SimGuruGrant wrote: »I would like to take my leveled up Sims into a new game. Is there a way to do this ? If so can you explain? Thanks
I also would like to know how I can get my pond back into my current save since it disappeared.
You can save your Sim to the Gallery (or just your Library if you don't want to upload). You can then bring them back in whenever you want.
We're working on a way for you to access the pond. You'll need to download the lot to get it back currently as the pond is not available to players.
DO NOT delete IT for now.
SimGuruGrant wrote: »Alright, I would like to get a developers input on this. So in Sims 4 babies are tied to the bassinet, leading many people to call them objects.
My question was why was it done this way? I know it was to prevent sims from leaving the baby laying on the ground somewhere, but still. Was/is it possible to code the game so that sims just could NOT put the baby anywhere other than the bassinet, this way they could still walk around with the baby and interact with it while watching tv, or talking with another sim? I'm just curious because that would have made babies amazing if you kept the interactions they have now, but allow sims to walk around with them like in Sims 2 and 3 and just not allow them to put the baby down anywhere other than the bassinet.
I hope this made sense.
We restricted baby movement and functionality to keep babies simple. Hopefully we can make them more robust in the future.
SimGuruGrant wrote: »SophieElizabethAnn wrote: »Is there a way to move out a single sim (or selected sims) from a household? Do you have to move the household as a whole? If I have a bunch of friends living in one house but then two of them get married and have a child, can that little family move out to their own space?
Go to Options (top right "...") and hit Manage Worlds. Save. There's a button in the top right called Household Management. Click it, find the household, then change which Sims live in the home.
SimGuruMeatball wrote: »alexspoom13 wrote: »Sorry to start slightly negative, but I wondered if you could address one or two things.
Is there any chance you guys can brighten up the interior lighting? I know better lights are brighter but the standard seems way too dark to see our Sims properly. They look like there's no lights on at all and with all the great new expressions and interactions it's a shame not to see them in all their glory.
As I just answered this in another thread, here you go:
As I explained in an previous thread, its not the lighting per se, it's that we have different max intensity per lamp, like in real life. So certain lamps will be brighter than others. I do see how that can be problematic for some though, so I'll be reconsidering this and see if we should have the same maximum intensity for all lamps instead.
SimGuruGrant wrote: »alexspoom13 wrote: »Sorry to start slightly negative, but I wondered if you could address one or two things.
Is there any chance you guys can brighten up the interior lighting? I know better lights are brighter but the standard seems way too dark to see our Sims properly. They look like there's no lights on at all and with all the great new expressions and interactions it's a shame not to see them in all their glory.
Also, as babies are currently tied to their bassinets does this mean we can't have strollers, playmats, swings etc for them later on?
Thank you for doing this. My game has nearly finished installing and I'm very excited to start playing.
We're working with our art director RIGHT NOW to improve lighting.
Hopefully we can improve babies in the future. I can't comment on specifics at this time. I'm sorry.
SimGuruGrant wrote: »LOVE_LOCKDOWN wrote: »In sims 3 there was a filter for cc in CAS. Will we have 1 in sims 4? I cant keep up with my cc and where they are at times lol
This is important to us. We have plans for this, but I don't know when it'll happen.
In general, we're massively behind custom content. We think it's incredible. We want to support the community here. It IS a priority.
SimGuruGrant wrote: »Is it possible to at least open up the neighborhoods, so that you don't have to incur a loading screen every time you enter a building within the neighborhood? I know that this has been stated before, but the worlds do need to be bigger. They're tiny. Overall a great job on the Sims themselves though. I'd also like to see a Sim be able to flop down on a couch, the way they did in Sims 2. Also body hair for men please.
We can potentially make the individual neighborhoods larger. We can also potentially add more neighborhoods to each world. The loading at this point is a fundamental part of our architecture and is unlikely to change.
SimGuruGrant wrote: »CrazyboutTheSims wrote: »Hi SimGuruGrant.. this is awesome that you are taking time to personally answer questions!! I have a couple of questions.. first how can you place weeds, flowers under trees.. also I find it difficult to bulldoze houses that are no longer wanted...plus I moved a family in with another because they didn't have enough funds for their own place.. this was a new family made in cas and motherlode doesn't seem to work from the neighborhood screen... how can I split them up and only move certain sims out without the whole household? again thank you for this thread it is greatly appreciated..
We have all sorts of flora and fauna in the Build catalog. Open Build and click the big tree in the picture.
To bulldoze a home, go to build, click Lot Info, then click Bulldoze.
To manipulate households (and cheat money, wink), go to Household Management (top right button) in manage worlds and merge and move out families. They'll bring 20k with them every time.
SimGuruGrant wrote: »SmithMarsh wrote: »Are there any cheats for increasing the chance having multiples or cheats for choosing the sex of a noo boo?
I noticed there was no longer an option to play children's music on the stereo and no more baby books (I don't miss those lol).
Thanks!
We have an aspiration reward for that. But, it's not TERRIBLY rare.
SimGuruGrant wrote: »Simmelina1 wrote: »How do I take screenshots of my sim in CAS?
Right now you can't in game. You'll need to use Windows Print Screen or another screen capture program.
SimGuruGrant wrote: »If the parents of a teen sim dies, can the teen still live in the house.
How about a child if his parents die can he still stay in the house.
Also can you make it so we can choose to send our kids to school, like a check box, no school
Yes
No
As in a home school option? Or just skip school?
SimGuruGrant wrote: »esharpmajor wrote: »Thank you @SimGuruGrant for making yourself available for questions, great idea and much appreciated! Can you clarify for me the terms in the ageing options? When it says 'auto age' (played sims) vs (unplayed sims), does played mean sims I have actively played, or does that refer simply to sims with homes?
You have 2 options.
You can auto age played Sims. This means households you have loaded and played even once.
You can enable or disable auto age for the UNPLAYED Sims in the world. That means Sims you've never played. Does that make sense?
SimGuruGrant wrote: »Thanks for doing this! I'm enjoying the game so far; everything looks very streamlined and updated. My main concern, however, is with LIFESPANS. I always played a custom lifespan in TS3 (between normal and long lives). The limited options in TS4 make the game seem either too short or too long for me. Could this be fixed in a future update?
There is an option in Gameplay where you can give Sims Short, Normal, and Long Lifespans. There is also an Aspiration Reward potion to make your Sim younger.
SimGuruGrant wrote: »Hello,<br />
<br />
I really like the Sims4 so far. I can understand the loading screen, since I am a developer. However, I have a few questions:<br />
-Teens leaving the homework book on the table, bug or feature?<br />
-Can we get a featrue where we send a member to a lot, but we do not change to that lot? For example send the woman to work out at the gym<br />
-Is it possible that we can see the "works until" time when we hover over a working sim instead of the work symbol on the right side?<br />
- Please fix the bug that the sims walk around the table when eating and talking. My sims always get up and get a new seating position.<br />
<br />
Thanks!
Goooooood morning.
Teens don't need to take the book to school for their homework to count. I wouldn't say it's a bug or feature. They treat it the same as any book. It's not broken, for what it's worth.
Not a bad idea.
We're working on it.
SimGuruGrant wrote: »VilyaEleni wrote: »Hi Grant. I have a few things, hopefully they are short:
1. Since the distorted baby patch mine and a few others Ultra Speed isn't Ultra anymore. It acts more like Speed 2 most of the time. Just wanted to make you guys aware of this, for us speed simmers.
2. Is Windowed Fullscreen mode supposed to have a 'Minimize' button? It is the same as Fullscreen currently.
3. When I search the park for collectibles to dig up, it only shows me them when I zoom in real close. I have View Distance on Low. Is this the setting I'd turn up to see them from further away?
I'd also like to request, if it is possible, for the Design Tool to be able to be used on Wallpaper and Flooring as well. And pet rabbits when a Pet EP comes out.
1. Ugh. Can you post this in a new discussion with your hardware specs?
2. 2. Yes. It's the window. It's the same as fullscreen plus those options. That's not a Sims thing, that's a standard for Windows.
3. Not sure. They are intentionally small and meant for a more "adventury feel." I recommend you zoom in.
Noted!
SimGuruGrant wrote: »sweetest85 wrote: »Is there a chance that you could make it how it was in the Sims that if you went to school and decided to socialize or make friends that you actually made friends? My children and teens are struggling on making friends in their own age group. But regardless LOVE the game can't wait to see whats in store for the future!
Yes, I'd like to make this more robust. In the meantime, go to the park. The huge playground objects are PERFECT for this (and motor skills!).
SimGuruGrant wrote: »Sha2520032003 wrote: »@SimGuruGrant<br />
<br />
First of all, thanks for posting this thread. It's great that you are taking the time to help Simmers with issues. <br />
<br />
My question is are you able to have babies outside of your household? My Sim got another Sim pregnant that doesn't live in his house. My Sims has the Fertile trait and the Try for Baby option did come up when he would Woohoo with other Sims. Anyways, it's been 4 Sim days and she has yet to have the baby. I invited her over and she's visibly in her 3rd trimester. Do I have to move her in my house to have the baby or will she ever have it on her own?? Also, what are the gameplay rules with pregnancy outside of your home?
She should be getting pregnant.
SimGuruGrant wrote: »KingofSims wrote: »1) I have a question about the auto-save in the game. How exactly does it work? I heard that in order for the auto-save to work, you have to “Save” your household at least once. I’m asking this because a couple of well-known gamers were playing this game until it crashed, so they went back into the game and discovered that their whole progress was now lost.
2) I also heard you have to “Save As….” your household instead of clicking on “Save”, otherwise your household will end up playing itself while you’re busy playing another household. You know what I mean? It just all seems so confusing.
3) As for the camera movements in Sims 4, when you move the mouse left, right, and up, it moves. But when you move the mouse down…it doesn’t. Is it supposed to be like that?
You need to save your game. The auto-save is a different save file that acts as a back up. You should save from time to time, but also when you exit.
You don't need to save as. Just hit save. Only use Save As if you want to create different versions.
In TS4, the default camera is different than TS3. If you want the default, hit Ctrl + Shift + Tab.
SimGuruGrant wrote: »jessicamwinn wrote: »Just curious if it is technically possible for you guys to introduce story progression in the future? I know you can't say if you are planning for it or not, I just want to know if the engine will ever allow for it.
We have some form of story progression. The engine does allow for it. Please note specifically what features you'd like. Story Progression is VERY contentious and means different things to different people. This is on us for being vague about it for years. So, YOU can all help us by telling us specifically want you want. Don't say "we want story progression," but instead say:
We want new Sims to move in
We want Sims to die
Etc.
By the way, in TS4, the neighborhood will age and new Sims will move in. There IS some story progression.
SimGuruGrant wrote: »@SimGuruGrant Thank you for taking the time to communicate with us, us fans really do appreciate it. I have a few questions/ requests:
- Will we see the option to set beds to belong to specific sims return? What about lock doors?
- While I enjoy the game, I am annoyed by the fact that every sim has a smartphone. Is it possible to make it so sims can choose to buy regular cellphones or smartphones or housephones? I think it is much more realistic this way.
We didn't do a landline b/c it felt anachronistic and we could better spend our time elsewhere. I must note it's unlikely we create a system to manage what type of phone you use and when.
As for lock doors and specific beds, yes, those are things we should do.
SimGuruGrant wrote: »Hi. Thanks for doing these Q&A, I got 2 questions if you don't mind.
1. Would it be possible to get a custom lifespan like we did in Sims 3? I like being able to adjust each lifespan stage to my liking.
2. Would it be possible to implement a time adjust? So that you can decide how fast the in-game clock goes as default? At the moment I think a sim day goes by way to fast (The in-game cheat code does not work as it time-skips upon traveling, so when you leave 1 PM you might end up at 3 AM 1 day later)
Thanks for your time!
1. Yes, but this will probably be some time out.
2. This is very complicated and tied to some very low level code. Unlikely we do this
SimGuruGrant wrote: »Hi, Grant! First of all - thanks for this thread. It's really helping the community feel that our voice is being heard. You guys are great for doing this!
I'm not sure if it's been mentioned yet, but could you all look into the issue with the "headline effects off/on" cheat? It's not removing the plumbobs like it should. Everything else goes away in cameraman mode, but the plumbob remains, and screencapping around it for storytelling is a little annoying. Thanks!
That's not a bug. We'll need to add an additional cheat for the plumb bob. Sorry.
SimGuruGrant wrote: »Hey Grant,
I have 3 questions:
1. Are gay/interested in relations still handled the same way as the Sims 3. I noticed having some trouble flirting with another guy.
2. Is there still a benefit to practice programming when you are already on level 10? (I still get the whim about it)
3. Is there a way to speed up "programming" things on the computer?
)
1. Yes, it should work identically. The world basically molds to you. If you're gay, the world should be gay back. If the dude is married or not interested it may be trouble. But, there are gay and straight people and they will become gay or straight to suit your story.
2. Nah. But, do the Whim for Satisfaction points. We should tune it off there.
3. Speed up how? Skill gain? Rate of progress?
SimGuruGrant wrote: »Selena_Soule wrote: »You said in my message to you that tending a bar at a venue is supposed to pay you correct? well it does not.. i had my sim working a bar all night long and she didnt get any money for it... so if its intended to pay money.. thats something that needs fixed... also sims are not moving into houses once the house goes empty
Will there ever be a 50,50 lot that has actual public space? its a little lonely in the 50,50 lot in willow creek with no neighbor (no one takes up residence in the nearby home) and with no public space to go to.. while the nice beautiful area with lots of collectibles is nice.. it would also be nice to have a public space like a park/picnic area or something where even the rich sims in a huge mansions can go to hang out ect without leaving their neighborhood.
Try Running an Event as the bartender.
SimGuruGrant wrote: »Sirjohn4420 wrote: »@simsgurugrant,
just a quick question for the junior wizard starter set how many potions can be made? So far i have 3 up. just wondering thanks.
and thanks for a great game that will get even better with time .
It's not a bunch. It may just be 3?
SimGuruGrant wrote: »ashcrash19 wrote: »Good afternoon! Not sure if this has been covered elsewhere, but do you have any idea (or can tell me) if there will ever be more than four traits?
Also, I'm not sure what your ideas are for worlds in the future, but if possible, I think a mixture of expanding the two worlds you have (more districts) and some new worlds released would be awesome to see! Willow Creek is so perfect!
Thank you for your kindness and dedication!
-Ash
Right now Sims can have a Max of 3 Personality Traits. They receive a fourth Trait for picking an Aspiration in CAS. You can then get an infinite number of Traits for Aspiration rewards. I do not see us going beyond 3 personality Traits. We chose to focus on making Traits more interesting and "bigger." We tested with 4 and 5 and found the Sims just became crazy people. They weren't distinct.
SimGuruGrant wrote: »
SimGuruGrant wrote: »Oh I forgot to add to my question that I can't seem to find the retro station anywhere? I can see the music in settings but none of the stereos seem to have the retro station on. Is this supposed to be something that's unlocked with an object upgrade or something?
You may need a higher quality stereo.
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