No Cheats No Mods that can make the challenge easier or provide you with an advantage i.e mods that alter the prices of objects or bills or enable easier promotions etc Custom Content is allowed No quitting game without saving The heir is required to stay on the lot until they die No Adoptions (exception for gen 10/11) No Lifetime Rewards (exception for gen 2 and Fertility Treatment) You are allowed to play other households as long as you do not interact with the sims involved with the legacy (so i.e I am going to change the clothes on one of the guys and I'm going to make one of her friends get married or something) When you move onto the next generation, the old heir/founder cannot earn points from their point chart thingy, likewise, they cannot lose points either. Only skills that have been maxed by the heir to the next/of the current generation are counted for points. You may use the MC Control Center on other sims as long as they are not married to the heir, going to become the heir and/or related to the heir and still living in the household.
Obviously if your sim gets abducted, there is nothing you can do about it, and that's fine. It'll be interesting to introduce alien blood into timeline.
This counts for every generation: +25pts for every aspiration completed.
GENERATION 1: SINGLE PARENT OF ONE (Two if she/he has twins, three if triplets)
You create a female or male sim. She/he ventures out into the world to make a living. She/he reaches level 2 of a career of your choice. She/he meets someone and becomes pregnant or impregnates someone. The other parent disappears. She/he is left with a baby to look after alone. She/he quits her current job. She/he does not move in with anyone or get married. GTW: She/he also cannot buy a retail store as this would kind of count as a job, however if you have already done this, this rule doesn't apply to you :)
2pts for reaching level 2 of a career 15pts for maxing a skill -20pts if they have a child before they reach level 2 of her career -20pts if they keep a job/retail store after they have had a child -20pts for getting married
GENERATION 2: WORKAHOLIC PARENT
When the child becomes a young adult, you can begin their generation. They are completely focused on their career as their parent had not had enough money to give them much stuff when they were little. When they reach the top of their career they focus on having a child. They can have up to two children. They retire. YOU MAY USE YOUNG AGAIN POTION! GTW: They can either reach the top of their career or own a retail store worth $250,000. DO: Own and run a five star restaurant
10pts for reaching the top of their career/owning a retail store worth $250,000/own and run a five star restaurant 10pts for retiring 15pts for maxing a skill 20pts for marriage on lot 25pts for marriage off lot -20pts if they try for baby after having already successfully trying for baby two times(having tried for a baby and it been successful 2 times) -25pts if they have a child before they reach level 10 of their career
GENERATION 3: PAINTER PARENT
When your chosen heir becomes a young adult, you can begin their generation. Their parent had no time to love them with concentrating on work, so they don't get a job, but make money from the paintings they paint. They must meet their spouse in the museum.
5pts for reaching Level 5 in Painting Skill 10pts for meeting Spouse in Museum 15pts for reaching Level 10 in Painting Skill 15pts for maxing a skill (Not counting Painting) 20pts for every marriage on lot 25pts for every marriage off lot -25pts if they do not marry someone they met in museum. -25pts for having a job
GENERATION 4: COMMITMENT ISSUES PARENT
When your chosen heir ages up to young adult, this generation begins. They hated how their parent spent their life just painting and did nothing else, and they swear that they will not commit to doing just one thing. They join the secret agent career and gets to level 5 and then decides they want a job change because they don't want to commit. You can choose any career. They have at least five different partners before they settle down with someone. On the day they age up to adult, they get pregnant (or have a child with someone) with their only child.
2 points for every partner they have 10pts for reaching level 5 in the Secret Agent career. 10pts for retiring 20pts for getting married on lot 25pts for getting married off lot -15pts if they aren't a secret agent/detective. -25pts if they have a child before/after the day they age up to adult -25pts if they get married without off having at least five different girlfriend/boyfriends. -25pts if have more than one child
GENERATION 5: NEGLECTFUL PARENT
When the child ages to teenager this generation begins. When they age up to young adult, they get pregnant, either naturally or through alien abduction. When they have the baby they don't love it, they don't want it but they have to keep it. They must not stay with the child's other parent. They neglect the child, only feeding and cleaning it. They just ignore the child and get on with their life. They don't have another child.
10pts for reaching the top of career 10pts for retiring 15pts for maxing skill 20 points for every marriage on lot 25pts for getting married off lot -20pts for staying with the parent of the child -25pts for having more than one kid (unless abducted) -30pts for being friends, good friends or best friend with child after they age to child
GENERATION 6: INSANE PARENT
When the child reaches young adult, this generation begins. As they were neglected as a child, their parents never noticed how they weren't completely sane. They must have the traits Insane and Slob. They can have as many children as they want. They must get married and the husband/wife should do most of the housework and get a job.
10pts for retiring 15pts for maxing a skill 20pts for every marriage on lot 25pts for every marriage off lot -25pts for not having the traits Insane and Slob -30pts if they don't get married
GENERATION 7: KNOW-IT-ALL PARENT
When your chosen heir ages up to young adult, this generation begins. This sim is very clever and wishes to know all of the worlds secrets because their parent didn't try to learn anything. They have the traits Genius and Geek. They must max at least 3 skills and join the Scientist or Tech Guru career. They must marry a fellow geek. They can have 1 child for every two skills maxed.
10pts for maxing a skill 10pts for maxing career 35pts for maxing 3 skills 20pts for marriage on lot 25pts for marriage off lot 20pts for having baby on lot 25pts for having baby off lot -20pts for dying without maxing 3 skills -20pts for joining a career that isn't tech guru. -25pts if marry someone who isn't a geek.
GENERATION 8: GETS AROUND PARENT
When your chosen heir ages up to young adult, this generation begins. Their parent had a very uninteresting love life, and they're determined not to have such a boring life. Their aspiration should be Serial Romantic. They must have at least 3 different children from different men/women, all of which that they have married.
10pts for every successful date 10pts for maxing career 10pts for maxing a skill 20pts for marriage on lot 25pts for marriage off lot -20pts for having a more than one child with one particular spouse -20pts for having less than 3 children -20pts for different aspiration
GENERATION 9: HOPELESS ROMANTIC PARENT
When your chosen heir becomes a teenager, they can start their generation. They spent their childhood with their half-siblings, watching them go off with their other parent and going off with their own other parent. Seeing the misery it caused the children and the parents, they decided that they would only marry their one true love. They must fall in love when they are a teenager (if there are no teenagers, you may download some from the gallery). They must then get married to their high school sweetheart as soon as they age to young adult and have a baby soon after they get married. They must have at least two children.
10pts for dating someone 15pts for maxing a skill 20pts for getting married on lot 25pts for getting married off lot 25pts for marrying their high school soulmate -10pts for marrying someone they didn't meet at school -25pts for having less than two children -25pts for getting a divorce -25pts for not getting married
GENERATION 10: MISS/MR PARENT OF THE WORLD (COMPLETELY BASED ON GET TOGETHER SO OPTIONAL)
When your chosen heir ages up to teenager, this generation begins. Listening to their parents stories about high school, they decided that they wouldn't let their whole life revolve around one other person. They want to be popular and be the leader of the most awesome club in school. When they age up to young adult, they decide that they don't want to just stop their club at high school, they want to be the leader of it forever. They keep gatherings regular.
10pts for starting a club 12pts for every club perk bought 12pts for every three friends made 20pts for building a special club lot 20pts for getting married on lot 25pts for getting married off lot -20pts for not hosting a gathering every week -50pts for deleting the club
GENERATION 10/11: SEASONAL PARENT (COMPLETELY BASED ON SEASONS SO OPTIONAL)
When your chosen heir ages up to young adult, this generation begins. They feel strongly connected to the weather and want to have a child in each season of the month to celebrate the different times of the year.
20pts for getting married on lot 25pts for getting married off lot 40pts for having four children from each season -20pts for having a child in the same season as one of their other children -40pts for not having four children from each season
GENERATION 10/11/12: PARENT OF A THING (BASED ON VAMPIRES AND GET TO WORK)
When your chosen heir ages up to young adult, this generation begins. They are obsessed and intrigued with all things other worldly, and spend all their time reading and watching and researching other beings. There main goal in life is to meet beings different to themselves and become immersed in their world.
10pts for maxing the vampire skill 10pts for becoming a vampire 20pts for getting married on lot 25pts for getting married off lot 25pts for every child that is a vampire/alien 50pts if they have multiple children that are vampires, aliens and vampire-alien hybrids. -25pts for every child that is a normal sim
LAST GENERATION: NOT A PARENT When your chosen heir ages up, this generation begins. They can do anything in this generation except have children of their own.
10pts for maxing a skill 10pts for maxing a career 20pts for every marriage on lot 25pts for marriage of lot 25pts for every child adopted -50pts for every child born