As the title says, worlds can be like open world, so here is why.

Newer worlds that we will receive will probably have around ten to fifteen lots per neighborhood to them, making neighborhoods a mini "open-world" with the public spaces and all that.
Also, Willow Creek and Oasis Springs are expandable and who knows in the future that some neighborhoods in those worlds will have around ten or fifteen lots in them.
What do you guys think?
Comments
I also hope if they do larger world's or make additions, that most of the issues are seen to. Although it is amusing to see sims constantly getting confused by passing sims.
I hope you're right! There are so many nice lots just out of reach, that I think it's very likely they'll be opened up to us at some point. I've already picked the house I want
We already have a few categories in1 neighborhood as we can see. Like the lower class, middle class, high society and community lots.
o why not merge those 5 lots in one catagory together in a mini open world. And then we only have loading screens betweens those sub neighborhoods.
That means: being able too cross the street and knock on your neighbors door. Go from one community lot to another.
Its pretty cool though..
If they wanna expand the whole neighborhood, they can just add new sub neighborhoods in it.. why not
You still would need to remove the loading screens that happen between lots before it would feel open.
I don't see it happening, personally, and I would be very surprised to see the next world with fifteen lots in it. Can't say it won't happen, but I'd be surprised. I remember being disappointed at the thought that the neighborhoods would be 10 or so houses each, heh.
Considering the propensity our sims currently have to treat the neighbor's home as their own, I wonder what the ramifications of a true open world would be in this game. Could be a nightmare if every sim believed they owned everything in an entire neighborhood.
I'd rather have a 5 lot neighbourhood with no loading screens beteen lots than 15 lot neighbourhoods with loadind screens between these lots.
Can it be done? Absolutely. Now ask yourself why it was not done that way in the first place.
My hint and belief: Performance.
The bigger the accessible world the higher the cost (not referring to actual dollars here). Everything "costs" either in hard drive read/writes, more CPU cycles/higher processing and of course RAM.
One of the reasons why The Sims 3 had performance issues with many (of course the coding and not being a 64-bit executable that took advantage of the hardware then. Still is an issue with the Sims 4 in my opinion).
So this way they (developers) try to strike a balance. Fast loading times on very low end machines at the expense of wasted potential on high end machines. It is my belief there are a high percent of mid to lower range computers.
Then there are things many don't think about. The loading screen chunks the world a piece at a time. Load the chunk state. Populate it correctly to give you the illusion of an active world (and that includes going to your neighbors house). Every Sim has baggage that is linked to them (states that contain who they are and how they interacted with your Sim and so forth).
Bigger world without load screens equal higher cost because the game can't anticipate what needs to be loaded ahead of time so it needs to do that all at once. Boils down to making this run on older hardware (this is not a slam on older computers, you can even have a newer computer without the hardware needed for complex/higher end gaming). Don't forget this all has to be rendered also.
So I'll ask it once again, can it be done? Absolutely. Now ask yourself why it was not done that way in the first place.
Joseph
Dreams Never Die, Just The Dreamer...