SimguruGrant mentioned in the ask a guru thread that it should be possible to kill a sim (one that you don’t control) with anger, so I decided to try it. It took some time to figure it out, so I will share what I have learned incase anyone else in curious.
First, you have probably noticed that each emotion has three “levels”. In the case of anger they are “angry”, “very angry”, and “enraged”. If a sims reaches level three they can die. But how do we get them there?
The level SEEMS to be determined by adding up the numeric score of each appropriate moodlet.
Level 1 1-3
Level 2 4-6
Level 3 7+
Stack the appropriate moodlets to get the Sim to level three. The ones I have discovered for anger are:
Angry (from conversation, use mean interactions to get this one) +2
Good vs. Evil (from one being around the other) +1
Enraging decor (such as angry painting) +1or +2 depending on the quality of the painting
Vicious rumor (from the "tell vicious rumor" interaction gained from the mastermind trait) +2
New enemy (from declaring an enemy) +2
Voodoo: Pain (from voodoo doll) +2
Example: Bring the target in range of an angry painting (+2), then be mean to him for a while (+2), tell him a vicious rumor (+2), then declare him your enemy (+2) to finish up. If none of the interactions glitch this will get him enraged, and he should die.
Some things I don’t understand fully (maybe you guys can help me out with these):
1. Some enraged sims die almost immediately and some don’t die at all. SimGuruHolmes confirmed that this is as intended, there is a random element involved. Gaining another moodlet after being "enraged" seems to increase the chance that they die.
2. The “declare enemy” and the “start vicious rumor” interactions do not always apply the appropriate moodlet (this may be a bug). per SimGuruHolmes some sim are smart enough that the vicious rumor doesn't work (especially genius). Also I have noticed that evil sims get a happy moodlet from a new enemy instead of a angry one
Success rate: I originally estimated the success rate at about 70%, but now that I have killed more sims and have a larger sample size, I would put it closer to 50 %
Ok I guess I am a little slow on this,
Are we killing off the sims we are controlling or another sim that he is interacting with.
to make for a good story, I would like it to be my sim could cause another sim to become angry an die.
Why? Because we could use it as a killer on the loose in the town. Would make for a great story line.
Serial Killer, Kills homeless people.
Oh I feel so mean on this one
Ok I guess I am a little slow on this,
Are we killing off the sims we are controlling or another sim that he is interacting with.
to make for a good story, I would like it to be my sim could cause another sim to become angry an die.
Why? Because we could use it as a killer on the loose in the town. Would make for a great story line.
Serial Killer, Kills homeless people.
Oh I feel so mean on this one
We are killing a sims that we are not controlling. I have got it to work with townies, members of other households, and members of the played household. I am having a hard off the home lot, because the angry painting is such an important part of the plan.
Thanks that would be so neat for a criminal sim as a serial killer.
I just might start a new town on that one. Sounds like a neat storyline.
Not that I am for killing off sims, but it has such a neat Murder Story line.
what traits does you sim have to have in order to do this.
what traits does you sim have to have in order to do this.
He has several that go along with the theme like mean, evil, dastardly etc, but the only ones that are really crucial seem to be "mastermind" (the aspiration reward for the public enemy branch of Deviance, because it gives you the "vicious rumor” interaction) and the painting skill (for the angry painting).
I'm in the process of adding an evil sim to my game to be my main sim's arch-nemesis. This is perfectly awesome for that! *rubs hands together gleefully*
Origin ID: ebuchala I'm not a psychopath. I'm a high-functioning psychopath. Reaper
Now that I have a larger sample size. I would put the success rate at around 50% (my initial estimate had been %70). However even at 50% it is still the most reliable way I have found to kill sims without cheats or build mode.
Just to add to jb's guide.
The superfast strategy is this, works on evil or smart NPCs too.
Put 6 angry masterpieces on the wall and turn on aura (+3 angry moodlet).
When NPC sim arrives, first bind a voodoo doll on them. Leed to the "angry room" then use voodoo poke on them (if successful your sim gets confident moodlet). After that just beton them with a few mean interactions (yell, insult).
I think this is really fascinating! I have honestly not killed many sims (just one now). I think it would be nice to have some ghosts one day, and when the day comes, I would want different death types. So I will continue to learn from you and others until I'm ready to be a true sim killer
Is the chance of angry death 50% per sim? Or does this chance increase if you keep them in "enraged" longer?
If the townie is Enraged but doesn't die in the first few hours, should I give up and move onto the next sim? Or will they eventually die if I keep them in "Enraged" long enough?
Comments
Nice post though
Are we killing off the sims we are controlling or another sim that he is interacting with.
to make for a good story, I would like it to be my sim could cause another sim to become angry an die.
Why? Because we could use it as a killer on the loose in the town. Would make for a great story line.
Serial Killer, Kills homeless people.
Oh I feel so mean on this one
I don't think launching Angry Turds at sims would really kill them... Well, maybe an overly neat sim.
One can hope... one can hope
We are killing a sims that we are not controlling. I have got it to work with townies, members of other households, and members of the played household. I am having a hard off the home lot, because the angry painting is such an important part of the plan.
I just might start a new town on that one. Sounds like a neat storyline.
Not that I am for killing off sims, but it has such a neat Murder Story line.
what traits does you sim have to have in order to do this.
He has several that go along with the theme like mean, evil, dastardly etc, but the only ones that are really crucial seem to be "mastermind" (the aspiration reward for the public enemy branch of Deviance, because it gives you the "vicious rumor” interaction) and the painting skill (for the angry painting).
I'm not a psychopath. I'm a high-functioning psychopath. Reaper
The superfast strategy is this, works on evil or smart NPCs too.
Put 6 angry masterpieces on the wall and turn on aura (+3 angry moodlet).
When NPC sim arrives, first bind a voodoo doll on them. Leed to the "angry room" then use voodoo poke on them (if successful your sim gets confident moodlet). After that just beton them with a few mean interactions (yell, insult).
What TS4 needs is playable chimpanzees.
"Fling Angry Poop"...
my Sims 4 story blog: http://www.starwingsims.com/
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If the townie is Enraged but doesn't die in the first few hours, should I give up and move onto the next sim? Or will they eventually die if I keep them in "Enraged" long enough?