If you ever have the opportunity to make a mod so cow plants live longer, like maybe once a week feedings, I would never be able to thank you enough. The cow plant army takes A LOT of care....its like having 24 babies on a lot.
LOL, I've given up on cow plants. I've managed to kill 5 so far. <br />
On another note, @ Tooha, do you by any chance know the object i.d. of Deathflower?
As of the latest update you can just use the cheat bb.showhiddenobjects
First time using the objects.consumables cheat and it works really well with the potions. I use the youth potion quite often and it's doing a great job replenishing that.
What if we want to add cheats to the games command line arguments? I already have '-nohovereffects --no_tutorial' but wanted to add the cheat to hide headline effects. I tried typing it into the command line argument in various different ways, such as 'headlineeffects off' with or without a '-' in front and nothing works. I also tried -noheadlineeffects and that didn't work either (I was just following the pattern of the other commands).
Is there a list of command line arguments compiled somewhere?
#TwistedMexican (my hero): I hear you had to update the MOO mod but I can find it on Mod The Sims. Every house I am downloading from the community now is missing all the furnishings (really, ALL!) from the first floor but the other floors are fully furnished. I was so frustrated that I tried to download 20 of them. Never had a problem before. I had some people say it was your MOO mod but you know I would defend you to the death. Is there an update?
I am also having a problem with the consumables cheat. The item gets used up every time. Then I read, I think here, that you have to do the cheat before you buy so I did that. They still are just one use items. What am I doing wrong?
And, finally, what do I have to do to make my cowplants more attractive so people will get eaten? Is it cologne? mouthwash? I'm not sure. I have planted and replanted dozens of them and not once essence. I finally just used the debug cheat and got a bunch of essence of ____'s life which is fun. Wish I could write a name in.
Again, thank you for going through all that source code to help us all out. That had to take a very, very long time. I know I truly appreciate the time you took for us.
The autopay bills cheat doesn't seem to be working for me in my game. I type in [ testingcheats true], and then I type in [ households.autopay_bills true]. And my household in the game still gets bills. What am I doing wrong in getting this cheat to activate?
And speaking of cheats, has any one figured out how they were able to activate that enlarger cheat that they had used on a bowl of fruit in one of the past live broadcasts yet?
OK, I found the MOO update and everything is working fine again. I have been using you MOO since the week you came out with it and, in spite of what some people think, I have never had a problem with it at all.
I would like to know what I am doing wrong on the consumables cheat and I also can't get the autopay bill to work either. I have all of your mods loaded except the age one and the head one so testing cheats are on. But the bills still come. Was I supposed to type something in?
OK, I found the MOO update and everything is working fine again. I have been using you MOO since the week you came out with it and, in spite of what some people think, I have never had a problem with it at all.
I would like to know what I am doing wrong on the consumables cheat and I also can't get the autopay bill to work either. I have all of your mods loaded except the age one and the head one so testing cheats are on. But the bills still come. Was I supposed to type something in?
Nope just households.autopay_bills true
It could be that this is being reset every time you travel so look out for that.
Consumables works on any *individual* consumables. Potions, slices of cake, etc, but not on the cake platter or similar.
objects.consumables_infinite_toggle
It is a toggle so once you enter it, try it out and if it's working, leave it alone. Every other entry will turn it back off.
Twisted, is there a possibility to mod toybox or fridge not to filter items? So we can store anything from sims' inventory inside? Not house inventory, but livemode sims inventory.
If not, is it possible to remake your 9th sim mod into static object sim where we can use only his inventory (in order to store stuff inside) but otherwise that sim is an unmovable object with all needs filled?
Hi, in inputting names of sims when using the relationship boost cheat, is there a proper way to write two word names as in "John Friedrich", "Joseph II", "Henry IX"? Thanks.
Hi, in inputting names of sims when using the relationship boost cheat, is there a proper way to write two word names as in "John Friedrich", "Joseph II", "Henry IX"? Thanks.
Yes, wrap any first or last name that has spaces in it, in quotes.
Twisted, is there a possibility to mod toybox or fridge not to filter items? So we can store anything from sims' inventory inside? Not house inventory, but livemode sims inventory.
If not, is it possible to remake your 9th sim mod into static object sim where we can use only his inventory (in order to store stuff inside) but otherwise that sim is an unmovable object with all needs filled?
@JoxerTM22, egureh at Mod The Sims has created a mod to store everything in the refrigerator. Go here to check it out.
I would love to have it as a chest version, but right now anything is better than nothing .
Please feel free to add me on Origin. My username is mtglady
I had started a new thread, but thought I would post this here as well.
I have been struggling with this for some time now and I just don't know what I am doing wrong. I want to be able to add or remove certain buffs from my characters, but it just isn't working. I have successfully removed all buffs, but I can add certain ones.
First, do I need to turn on testingcheats in order for this to work? I have tried both ways, and nothing has really worked.
Here is what I am putting in the cheat box while having the sim selected that I want to add the buff too.
sims.add_buff angry
or
sims.add_buff dazed
sims.add_buff mortified
Is this the correct way to set this up, is there something I am missing. I am so frustrated.
I had started a new thread, but thought I would post this here as well.
I have been struggling with this for some time now and I just don't know what I am doing wrong. I want to be able to add or remove certain buffs from my characters, but it just isn't working. I have successfully removed all buffs, but I can add certain ones.
First, do I need to turn on testingcheats in order for this to work? I have tried both ways, and nothing has really worked.
Here is what I am putting in the cheat box while having the sim selected that I want to add the buff too.
sims.add_buff angry
or
sims.add_buff dazed
sims.add_buff mortified
Is this the correct way to set this up, is there something I am missing. I am so frustrated.
See my wiki in my signature, it has a list of buffs linked below the command. The keywords aren't as simple as just the mood unfortunately.
Comments
Angry Poops aren't angry enough
On another note, @ Tooha, do you by any chance know the object i.d. of Deathflower?
As of the latest update you can just use the cheat bb.showhiddenobjects
Then use the build/buy search for "Death"
Is there a list of command line arguments compiled somewhere?
I am also having a problem with the consumables cheat. The item gets used up every time. Then I read, I think here, that you have to do the cheat before you buy so I did that. They still are just one use items. What am I doing wrong?
And, finally, what do I have to do to make my cowplants more attractive so people will get eaten? Is it cologne? mouthwash? I'm not sure. I have planted and replanted dozens of them and not once essence. I finally just used the debug cheat and got a bunch of essence of ____'s life which is fun. Wish I could write a name in.
Again, thank you for going through all that source code to help us all out. That had to take a very, very long time. I know I truly appreciate the time you took for us.
And speaking of cheats, has any one figured out how they were able to activate that enlarger cheat that they had used on a bowl of fruit in one of the past live broadcasts yet?
I would like to know what I am doing wrong on the consumables cheat and I also can't get the autopay bill to work either. I have all of your mods loaded except the age one and the head one so testing cheats are on. But the bills still come. Was I supposed to type something in?
Nope just households.autopay_bills true
It could be that this is being reset every time you travel so look out for that.
Consumables works on any *individual* consumables. Potions, slices of cake, etc, but not on the cake platter or similar.
objects.consumables_infinite_toggle
It is a toggle so once you enter it, try it out and if it's working, leave it alone. Every other entry will turn it back off.
If not, is it possible to remake your 9th sim mod into static object sim where we can use only his inventory (in order to store stuff inside) but otherwise that sim is an unmovable object with all needs filled?
Yes, wrap any first or last name that has spaces in it, in quotes.
@JoxerTM22, egureh at Mod The Sims has created a mod to store everything in the refrigerator. Go here to check it out.
I would love to have it as a chest version, but right now anything is better than nothing .
Errr... Not all, just vegetables.
But it's still an awsome mod!!!
Thanks for this info!
"All human wisdom is contained in these two words -- wait and hope".
A l e x a n d r e D u m a s
I have been struggling with this for some time now and I just don't know what I am doing wrong. I want to be able to add or remove certain buffs from my characters, but it just isn't working. I have successfully removed all buffs, but I can add certain ones.
First, do I need to turn on testingcheats in order for this to work? I have tried both ways, and nothing has really worked.
Here is what I am putting in the cheat box while having the sim selected that I want to add the buff too.
sims.add_buff angry
or
sims.add_buff dazed
sims.add_buff mortified
Is this the correct way to set this up, is there something I am missing. I am so frustrated.
Is there a cheat I can type in to revert him back to the baby stage?
See my wiki in my signature, it has a list of buffs linked below the command. The keywords aren't as simple as just the mood unfortunately.