I'll be picking this up if someone can get back to me on that.
  • ScumbumboScumbumbo Posts: 148 Member
    > @AxeEcliptica said:
    > Someone let me know how this goes for windows 8, heavy CC users. I'm iffy about installing mods because I don't save often and mods can sometimes cause crashes.

    This mod is just basic XML overrides, there's no scripting or anything in it, so it shouldn't cause any strange issues. I've downloaded a lot of mods and I've only seen a few that caused problems for me, usually due to game updates, and those mods are usually updated once the problems are identified by someone. The XML I've changed for this mod has been pretty stable, so I doubt any future updates should cause issues and when and if they do I'll update the mod.
  • AxeEclipticaAxeEcliptica Posts: 370 Member
    @‌Scumbumbo
    Thanks! I appreciate it~
  • AndygalAndygal Posts: 1,280 Member
    This is a great mod, I love it!
Sign In or Register to comment.
Return to top