Regarding
this post (
@SimGuruGrant, "there seems to be an issue with too many Townies being generated. We're investigating that now"): Could somebody elaborate what exactly that "issue" is?
I (and several other people) have been trying to turn off townie generation, so far nothing has worked -- it would be very helpful to know more about this so we can tell whether we're doing it wrong or whether it
should work and only doesn't because there is a bug or something right now.
Also, is there any place at all where known bugs are listed? Other than 3456-page chat threads?
Comments
Here are some links from when I asked in Guru thread about this and the response:
http://forums.thesims.com/en_US/discussion/comment/12697590/#Comment_12697590
The response:
http://forums.thesims.com/en_US/discussion/comment/12697764/#Comment_12697764
Here is somebody asking a question that I believe is linked to the overzealous unplayed townie spawning. This question was ignored (probably because it's already been asked).
http://forums.thesims.com/en_US/discussion/comment/12707332/#Comment_12707332
I'm happy to see that they are looking into this since it seems to be related somehow to the culling of played Sims, IMO.
And here is a quote from where I have posted some of my findings from testing my own game and trying to recreate this culling, I have been unsuccessful. I can't get the game to stop spawning Sims and I can't get it to delete anybody. At one point, there were over 310 Sims in my played and unplayed bins combined. Clearly, there is not some set limit of 180.