The various mesh IIDs for outfits have changed between when the CAS Demo was released and when the full game preloaded!
This means that the recolored items from the CAS Demo will NOT WORK on the full game. You will need to download Color Magic 0.5.0 or later and choose The Sims 4 from the dropdown and recreate the packages for your items.
You should be able to simply re-import the texture files into these new packages (be sure to use the new UNKN entries so the instance numbers don't change!)
If you don't have Color Magic 0.5.0 or later, please download it here:
http://sims4.the-prof.net/?page_id=404
Grant (granthes)
Developer of Sims 4 Modding Tools --
Sims 4 Stuff n Things
Comments
Actually, just find the UNKN entry that is the "Before" texture in the new package and then re-import your already edited texture. No need to re-texture them.
Developer of Sims 4 Modding Tools -- Sims 4 Stuff n Things
I don't know about the game itself, but the CAS Demo was really sensitive to having valid .package files in the mods folder. If you put odd files in there and named them something.package, it would keep the demo from loading.
We'll know in about 5 hours if that can happen to the game too
Developer of Sims 4 Modding Tools -- Sims 4 Stuff n Things
http://forums.thesims.com/en_US/discussion/775785/installing-base-problems-solutions#latest
You can definitely keep creating with Color Magic using the CAS Demo information, but your creations will only be usable by people loading them in their CAS Demo.
To be able to create recolors that will work in the full game, you will need to point Color Magic at the full game's data files.
Since 90% of the work is in redoing the textures, it is still worth doing, but when you do get the full game, you'll need to go back and re-run Color Magic on each of your creations to create a new .package file, and then re-import your updated texture files into the new packages.
--Grant
Developer of Sims 4 Modding Tools -- Sims 4 Stuff n Things
But if I saved the dds files (I think I saved them....) I can just export the .package file and then import/export dds files, right? So it should be that hard ??
http://tmmts4.tumblr.com/ --- Top Model Magazine Cover Archive
Exactly. And even if you didn't save the dds files, just export them from the old packages, then import them into the new ones.
Developer of Sims 4 Modding Tools -- Sims 4 Stuff n Things
Hopefully they all work in game though, as I had a heck of a hard time getting them all to work in the demo w.o it crashing. I had to remake some files 10 plus times and IDK what I did differently, they just either worked or they didn't.
http://tmmts4.tumblr.com/ --- Top Model Magazine Cover Archive
http://tmmts4.tumblr.com/ --- Top Model Magazine Cover Archive
I assume since you are posting in this thread that you are using Color Magic. If so, you need to download the 0.5.0 version from: http://sims4.the-prof.net/?page_id=404
Choose the drop-down from this page:
and pick The Sims 4. This will give you ALL of the files in that directory automatically.
Developer of Sims 4 Modding Tools -- Sims 4 Stuff n Things
I have used ColorMagic 0.5.2 to create a new recolor of the GlovesSophisticate (pointing to my TheSims4 Folder, not the CAS). I then opened the package with s4pe 0.1.d. and imported my premade dds file using the "Import from DDS" option. Still, my recolor crashes the game as soon as I try to enter live mode.
Would someone please be so kind and take a look at the package to see what went wrong?
bienchen83.bplaced.net/Bienchen83/sims4me_yfAcc_GlovesSophisticate_wedding.rar
Thanks in advance.
WIth ColorMagic? You just have to choose TheSims4 from the dropdown. It'll find the files it needs. (This requires version 0.5 of CM or later.)