For those of us (and there are quite a lot of us) that rotational play each sim /family in the worlds, there is a major issue with space once the second generation grows up.
Family trees were marvelous.
But they're going to be useless unless my sim descendents have somewhere to move out to once they grow up. This is going to be a never ending issue unless developers figure out a way to solve it.
The worlds we've been given simply do NOT have enough lot space within them. The first game pack offered no new places for residents. The first expansion pack will offer no new places for residents.
An easy way to solve it would be a completely empty hood full of lots (subdivision / suburb?). It would be even better if this empty hood could be attached somehow to a specific "world" when needed, such as adding neighborhoods to existing ones in sims 2. When my population outgrew a neighborhood in sims 2 I just generated a new "shopping area" or whatnot that was custom & empty and continued on my way. I would imagine it not being too difficult to come up with something similar for sims 4.
If the vacant available lot issue doesn't get addressed soon, for rotational players like myself, it will be a serious problem. I have already started in on sims 2 again because I'm dreading when the next generation ages up.
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I couldn't make heads nor tails out of CAW for sims 3. I had major issues whenever I attempted to place new lots into a world once they gave it to us. That is why I was hoping for a sub-hood or something to add on as needed, even multiple times as necessary such as in sims 2.
Now if they could come up with a very user friendly CAW, well.........maybe someone could create the type of world I'd like to see at least.
I don't have huge legacys. I don't even want massive lots.
I JUST want to be able to place many average size lots and build a few and place the many beautiful lots I've downloaded from the gallery.
And I like to create Themed neighborhoods.
A world of empty lots would be fantastic!!
You have to remember, eventually the Sims 4 will have the largest amount of space for a single save in any Sims game. All the worlds will be available in a single save It may seem underwhelming now, but in the future it should be interesting. Remember in The Sims 2 base game, there was only one world per save, with no districts. And the original worlds weren't that big (between 20 - 40 lots per save).
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It was a bit of a wait but eventually the Sims 2 had the most Residential Space per save than any game (yep including Sims 3).
Also the Gurus have said they know we want huge amounts of Residential Space and are working on it
Insta: https://instagram.com/jkarajs?igshid=oef2ymrand3g
You find my sims in the gallery tagged with #SimsFairy.
I can't stand Maxis lots, so yes, I've deleted them. That is one of the first things I do starting a new game, second thing is to delete all of their pre-made sims.
I hope you're right. There are other things, of course, I'd like to see in the game.......but this is a deal breaker for me because of the way I play the game. I can't do one family, even two is too few. I like muli-family playing because I get much deeper richer stories that way and I can watch my town grow and develop over time and generations.
You brought up a very interesting point. The Sims 2 base game was like that. But once we got the districts, everything was cohesive. I'm sure we'll get more space at some point. I'm looking forward to it.
i need more space for my families, all my lots are already occupied
& i even didn't really started with my regular play of diverse neighborhoods
the extremely small world is one of the major causes why i stopped playing currently
& we need also lockable doors, so that appartments become possible,
that way more normal families could dwell on one lot & the city would look less suburbian
btw people with low specs can let the lots unoccupied make a park out of it or something ...
We shouldn't. That's why I'm suggesting that there should be a way that those other Simmers can backtrack from an added world (as I understand it, the OP isn't asking for a blank world instead of the current ones but rather as well as the current ones) or the increased overall population that that probably means. Lots won't know before they add these things that this is where their computers will give up. I suspect that increasing that population cap could be a good jolt in resources.
I thought it would work best the way they added neighborhoods in sims 2, as much for those with low specs as for those who don't have any desire to create a "world" (whatever they're calling it this time around) from the ground up.
Those who don't want/need additional space created by the subhoods would not need the game pack and would not have to buy it.
I also miss the locking doors. There are a lot of things I miss that I didn't think I would........like dishwashers, for example, or firemen to put out fires. Heck, I even miss the fact that we could be robbed in previous versions.
Oh, I would LOVE empty worlds. I just don't think they'll ever give them to us.
I remember being so excited that sims 4 was to be with the loading screens like sims 2, thinking we would be able to edit our worlds again........and then that came crashing down the first time I loaded up the game and saw how the worlds really were set up.
I hate hate hate these small worlds. Some of it has to do with that whole let's wander the world in search of treasure ect..........so the bulk of the world is wasted with lots you can only access while playing a sim in the game. I'm not big on treasure hunting and why can't that be done just on a regular community lot, instead on these inaccessible areas of the world? If I want to go treasure hunting, I'll go play an RPG, not a life simulator.
I'm staying optimistic until then.
But I have a little concern. Notice that in live mode we can see the town in the distance, and it looks very colorful and complex. There are what appears to be commerce, mountains, beautiful houses, cityscapes, etc... all of which are not accessible in Town View or Live Mode. These elements are not only in the far distance, they're incorporated into the town itself. So my concern is how they are planing on incorporating these elements in CAW, since they're not items we could just drag and drop, as far as I'm concerned?