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Worlds Can Be Like Open World... Here Is Why

As the title says, worlds can be like open world, so here is why. :)

Newer worlds that we will receive will probably have around ten to fifteen lots per neighborhood to them, making neighborhoods a mini "open-world" with the public spaces and all that.

Also, Willow Creek and Oasis Springs are expandable and who knows in the future that some neighborhoods in those worlds will have around ten or fifteen lots in them.

What do you guys think?

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    Clarkie100Clarkie100 Posts: 1,708 Member
    Good points, hopefully future additions will be larger, all though I do have a tendency to lose track of where my sims are, even in the current worlds.

    I also hope if they do larger world's or make additions, that most of the issues are seen to. Although it is amusing to see sims constantly getting confused by passing sims.
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    MegandtheMoonMegandtheMoon Posts: 1,831 Member
    colton147 wrote: »
    As the title says, worlds can be like open world, so here is why. :)

    Newer worlds that we will receive will probably have around ten to fifteen lots per neighborhood to them, making neighborhoods a mini "open-world" with the public spaces and all that.

    Also, Willow Creek and Oasis Springs are expandable and who knows in the future that some neighborhoods in those worlds will have around ten or fifteen lots in them.

    What do you guys think?

    I hope you're right! There are so many nice lots just out of reach, that I think it's very likely they'll be opened up to us at some point. I've already picked the house I want ;)
    tumblr_nh3ivhx9ob1rs61ydo1_500.gif
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    SimsFurSimsFur Posts: 1,998 Member
    my suggestion is probably this what you're saying as well.

    We already have a few categories in1 neighborhood as we can see. Like the lower class, middle class, high society and community lots.
    o why not merge those 5 lots in one catagory together in a mini open world. And then we only have loading screens betweens those sub neighborhoods.

    That means: being able too cross the street and knock on your neighbors door. Go from one community lot to another.
    Its pretty cool though..

    If they wanna expand the whole neighborhood, they can just add new sub neighborhoods in it.. why not :)
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    FelicityFelicity Posts: 4,979 Member
    colton147 wrote: »
    As the title says, worlds can be like open world, so here is why. :)

    Newer worlds that we will receive will probably have around ten to fifteen lots per neighborhood to them, making neighborhoods a mini "open-world" with the public spaces and all that.

    Also, Willow Creek and Oasis Springs are expandable and who knows in the future that some neighborhoods in those worlds will have around ten or fifteen lots in them.

    What do you guys think?

    You still would need to remove the loading screens that happen between lots before it would feel open.

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    Katlyn2525Katlyn2525 Posts: 4,201 Member
    edited December 2014
    You essentially have that now, but in a smaller form. And even so you still have loading screens when trying to visit your sims neighbors in your sims neighborhood. You would have to remove the loading screens within the neighborhood as well as expand it and add bigger lot sizes for builders to get that to work.
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    Jessa_DakkarJessa_Dakkar Posts: 9,737 Member
    Could be. They did only promise a stable base game after all, no promises that future EP's wouldn't be game-breakingly big with lots.

    I don't see it happening, personally, and I would be very surprised to see the next world with fifteen lots in it. Can't say it won't happen, but I'd be surprised. I remember being disappointed at the thought that the neighborhoods would be 10 or so houses each, heh.

    Considering the propensity our sims currently have to treat the neighbor's home as their own, I wonder what the ramifications of a true open world would be in this game. Could be a nightmare if every sim believed they owned everything in an entire neighborhood.
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    DerekJohnsonDerekJohnson Posts: 4,220 Member
    colton147 wrote: »
    As the title says, worlds can be like open world, so here is why. :)

    Newer worlds that we will receive will probably have around ten to fifteen lots per neighborhood to them, making neighborhoods a mini "open-world" with the public spaces and all that.

    Also, Willow Creek and Oasis Springs are expandable and who knows in the future that some neighborhoods in those worlds will have around ten or fifteen lots in them.

    What do you guys think?

    I'd rather have a 5 lot neighbourhood with no loading screens beteen lots than 15 lot neighbourhoods with loadind screens between these lots.
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    azsimmer1azsimmer1 Posts: 492 Member
    I would love if they opened up those houses that seem to be there and aren't and the businesses across the street from the venues, that would be great! And if they allowed you to visit a few venues without a load screen.. better for me then!
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    SimJoseph7SimJoseph7 Posts: 110 Member
    colton147 wrote: »
    As the title says, worlds can be like open world, so here is why. :)

    Newer worlds that we will receive will probably have around ten to fifteen lots per neighborhood to them, making neighborhoods a mini "open-world" with the public spaces and all that.

    Also, Willow Creek and Oasis Springs are expandable and who knows in the future that some neighborhoods in those worlds will have around ten or fifteen lots in them.

    What do you guys think?

    Can it be done? Absolutely. Now ask yourself why it was not done that way in the first place.

    My hint and belief: Performance.

    The bigger the accessible world the higher the cost (not referring to actual dollars here). Everything "costs" either in hard drive read/writes, more CPU cycles/higher processing and of course RAM.

    One of the reasons why The Sims 3 had performance issues with many (of course the coding and not being a 64-bit executable that took advantage of the hardware then. Still is an issue with the Sims 4 in my opinion).

    So this way they (developers) try to strike a balance. Fast loading times on very low end machines at the expense of wasted potential on high end machines. It is my belief there are a high percent of mid to lower range computers.

    Then there are things many don't think about. The loading screen chunks the world a piece at a time. Load the chunk state. Populate it correctly to give you the illusion of an active world (and that includes going to your neighbors house). Every Sim has baggage that is linked to them (states that contain who they are and how they interacted with your Sim and so forth).

    Bigger world without load screens equal higher cost because the game can't anticipate what needs to be loaded ahead of time so it needs to do that all at once. Boils down to making this run on older hardware (this is not a slam on older computers, you can even have a newer computer without the hardware needed for complex/higher end gaming). Don't forget this all has to be rendered also.

    So I'll ask it once again, can it be done? Absolutely. Now ask yourself why it was not done that way in the first place.

    Joseph
    Joseph
    Dreams Never Die, Just The Dreamer...
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    qrlcodeqrlcode Posts: 532 Member
    It sounds great and I'm 110% down with expanded worlds if we can have a bit more control over the sims at other locations. I hate when I tell the kids to go to sleep and they're awake when their parents return home later or I leave a writer to pound out a story only to have him swimming or whatever when I get back. >:)
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    ArchieonicArchieonic Posts: 1,040 Member
    That's not the definition of open worlds. The only half-baked open worlds would be for the mini-neighborhoods to completely load all the lots and let you travel uninterrupted. More useless space while still forcing you to a loading screen to visit any of the lots in the area are still closed worlds.
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