:!: Edit to highlight two VERY easy fixes:
Remove the house the medina family lives in.
Remove the house the Amigos live in.
You can move the sims in both families to other houses, they are ok. :!:
:!: :!: Do NOT delete these premade simmies! Move them all in other houses, but do NOT DELETE :!: :!:
If your lag is the result of sims getting stuck this should improve things a lot. Maybe then the rest of the thread will help solving the last little laggy bits
Happy Simming
Original post:
I decided to give it a try:
I redid all houses in IP.
Removed some of the hideous modern ones (like the one the alto's (?) live in) and some of the houseboats.
I fixed front doors and lot fronts of all the lots. ( alot of the the houses had their front door set inside the house! (example the house where the collins live and the adobe abode)
In a lot of the houses, the toilets were in front of the showers/baths, so they were unroutable. (the houseboat where rubisel ichtaca lives)
I also put some rocks where al the npc's got stuck near the premium port.
It took me about 3 reallife days! (am not a great builder), but in my modfree new game there is hardly any lag anymore. Only when the game is building the festival lot it stalls a bit.
* makes happy dance *
Try it, it really did wonders for my game!
edit:
I tested in the rebuilt town for about three simweeks.
I thinks the lag would've started in that time
but it didn't.
and I'm still on patch 1.65, if it matters.
Comments
Thanks for letting us know
The worst thing with the rubisel houseboat was the port: that's the spot I had to put the rocks to avoid townies getting stuck.
There's one other port with rocks that are too close to the port exit stairs.
(Why didn't I make notes to help you all? Facepalm!)
Store Install
Unlocked Stencils
random legacy
Also, did you have lag from the uncharted islands? IF I was facing the heavy fog, it caused lag...I had to use the cheat to unlock the islands. But I want to be able to play the normal way - by unlocking them myself, WITHOUT the cheat. :?
THANKS for the tips about remaking the world!
Honestly, I wouldn't have known about some of those things causing the lag issues! :oops:
We shouldn't have to since it wasn't handed to us free... :roll:
but at this point, I'm not surprised.
And having paid full price for this game, as well as most the other ones, makes it a bigger insult. :evil:
I forgot the most important fix of all!
The Amigos!
They live in the Spirit of the sea house, Sandy beach, Surf island.
I really do want to know what spirits the designer of that house was on I want that! It's probably very good Just don't go and create stuff for my game when you've used it, ok?
Move the Amigo's out of their house and bulldose it. In my game every single sim that wanted to leave the island got stuck under their house and walked around there for hours!
SimplySimazing: I did plop a few rocks on top of each other.
So maybe your rock wasn't big enough?
The islands have not been unlocked yet
Now that you mention it
I am REALLY glad I did this
I've saved the fixed-housing-town in a separate folder. I'm really not planning on doing this every time I move my family to a fresh town
I still feel stupid not taking notes, but there is at least one little mistake in nearly every house, so you'll have to open them all anyway. Check stairs, front doors, bathrooms, oddly placed mailboxes, ditto statues * and also arches leading to nowhere. I moved all the toddler items to the first floor ( I don't know if toddlers still give routing errors on top of stairs?) I also put an all-in-one-shower in every house. I like my simmies clean
(*there's this one boat with a lot of underwater decor. I moved it all to the roof then put it back where there is at least two tiles around them)
I think the only house I've left untouched is that Surf Shack (?) on that little Island
I've now added the film lot,
a gypsie caravan
Changed the bars into disco (paradise pub) and local watering hole (gabriella's ?)
A hangout with my rollercoaster
I've deleted the school/stadium to replace it with separate versions
(the very small school from aurora skies -I think- on the small lot where the garden was in town center. The Colisseum on the original school lot)
This all seems to be running great (knocks on wood)
I'll let you know if I find out more (and will keep notes this time ) Promised!
YAY, good for you Treintrien!! I have no idea how one goes about uploading a save file for a world, or how anybody else goes about installing a save file, but I hope that you would consider figuring it out and uploading yours. It would help a lot of people!
At first I had no lag, and then after shutting down the game for the first time and then restarting it, whoa did I have lag. But Errortrap and Overwatch removed all lag for me. Knowing that other people with slower machines weren't helped enough by those mods to make the game playable for them, I decided to make a list of all the places which trapped sims and caused routing issues. But Portrait Panel and MasterController (more NRass mods) both caused issues for me regardless of which versions I tried so I had to take them out.
(I was going to use either one of those mods to locate the stuck sim on the map, as the notifications popped up.)
The Medina(spelling) couple were stuck inside their own home, for instance! Seems like there just isn't enough room around all the furniture in any of the lots, and there are too many trees and bushes, and nooks and crannies elsewhere on the map and sims keep getting stuck. On a faster machine with mods, those routing failures aren't noticeable, but on a slower machine, all that plus the mountains etc are going to decrease performance. EA tends to avoid mountains especially mountains with lots of terrain-elevation-changes in the middle of a map, precisely because they do tend to cause problems for slower machines. The mountains in the distance, aren't made the same way, they are actually one large "object" and they don't require much rendering power.
* discoverAllunchartedislands cheat, deletes most of the laggy fog
* installed the fixed version of Isla Paradiso: http://www.modthesims.info/download.php?t=514909
* deleted all boats, placed the residents in other houses and deleted every boat-platform there was.
* twallans overwatch
I mean, it's still a bit laggy but no way near it was before, it's playable.
I strongly suspect EA had a new person who built all the houses. Normally they make great houses, interesting AND playable, not build things which will trap your sims.
[img]<a href="http://www.flickr.com/photos/89930894@N04/12177721616/" title="Screenshot-104 by stickykisses, on Flickr"><img src="http://farm4.staticflickr.com/3823/12177721616_d8e0bc581e.jpg" width="500" height="280" alt="Screenshot-104"></a>[/img]
Location on the map. The Medina house is near the science building and radio tower.
[img]<a href="http://www.flickr.com/photos/89930894@N04/12177327835/" title="Screenshot-101 by stickykisses, on Flickr"><img src="http://farm8.staticflickr.com/7337/12177327835_40455c3669.jpg" width="500" height="230" alt="Screenshot-101"></a>[/img]
My castle doesn't look like that, somehow or another EA gave me a different version. My version of the castle only has one archway. Will go into the game in a bit and check to see if the front door is already set as the front door.
That's one of the houses I completely destroyed, the medina one.
I remembered in the errortrap files for my modded games that one did turn up quite a lot.
So I'm guessing you are smart enough to keep notes
Thanks for that!
I playtested the red castle yesterday:
it did seem to have a problem: kids sink into the porch occasionally. Didn't really seem to affect gameplay.
Did any of this help you with the lag, though?
http://www.modthesims.info/showthread.php?t=506537&c=0&ht=&page=2&pp=25#startcomment
Good list I think, by babele 44
Thank you so much.
I plan on trying that out at Brideport too. My other most laggie town.
Thanks treintrien and other simmers for the great advice. Now I can put my download and mod folders back.
(Feels like I sold a cookie for girl scouts )
I am so glad these small tweeks also help your game :!:
I've been slowly rebuilding IP to my liking.
Some things I noticed:
A wee bit of lag returned on placing a supernatural hangout.
I'm guessing that's because it closes at the time the festival is set (3 am). Can anyone confirm this?
Otherwise it must have something to do with either the tractor or the ballet barre/ dancefloor. I added these three in one go and then it started.
Also full moon causes a small stutter ( am playtesting 4 witches, maybe I'm overdoing things again ).
Animals are stuck on islands. Do they return home by themselve?
Thanks again for help!
I've played 2 different families in IP since doing this...they have gone scuba diving & everything worked very well.
I replaced a lot of the homes with others I had in my library that I knew worked well & some of the smaller IP homes, I just renovated & removed anything that might get a Sim stuck.
I moved in some saved families & let story progression do the rest.
Thanks for the idea...it's working great so far.
I found that adding about 8 kids to the neighbourhood will start a slight stutter around eight am
Especially since the werewolves I am testing now live right in the middle of the map and there are a lot of small boats going everywhere
I added the big park from showtime,
still working great!
I think my town is all set up
*housing fixed
*docks fixed
Removed
Two resorts (left Hobarts)
The mentioned houses
added:
Everything but the consignment store, elixer store, basicly everything with registers.
(still don't know how the game assigns those clerks and I feel like they might be messing up my town in the long run. Also don't know about combining them all on one lot.)
I've been playtesting my supernaturals (good thing: all the boys aged up into girls hair due to me creating them in cas as daughters and then changing them to boys...I think)
I am still amazed how well it runs.
There's some stuttering the first few days, when the game is creating sims, pregnancies, jobs etc.
After that it runs great.
Next thing is the big test with the newest NRAAS Overwatch added.
8) Sunny Beaches ahead! 8)
I think I solved it with two of the IP low trees.
OW removed 60-70 cars each night. Which is quite normal in my towns.
Lag is nearly all gone! It doesn't even stutter at 8am anymore! (probably caused by ... Kahali (?) going to work and getting stuck near PvPort)
I am going to find some nice spot to put the Twallan Tribute Bench in this beautiful lagless town... and then I probably won't bee seen on the forums for a long time for being to busy playing~!
Thanks all for the help and thinking with me!
I think deleting the two other resorts fixed a lot of the strain on my system, so I left Hobarts to be VA.
WE[the players/consumers] SHOULDN'T HAVE TO GO THRU ALLL THAT JUST TO PLAY A GAME WE PAID MONEY FOR! im not screaming im just making a point. we all paid what? 40$ for this game and we expecet it to run as smoothly as supernatural or university life did when we installed it. its a mistake on EA's end and they should be the ones to fix it. not us.
but i do thank you immensely for the suggestions and i will look into the places you mentioned. i'll let you know if it works for me thank you again!
changed title.
Am really glad it worked for you, too!
I almost forgot how great this game is when it works well
Please let us know if it also worked for you?
I'll update my progress for you
Last night I went ingame and added my legacy family (they've got loads of stuff: about a hundred of all veggies/herbs/fruits, a truckload of potions, all the underwaterstuff, special seeds, cut and uncut stones and metals, 23 highschool diploma's (two for each generation and one for gramps :-) ) a lot of different awards for highschool, paintings, etc etc)
I thought this would generate at least a small stuttering.
Nothing happened !!!
Then I decided to try NRAAS SP...
8) and my game is still smooth 8)
I'm back in game, second week in this town.
If something weird happens I'll let you all know :!:
Somehow or another the ghost family managed to drive around in their houseboat. Which is kinda amusing to me so haven't done anything about it yet. EA had locked ALL the houseboats to port until I started moving sims around (and needed to use the cheat to unlock ports) and then never closed the cheat. I figured just closing the game would have done that, but guess not.
The Khalia guy was moved to another houseboat, a lovely creation which looks like a pirate ship but honestly? It's very pretty and unique but definitely going to cause permanent routing errors if a townie is living there. I found another pirate ship on the Exchange and will try that one for him instead, and leave the first one empty because it's too fabulous to remove it completely. Khalia is the only real problem now and hey did you notice it's my fault for giving him a pirate ship? :P
Well, that and Hobarts. Not sure if it's been mentioned here, but only after Hobarts has been played by your sim for awhile, will the routing errors from that one appear. There are cockroach spawners underground and I couldn't delete them even with moveObjects on, buydeBuy etc. The whole thing has to be destroyed.
I don't want to, cos the lag in my game is barely worth mentioning now and I want to finish unlocking the islands during game play instead of with a cheat. So I need a five star resort. Originally thinking I'd take what I've learned from this go-round, save my sims to bin and start over with a new town. And during the set up for that town, I'd be a lot more ruthless since I have other more interesting sims now that I'd rather move in anyway.
Straight from Edit Town, without letting the game run AT ALL, just destroy all the houseboats, not even bother with them. And the Medina house and Hobarts. (I personally would only keep the Khalia guy since he's going to be a pirate, lol) Then type "resetSim *" without quotes in the cheat window, which should take care of any sims who were in the process of routing to a lot which is no longer there.
Sorry this comment is all over the place, can't decide if I want to keep this town or toss it and start over. I love starting over, for some strange reason. If I save a household of 8 wildly divergent sims to bin, with various relationships and history among them, each with tons of skills and items in their inventory, it makes for an interesting game right off the bat, to set them loose on the town in two or three different households. And of course their appearance, gender, age, etc can be edited in CAS if I want something "new" yet they still have their high skills and generous inventory. With a few sets of 8 sims tucked in the bin, it's easy to get a very lively town that way, without being invested in any particular save file if it bites the dust.
apologies for the novel :P